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Great Knightmare Mysteries

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  • E
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    Emii
    wrote on last edited by
    #33

    They probably had a few fireballs at hand  ;D

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      JoeGrocottJames
      wrote on last edited by
      #34

      As for causeways... Why didn't they just run across!!!

      I'm a bit unsure what you mean here. If they step on the wrong hexagon, it will fall down (which I'm sure has happened, I know it happened in series 5 with the poster DeadDungeoneer here). If you mean just run across it fast, I imagine that the hexagon would fall immediately if the dungeoneer stepped on the wrong one. If they manage to run across using the correct sequence, then there is nothing wrong with that!

      With Scott's team in series 3, I think that the production team had not thought of the possibility of jumping the gap because they missed the first step clue, and decided to contrive his death, because people have said here that the death seemed rather dubious, that he made it and then fell. Scott, if you are reading this, can you confirm this?

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        GrimaldineGrimwold
        wrote on last edited by
        #35

        I'm a bit unsure what you mean here. If they step on the wrong hexagon, it will fall down (which I'm sure has happened, I know it happened in series 5 with the poster DeadDungeoneer here). If you mean just run across it fast, I imagine that the hexagon would fall immediately if the dungeoneer stepped on the wrong one. If they manage to run across using the correct sequence, then there is nothing wrong with that!

        Well, if you did run fast enough, just perhaps you might have already been off the first hexagon before it fell into oblivion. But anyway, they obviously wouldn't have been allowed to get away with it. I'm sure the production crew would have been ready to press the play button to drop the next set of hexagons in any case, since such a plan would have probably involved the advisors saying "Okay, StinkyDungeoneer, we don't know the combination so we're just going to try running really fast". If they'd just said "Run now" without any warning I would suppose most Dungeoneers would have been confused enough for the producers to start those hexagons a-toppling.

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          GrimaldineGrimwold
          wrote on last edited by
          #36

          Elita and Smirkenorf probably just decide that as a joke he'll fly the dungeoneer round in a few circles, so their destination is only about quarter of a mile from where they started. And they even have to dish out a bar of silver or a firestone for it - clever trick!

          Hehe, I do like that explanation. It would also explain why Elita and Smirkiepops got on so well if he was a partner to her maliciousness and took delight in taking brats on such roundabout flights. Still, I suppose he got firestones out of it, which is probably why he agreed, rather than because he's a bitch like Elita.

          A firestone addiction can be a terrible thing.

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            Snowcat
            wrote on last edited by
            #37

            yeah, it can do wierd things to a dragon...

            Like, why does he always cast a helicopters shadow when flying low??  😉

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              Snowcat
              wrote on last edited by
              #38

              and there's another thing...

              What happens to the dungeon denizens during phase-shift? The Dungeoneer has to be hauled out with all possible speed but everyone else in there ets left to their fate.

              hmm.  😕

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                GrimaldineGrimwold
                wrote on last edited by
                #39

                Like, why does he always cast a helicopters shadow when flying low??  😉

                LOL, that's a great one.

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                  JoeGrocottJames
                  wrote on last edited by
                  #40

                  Well, if you did run fast enough, just perhaps you might have already been off the first hexagon before it fell into oblivion. But anyway, they obviously wouldn't have been allowed to get away with it. I'm sure the production crew would have been ready to press the play button to drop the next set of hexagons in any case, since such a plan would have probably involved the advisors saying "Okay, StinkyDungeoneer, we don't know the combination so we're just going to try running really fast". If they'd just said "Run now" without any warning I would suppose most Dungeoneers would have been confused enough for the producers to start those hexagons a-toppling.

                  Hmmm, maybe they might tell the advisors that this is not allowed and re-film the causeway. People have talked about whether the dungeoneer could lie down to avoid the blades in the corridor of blades. I think if theyy did this, the production team would get the team to re-film the Corridor of Blades (maybe the production team didn't even think of the possibility).

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                    GrimaldineGrimwold
                    wrote on last edited by
                    #41

                    Well, I'm sure if they did manage to escape somehow, they would have been forced to refilm. Perhaps if a team were discussing such a plan, one of the crew or Hugo would have advised them against it. I'm sure Treguard could have uttered something about Playing Fair, Truth and Justice, Humbugs and such. Okay, perhaps not the humbugs, but you know what I mean.

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                      Willowherb
                      wrote on last edited by
                      #42

                      Another thing that was a bit of a mystery was why in some cases the teams were basically told they couldn't survive the Corridor of Blades without magic. When it first appeared it was just an obstacle that needed a cool head and nothing more. The only time you really couldn't pass through without help was when Lord Fear speeded it up like crazy - obviously that made a difference.

