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  4. Re:Knew KM VR Pictures

Re:Knew KM VR Pictures

Scheduled Pinned Locked Moved Knightmare VR
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  • M
    M
    Malefact
    wrote on last edited by
    #43

    Pipmuk: I think the new series will feature a Dungoneer and either one or two advisors.

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    • P
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      Pipmuk
      wrote on last edited by
      #44

      ok thanks Malefact

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        LordF
        wrote on last edited by
        #45

        Mo matter how the series goes, it'll be good to see Knightmare on our screens again.

        I just hope they keep the same number of members on teams as before i.e. ! Dungoeneer 3 Advisors.

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        • MadmogsueM
          MadmogsueM
          Madmogsue
          wrote on last edited by
          #46

          See http://www.televirtual.com/news2.htm .

          The first sign of a floor puzzle. Yay.

          I was having a look at this site as i had heard a few of you and snowcat aswell mention it. as i was having a look at the pictures here i knoticed the last picture, No.7.

          Anybody any idea what the thing near the front if the table is? it looks obsene!!!

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          • K
            K
            keke
            wrote on last edited by
            #47

            i was thinking that. i still think just knightmare as it was would be better than knightmare VR

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              Lowebo
              wrote on last edited by
              #48

              Yesterday was the day that KM v4 (1-3, 4-6. 7-8, 9+) was displayed to a selection of people - Basically, bVa, How Did It Go?!

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                Grave_Heart
                wrote on last edited by
                #49

                I read that KM VR players can see where they are going and dont need advisors. Correct me if I'm wrong, but doesn't that take out an integral part of the game? 😮

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                • HStormH
                  HStormH
                  HStorm
                  wrote on last edited by
                  #50

                  Well although it'll probably be consistent with the old series, it'll be effectively a brand new game. Chromakey for this sort of programme is way out of date now, as is blindfolded contestants, so they had to try something radically different to get it to work in the modern era.

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                    Grave_Heart
                    wrote on last edited by
                    #51

                    I'm not saying they shouldn't change some things. As great as the show is there are sre still alot of problems with it, but I don't think they should get rid of the helmet.

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                      Fidjit
                      wrote on last edited by
                      #52

                      It is not going to be the same without it... Or the other items...

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                      • W
                        W
                        WillsOfDoom
                        wrote on last edited by
                        #53

                        I don't mind that a dungeoneer will be able to see, it's a necessity. But a helmet in a similar style to the original (horns) that allows the victim to see would be a nice touch, and would be in-keeping with a retro appearance.

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                        • HStormH
                          HStormH
                          HStorm
                          wrote on last edited by
                          #54

                          Well, the helmet was already replaced in the original series, so I guess we've left it about twelve years too late to complain about that.

                          We should try to remember that if it had been possible to allow the dungeoneers to see in the original version, it wouldn't have occurred to the makers to blindfold them in the first place. Perhaps this is just taking the game nearer to the original vision.

                          I disagree with most of the changes that took place over the years while the series was still running, but one thing I and many others always agreed on was that all action in the show looked very slow, clumsy and stilted because of the lack of outside vision for the dungeoneer. The VR goggles in the second helmet didn't help at all because the technology available at the time wasn't adequate for the task. Now that they can input avatars into the game to replace the old chromakey method, they can provide vision that helps rather than confuses the dungeoneer. In the end, that has to be a positive thing.

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                          • W
                            W
                            WillsOfDoom
                            wrote on last edited by
                            #55

                            At the end of the day, Knightmare has to evolve. There are loads of things that Knightmare 'isn't going to be Knightmare' without:

                            Same theme tune, original life-force, original helmet, Treguard, three advisors, death-knells, corridor of blades etc, etc.

                            No doubt many of these aspects will be dropped/changed, and this has to be accepted by Knightmare purists, myself included. The real basic gameplay (apart from dungeoneer's sight) seems quite loyal to the original.

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                            • F
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                              Fidjit
                              wrote on last edited by
                              #56

                              Hugo Myatt is coming back, plonker!

