First new Knightmare VR Test pic
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I'm not too worried about the new series being fairly different from the old ones (each successive series did totally new things, after all) but it'd be nice to have a horned helmet. Also, bring back the original life force clock but based on the face of each dungeoneer so that it would be an image of their OWN face that would decay - that'd be great for building tension!
In any case, the reason I love Km is because of the enormous tension in it. The dungeoneer doesn't have to be blinded in order for tension to be built up, does it?
I REALLY hope a new series is commissioned!
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I was just about to post more or less what malefact just said, but he did it for me!
If this 'new' Knightmare had simply appeared as series 9 a year after series 8, we wouldn't have questioned it. Yes, some might have been disappointed, or excited or unsure or whatever but it would simply have been seen as the next progression.
All the new series needs is a few familiar faces (albeit in the new animated form). I wonder what actors / actresses would still be up for it? Once these have been secured AND the series has been comissioned it is as if it has never been away!
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If this 'new' Knightmare had simply appeared as series 9 a year after series 8, we wouldn't have questioned it. Yes, some might have been disappointed, or excited or unsure or whatever but it would simply have been seen as the next progression.
I think that's a good point to make. And we're obviously all anxious for it to be successful. However, as I hinted in a previous post, I think it might be fair of us to let the team run with their ideas for now and not worry too much about specifics. Okay, the old-fashioned helmet would be nice. But I'd rather let them work out the main format of the thing first. We've seen one picture; perhaps it might be wise to wait until we've seen more of what they intend this to be before we suggest too many specific changes. People have mentioned the life force face. Again, yes, it would be lovely to see it again, but what if life force isn't really a feature now? Why then include something superfluous when they could work on other new and exciting things instead that really add to the game?
It is really difficult to know how to react to the little snippets we're getting. I think when we first heard KM might return, we almost got too excited and certainly got ahead of ourselves in listing all the things that just must play a part in it. Some people even went so far as to suggest any changes at all would be folly. (No pun intended.) I think we should give Tim Child and Televirtual scope to work out what they want it to be. It's their project, and any direction it has must be driven by them. I'm not saying we shouldn't make suggestions. I just think on the other thread about the possible new series we perhaps pushed our advice too far, and we should avoid sounding like we're making demands.
I remember reading an old post someone wrote a day before we got the news about the reformat. I intended to reply with something like: "In fairness, I don't think Knightmare will never come back...". Of course, the next day it seemed the impossible might indeed happen, and I was glad I'd not written those words. But in a way, I was right all along. Knightmare as it was, precisely as it appeared back in the good old days, won't be returning to our screens in a new series. Things have to move on. Let's give Tim Child and Co. credit for their bold move in taking a cherished institution and bringing it up to date, and not try to imprison them and it with our preconceptions about what Knightmare must include.
Just to note, this isn't really an attack on any posts in this thread. There are some great ideas here that the reformat may or may not make possible and/or desirable. Just a statement to hopefully warn off posts like ones that started to appear in the other thread. And yes, I for one hold my hands up and say I was originally over-conservative on this issue. Let's just not try to make these creative people stick solely to ideas of ten years ago. They showed then they could come up with wonderful new innovations (and yes, a few that didn't work so well). I think we should be confident they can do it again.
It may seem a huge cliche, but:
The only way is onward. There is no turning back.
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It looks pretty much how I expected it to look. I imagine it will be KM for the year 2002, meaning VR without a doubt, and it to look KM'ish, and it does.
I think we are on to a very good thing here.
Once S9 is broadcast, and it is successful, we get another 8 seasons of it afterwards! (or more!)
But I am impressed by the looks of that pic, it has the KM feel to it.
Cant wait for me piccies
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Don't agonise too much about posting opinions and comments as Knightmare VR develops. We're allowing you access to the development phase because your frank views are genuinely welcome.
That doesn't mean all suggestions will be adopted, because sometimes they may cause conflicts - with each other - or with technical and editorial issues which we are forced to address.
We don't want to overburden this site with uploads, and so a new Knightmare VR development page is now active on the Televirtual site as
Knightmare news page -
I'm sure that Nick will repost this as a valid link
Please feel free to comment on anything you see there.
You'll find us trying out various dress codes for the new avatar-dungeoneers, and logos to see how well they work in dark and dangerous scenes. The first moving picture tests will also be posted from there.
Meanwhile, a very merry Christmas to all of you from us!
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Don't agonise too much about posting opinions and comments as Knightmare VR develops. We're allowing you access to the development phase because your frank views are genuinely welcome.
That doesn't mean all suggestions will be adopted, because sometimes they may cause conflicts - with each other - or with technical and editorial issues which we are forced to address.
We don't want to overburden this site with uploads, and so a new Knightmare VR development page is now active on the Televirtual site as
Knightmare news page -
I'm sure that Nick will repost this as a valid link
Please feel free to comment on anything you see there.
You'll find us trying out various dress codes for the new avatar-dungeoneers, and logos to see how well they work in dark and dangerous scenes. The first moving picture tests will also be posted from there.
Meanwhile, a very merry Christmas to all of you from us!
Who on earth are you if you don't mind me asking?
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The forum poster 'beveryafraid' is Tim Child, if you were wondering.