                      I was talking about this with Elita - bit of a puzzler.

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                      • SkarkillS
                        SkarkillS
                        Skarkill
                        wrote on last edited by
                        #43

                        Suppose the KM Crew felt the tension levels needed to be increesed OR maby they were trying to keep the idear fresh.

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                          Willowherb
                          wrote on last edited by
                          #44

                          It's a pity if that's the case, because I actually preferred it when there was less emphasis on having Sight potions etc. and more  on the skill of directing a dungeoneer on a safe path. I mean, the rest of the team were often referred to as 'guiders'. There was  more tension when you simply had to rely on their directions. If they could keep their heads, then the dungeoneer would be safe and if not - well, nice red splatter everywhere.

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                            Kieran
                            wrote on last edited by
                            #45

                            As has been mentioned before, the inclussion of spells was indeed to add tension, generally, even if some were rather useless.

                            When the site returnes, ahev a look at TC's interview, goes into detail there.

                            I preferred Blades when it was down to just the team and the Dungoeneer.  It was certainly fun to see tham panic sometimes  😉

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                              Fidjit
                              wrote on last edited by
                              #46

                              S-S-Spellcasting... DASH - D-A-S-H

                              "GO GILES GO!"

                              ( Series 4 Team 8 )  ;D

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                                Willowherb
                                wrote on last edited by
                                #47

                                Imagine if that 'nice' Mogdred gave the team a spell, just to be ever so helpful you understand...

                                Okay, spellcasting - S-P-L-A-T.

                                HEY! Why are we dead? WHAT HAPPENED?!!

                                So - you can never rely too heavily on magic to get you out of a tricky spot.

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                                  zzt
                                  wrote on last edited by
                                  #48

                                  What would have happened if Barry and team had had a lapse of stupidity and tried to have the forcefield around the shield removed instead of that of the troll-hammer?

                                  My own guess is that "Gwen" wouldn't have removed the forcefield or something, and another troll would have come in and thumped Barry...

                                  And the troll probably would've fallen onto Fear anyway by a mistake. But that's just my guess!

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                                    LordF
                                    wrote on last edited by
                                    #49

                                    What if the Lightning Rod wasn't on Captain N's ship and Red Death got to Knightmare Castle?

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                                    • J
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                                      JoeGrocottJames
                                      wrote on last edited by
                                      #50

                                      To both the last two pasts above mine, see this post (ages old):

                                      http://www.talkknightmare.co.uk/yabbse/http://www.knightmare.com/forum/viewforum.php?f=1;action=display;threadid=127;start=msg2245

                                      I personally agree with what is said there - I suppose the crew would have just told the team to re-film if they went for the shield, or maybe Greystagg would have refused, perhaps reminding the team of her statement "If it harms Lord Fear, I will help", and then Barry would ask her to release the hammer.

                                      Although, what would have happened if Barry had not taken the Short Cut through the corridor of blades or not taken either the FREEZE potion (used on Sylvester Hands AFTER the Corridor of Blades) or the FAST BACKWARD potion (which they used to get back to Knightmare Castle)? Also, with Julie's team, what would have happened if she walked onwards without summoning Greystagg?

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                                        DragonRider
                                        wrote on last edited by
                                        #51

                                        I've always wondered, if you look at things from Smirkenoff's point of view, does it appear to him that a dungeoneer just materialises out of nowhere or does he have a portal glued to his back from which a dungeoneer emerges from? It must be very hard for him to lay down at night if there is a ruddy great piece of black card stuck to him!

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                                          Visage
                                          wrote on last edited by
                                          #52

                                          Why is it that Lillith has the power to conjure magical causeways, but not hair brushes or humbugs?

                                          Who ordained any of the monks, and why? I don't imagine their eccelsiastical interviews would have gone that well:

                                          Bishop: And finally, brothers, what is the central tenet of faith?

                                          Cedric: CLOBBER ALL THE DOGSBOTTOMS!

                                          Mace: hic I-I-I...'m shorrry, bish, what was that?

                                          Strange: Many trees grow over the sleeping river, but only the butterfly laughs at dawn....

                                          How did certain things get past the censors on a children's programme? Namely:

                                          The 'Uppers' pills

                                          Marta

                                          Skarkill's chains fetish

                                          The Reach wand (maybe that last one is just me being an English student and spotting phallic symbols but... oo-er)

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