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                              • HStormH
                                HStormH
                                HStorm
                                wrote on last edited by
                                #57

                                What was that outburst in aid of, Glenn?

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                                • F
                                  F
                                  Fidjit
                                  wrote on last edited by
                                  #58

                                  Hehe sorry, being a plonker myself... Treguard is coming back though isn't he? That's what I've heard...

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                                  • HStormH
                                    HStormH
                                    HStorm
                                    wrote on last edited by
                                    #59

                                    Probably, although we don't know whether he'll still be played by Hugo Myatt.

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                                      WillsOfDoom
                                      wrote on last edited by
                                      #60

                                      Yeah I know Hugo is rumoured to be coming back. I listed him as an example of what might upset Knightmare fans if changed.

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                                        beveryafraid
                                        wrote on last edited by
                                        #61

                                        The live Knightmare VR gameplay session in London was really very revealing. We played with one dungeoneer who navigated the new virtual dungeon by standing in front of a 3 metre diameter parabolic dish, or Visiondome which gave him/her an immersive first person viewpoint as they moved through the dungeon.

                                        The navigation method was via two waist high joysticks, though for production we'd hope to come up with something more intuitive. We played with only one adviser, who was stationed at a table-top monitor showing an isometric god's eye view of the dungeon below.

                                        The gameplay was in most respects excellent, with the quality of the challenge forcing the dungeoneer/adviser relationship to engage. I think however that it may be even better with two advisers?

                                        The play testers were year sevens from St George's Hanover Square school, Westminster, and year eights from St Marylebone school.

                                        Most other paired teams said they found the experience quite scarey, and it sounded that way!

                                        In the games room one entire wall was taken up with a huge screen capable of switching up dozens of different views in the dungeon. The parabolic (a small version of this is featured on the website, and the top-down were at the back of the auditorium.

                                        Hugo Myatt, complete with costume was present in person and stood by the advisers with hints and tips.

                                        Mark Knight had recorded his part in America. Other parts were played by Nick Collett, and I did a brief and not-to-be repeated guest slot as the Ogre.

                                        Louise Milford was also present and as the elf-maid Ellisandre, grilled the teams from her voice-over station in a nearby office

                                        So does it work?

                                        Oh yes, and in many ways it's just as atmospheric, and certainly more frightening than where we left things in 94.

                                        Will it be taken up for broadcast?

                                        Too early to say.

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                                        • B
                                          B
                                          beveryafraid
                                          wrote on last edited by
                                          #62

                                          The live Knightmare VR gameplay session in London was really very revealing. We played with one dungeoneer who navigated the new virtual dungeon by standing in front of a 3 metre diameter parabolic dish, which gave him/her an immersive first person viewpoint as they moved through the dungeon.

                                          The navigation method was via two waist high joysticks, though for production we'd hope to come up with something more intuitive. We played with only one adviser, who was stationed at a table-top monitor showing an isometric god's eye view of the dungeon below.

                                          The gameplay was in most respects excellent, with the quality of the challenge forcing the dungeoneer/adviser relationship to engage. I think however that it may be even better with two advisers?

                                          The play testers were year sevens from St George's Hanover Square school, Westminster, and year eights from St Marylebone school.

                                          Most other paired teams said they found the experience quite scarey, and it sounded that way!

                                          In the games room one entire wall was taken up with a huge screen capable of switching up dozens of different views in the dungeon. The parabolic (a small version of this is featured on the website, and the top-down were at the back of the auditorium.

                                          Hugo Myatt, complete with costume was present in person and stood by the advisers with hints and tips.

                                          Mark Knight had recorded his part in America. Other parts were played by Nick Collett, and I did a brief and not-to-be repeated guest slot as the Ogre.

                                          Louise Milford was also present and as the elf-maid Ellisandre, grilled the teams from her voice-over station in a nearby office

                                          So does it work?

                                          Oh yes, and in many ways it's just as atmospheric, and certainly more frightening than where we left things in 94.

                                          Will it be taken up for broadcast?

                                          Too early to say.

                                          1 Reply Last reply
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