Re:Knew KM VR Pictures
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The demonstrator is almost finished.
Which is just as well because it will be operated live in London next week, over a day and a half of performances in front of invited representatives of the UK television industry.
During this period, a selected group of youngsters from two London schools will playtest the new dungeon.
We should be able to sneak you a look at the revived Lord F, but after that I cannot preview any more material without prejudice to the testing, because it could give away information which the testers need to work out for themselves.
However a host of new pictures and video footage from the demonstration should be available from Friday May 21st.
I am very sorry that it is not possible to invite any of you to this industry event, but if it is successful, it should spawn plenty of opportunities for me to express my thanks in a practical way for your enduring support for the Greater Game.
Fingers crossed.
Mine are!
BVA
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Indeed, I also wish you the very best of luck for next week. I'm sure there isn't a pair of fingers here that isn't crossed (or a pair of anything, come to think of it). TeleVirtual has obviously worked extremely hard on this so you all thoroughly deserve a good outcome.
I think I speak for everyone here when I say that we owe you a huge debt of gratitude. You created something that is still an important part of our lives today, such was the impact it had on us. Km is a treasured part of our childhoods and we all have the warmest and fondest regard for both it and you. So, the very least that I can do is to thank you very much indeed. Let's hope a new generation of kids get the chance to enjoy the priviledge we had.
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This certainly crept up on me ~ Crunch time for the new Knightmare ain't very far off at all.
In the last 2 years we've heard nothing but good news about the show. With the site being around for nearly 5 1/2 years, to see such rewards is...Well, 5 years ago, for people who were here, the prospect was looking so very very thin. How things change.
I shall hope that yet more good news comes our way very shortly.
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See http://www.televirtual.com/news2.htm .
The first sign of a floor puzzle. Yay.
I was having a look at this site as i had heard a few of you and snowcat aswell mention it. as i was having a look at the pictures here i knoticed the last picture, No.7.
Anybody any idea what the thing near the front if the table is? it looks obsene!!!
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I read that KM VR players can see where they are going and dont need advisors. Correct me if I'm wrong, but doesn't that take out an integral part of the game?

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Well although it'll probably be consistent with the old series, it'll be effectively a brand new game. Chromakey for this sort of programme is way out of date now, as is blindfolded contestants, so they had to try something radically different to get it to work in the modern era.
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I'm not saying they shouldn't change some things. As great as the show is there are sre still alot of problems with it, but I don't think they should get rid of the helmet.
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I don't mind that a dungeoneer will be able to see, it's a necessity. But a helmet in a similar style to the original (horns) that allows the victim to see would be a nice touch, and would be in-keeping with a retro appearance.
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Well, the helmet was already replaced in the original series, so I guess we've left it about twelve years too late to complain about that.
We should try to remember that if it had been possible to allow the dungeoneers to see in the original version, it wouldn't have occurred to the makers to blindfold them in the first place. Perhaps this is just taking the game nearer to the original vision.
I disagree with most of the changes that took place over the years while the series was still running, but one thing I and many others always agreed on was that all action in the show looked very slow, clumsy and stilted because of the lack of outside vision for the dungeoneer. The VR goggles in the second helmet didn't help at all because the technology available at the time wasn't adequate for the task. Now that they can input avatars into the game to replace the old chromakey method, they can provide vision that helps rather than confuses the dungeoneer. In the end, that has to be a positive thing.
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At the end of the day, Knightmare has to evolve. There are loads of things that Knightmare 'isn't going to be Knightmare' without:
Same theme tune, original life-force, original helmet, Treguard, three advisors, death-knells, corridor of blades etc, etc.
No doubt many of these aspects will be dropped/changed, and this has to be accepted by Knightmare purists, myself included. The real basic gameplay (apart from dungeoneer's sight) seems quite loyal to the original.
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