Ah, makes sense.
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I wonder just how many people will now check, like I just did, what his other post was.
Now he's unmasked, would five forum stars and a spiffy title be appropriate?
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Yesssss! How very cool! Welcome to the forum Tim! ;D
Just had a thought, considering the new KM is aimed at (around) the same audience as it was before, how would we have felt if when KM was first shown, about the dungeoneer being able to see? Think back to when we first started watching Knightmare and it was totally new to us, would this have really made a difference considering we had never seen it before?
Now bear in mind that most kids today would have never seen the original Knightmare, so they would perhaps consider it a necessity to be able to see, in the same way that they would probably be expecting full VR because they are now brought up on a diet of realistic graphics in computer games. But because the graphics weren't as good back then, I don't think we had the same expectations.
Part of the magic of Knightmare was the fact that the dungeoneer couldn't see and that s/he relied heavily on the advisors and I totally agree with that. But surely we have to consider that the new Knightmare has to cater for the demands of this generation of kids, but in turn also keep us old diehards happy as well? I guess its a case of striking a balance between the two...if thats possible! It may be a little different to how we remember it, but at the end of the day its still Knightmare!
Does anyone agree, or am I just talking nonsense?
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Just checked the news update with the pictures. It looks really good. There's a spelling mistake towards the end of the last paragraph of text that might want adjusting. Currently it says upsdate, or something like that.
I liked the (new?) design for the dungeoneer's outfit. Is that a "K" (as in Knightmare) on it? I preferred that to the plain old chainy type mail. Just one thought: it might be best not to make the design on the 'shirt' too complicated, or it'll draw the eye to it a little too much.
On the helmet, I don't care too much about the horns. It seems to be decided that (at least usually) the dungeoneer can see, which has implications for the shape. On the horns themselves, well, they might take a bit of explaining to a new audience. In the old version we didn't see the dungeoneer face-on that much. Now I guess we will, and the horned look might look slightly odd from the front, especially since we can see the kidsie's face.
Just my two cents.
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Does anyone agree, or am I just talking nonsense?
I think what you say makes perfect sense. Being able to see seems the way to go this time. Perhaps those evil diehards ( ) could be appeased by an occasional loss of sight. It's something that's been mentioned elsewhere on the forum: perhaps occasionally the dungeoneer might be blinded- an evil character spellcasts to temporarily blind them, or whatever- so, for a while- maybe one obstacle or a certain length of time- they have to rely on their advisor for directions and such. It'd make an interesting change to the usual dynamic, and be a brief step back into the Knightmare of old. Perhaps they'd have to do something to get their sight back?
That's assuming there will be an advisor. From what's been written so far, that might not be decided one way or the other yet. I'd personally suggest that there should be one. I'd think if there's no advisor, things could get very quiet. Imagine in old KM if you took out all the talking among teams and between advisors and dungeoneer. There'd just be silence half the time. Although it might make for good atmosphere without too much talking, I'd think an ongoing audio as well as visual aspect would be best. Yes, you can get some dialogue out of characters and possibly a Dungeon Master, but not as often as I'd think would be preferable.
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I wonder just how many people will now check, like I just did, what his other post was.
Now he's unmasked, would five forum stars and a spiffy title be appropriate?
If you view Tim's profile, at the bottom it should give you the option of "Show the last 10 posts of this person" - then all will be revealed....

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If you view Tim's profile, at the bottom it should give you the option of "Show the last 10 posts of this person" - then all will be revealed....

Yeppers.
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