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Great Knightmare Mysteries

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  • W
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    Willowherb
    wrote on last edited by
    #25

    That's true... So, you personally had a capture rate of one. Can't imagine old Lord F was too happy about that! Better sack Grippa and his chums.

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    • SkarkillS
      SkarkillS
      Skarkill
      wrote on last edited by
      #26

      "I Did better then that wanner Be Raptor that Lissard brought into replace me."

      "He didn't even catch one of those medaling dungoneers."

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        Willowherb
        wrote on last edited by
        #27

        The dungeoneers in the last couple of series were usually younger as well, so you'd think they'd be easier to catch. You just can't get the staff these days, as I believe the evil one himself said.

        Ah well - back to the Tree House I suppose. Night-night everyone.

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        • EldaradE
          EldaradE
          Eldarad
          wrote on last edited by
          #28

          I always thought that it was daft that the dungeoneer didn't just use the eye-shield right the way through. It would have made things so much easier...

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          • F
            F
            Fidjit
            wrote on last edited by
            #29

            As for causeways... Why didn't they just run across!!!

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            • HStormH
              HStormH
              HStorm
              wrote on last edited by
              #30

              I imagine there was a destruct key on the computer that allowed BVA to trigger every slab on the causeway the moment they tried it.

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              • F
                F
                Fidjit
                wrote on last edited by
                #31

                But it had a kind of delay to it though that's what I mean...  ;D

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                • HStormH
                  HStormH
                  HStorm
                  wrote on last edited by
                  #32

                  Yes, but it still would've been a big chance to take if the team cheated, and an unnecessary one if they already had the right combination to cross the causeway legitimately.

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                  • E
                    E
                    Emii
                    wrote on last edited by
                    #33

                    They probably had a few fireballs at hand  ;D

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                    • J
                      J
                      JoeGrocottJames
                      wrote on last edited by
                      #34

                      As for causeways... Why didn't they just run across!!!

                      I'm a bit unsure what you mean here. If they step on the wrong hexagon, it will fall down (which I'm sure has happened, I know it happened in series 5 with the poster DeadDungeoneer here). If you mean just run across it fast, I imagine that the hexagon would fall immediately if the dungeoneer stepped on the wrong one. If they manage to run across using the correct sequence, then there is nothing wrong with that!

                      With Scott's team in series 3, I think that the production team had not thought of the possibility of jumping the gap because they missed the first step clue, and decided to contrive his death, because people have said here that the death seemed rather dubious, that he made it and then fell. Scott, if you are reading this, can you confirm this?

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                      • G
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                        GrimaldineGrimwold
                        wrote on last edited by
                        #35

                        I'm a bit unsure what you mean here. If they step on the wrong hexagon, it will fall down (which I'm sure has happened, I know it happened in series 5 with the poster DeadDungeoneer here). If you mean just run across it fast, I imagine that the hexagon would fall immediately if the dungeoneer stepped on the wrong one. If they manage to run across using the correct sequence, then there is nothing wrong with that!

                        Well, if you did run fast enough, just perhaps you might have already been off the first hexagon before it fell into oblivion. But anyway, they obviously wouldn't have been allowed to get away with it. I'm sure the production crew would have been ready to press the play button to drop the next set of hexagons in any case, since such a plan would have probably involved the advisors saying "Okay, StinkyDungeoneer, we don't know the combination so we're just going to try running really fast". If they'd just said "Run now" without any warning I would suppose most Dungeoneers would have been confused enough for the producers to start those hexagons a-toppling.

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                        • G
                          G
                          GrimaldineGrimwold
                          wrote on last edited by
                          #36

                          Elita and Smirkenorf probably just decide that as a joke he'll fly the dungeoneer round in a few circles, so their destination is only about quarter of a mile from where they started. And they even have to dish out a bar of silver or a firestone for it - clever trick!

                          Hehe, I do like that explanation. It would also explain why Elita and Smirkiepops got on so well if he was a partner to her maliciousness and took delight in taking brats on such roundabout flights. Still, I suppose he got firestones out of it, which is probably why he agreed, rather than because he's a bitch like Elita.

                          A firestone addiction can be a terrible thing.

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                          • S
                            S
                            Snowcat
                            wrote on last edited by
                            #37

                            yeah, it can do wierd things to a dragon...

                            Like, why does he always cast a helicopters shadow when flying low??  😉

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                            • S
                              S
                              Snowcat
                              wrote on last edited by
                              #38

                              and there's another thing...

                              What happens to the dungeon denizens during phase-shift? The Dungeoneer has to be hauled out with all possible speed but everyone else in there ets left to their fate.

                              hmm.  😕

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                              • G
                                G
                                GrimaldineGrimwold
                                wrote on last edited by
                                #39

                                Like, why does he always cast a helicopters shadow when flying low??  😉

                                LOL, that's a great one.

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                                • J
                                  J
                                  JoeGrocottJames
                                  wrote on last edited by
                                  #40

                                  Well, if you did run fast enough, just perhaps you might have already been off the first hexagon before it fell into oblivion. But anyway, they obviously wouldn't have been allowed to get away with it. I'm sure the production crew would have been ready to press the play button to drop the next set of hexagons in any case, since such a plan would have probably involved the advisors saying "Okay, StinkyDungeoneer, we don't know the combination so we're just going to try running really fast". If they'd just said "Run now" without any warning I would suppose most Dungeoneers would have been confused enough for the producers to start those hexagons a-toppling.

                                  Hmmm, maybe they might tell the advisors that this is not allowed and re-film the causeway. People have talked about whether the dungeoneer could lie down to avoid the blades in the corridor of blades. I think if theyy did this, the production team would get the team to re-film the Corridor of Blades (maybe the production team didn't even think of the possibility).

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                                  • G
                                    G
                                    GrimaldineGrimwold
                                    wrote on last edited by
                                    #41

                                    Well, I'm sure if they did manage to escape somehow, they would have been forced to refilm. Perhaps if a team were discussing such a plan, one of the crew or Hugo would have advised them against it. I'm sure Treguard could have uttered something about Playing Fair, Truth and Justice, Humbugs and such. Okay, perhaps not the humbugs, but you know what I mean.

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                                    • W
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                                      Willowherb
                                      wrote on last edited by
                                      #42

                                      Another thing that was a bit of a mystery was why in some cases the teams were basically told they couldn't survive the Corridor of Blades without magic. When it first appeared it was just an obstacle that needed a cool head and nothing more. The only time you really couldn't pass through without help was when Lord Fear speeded it up like crazy - obviously that made a difference.

                                      I was talking about this with Elita - bit of a puzzler.

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                                      • SkarkillS
                                        SkarkillS
                                        Skarkill
                                        wrote on last edited by
                                        #43

                                        Suppose the KM Crew felt the tension levels needed to be increesed OR maby they were trying to keep the idear fresh.

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                                        • W
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                                          Willowherb
                                          wrote on last edited by
                                          #44

                                          It's a pity if that's the case, because I actually preferred it when there was less emphasis on having Sight potions etc. and more  on the skill of directing a dungeoneer on a safe path. I mean, the rest of the team were often referred to as 'guiders'. There was  more tension when you simply had to rely on their directions. If they could keep their heads, then the dungeoneer would be safe and if not - well, nice red splatter everywhere.

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