Should Series 3:Team 11 have won?
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Technically - tough luck - 3 out of 3 in level 3
Personally - that was a shame - one riddle wrong and they lose.
What i wanted to know is why Martin didnt just run forward and try to escape Morghanna's bolts. Unles they werent allowed to.
That brings up another point - Julie's quest (say hello to the Goblins, Julie) was unfair too - they lost because they got a riddle wrong - even though they got one right, why does 100% need to be achieved in Level 2?
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In my opinion it was fair. Everyone else who got as far as Merlin's throne room that year had to get both riddles right to receive a spell. The rules may have been tough but they were fair in that at least everyone was treated equally and according to how well they did.
Should team 11 have won? Well I do think that the linearity of needing to answer the riddle right just to survive made half of level 3 seem a little pointless. I think it should have been a bit more flexible. If they'd earned the spell it would've been easier to escape Morghanna, otherwise they should have been allowed a more complicated way of fighting her off.
Come to that, that should also have applied to Julie's team against the goblins as well.
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Well I couldn't really vote because I somewhat agree with both answers. Yes they did deserve to win because they were so close, but it was fair that they didn't because they did get that vital riddle wrong. Same case with Leo's team. I think if anyone might've won it would've been Ross.
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Ross's team made one crucial mistake at the end, which definately contributed to their downfall (geddit?)- When the magic axe appeared, instead of guiding Ross across the ledge as quickly as possible, they just sat there for 20 seconds thinking what to do! By the time they started moving, the axe was much closer to Ross that if they'd got a move on earlier, which caused the team to panic a bit, and forget to tell Ross to stop in front of the door until it was too late. Still, they did well!
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Deserved to win - yes
But this is series 3 so everythings harsh so they got done out of winning coz of 1 mistake just like leo. - those guys must fume seeing later series .
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Not at all. They only died because they chose the wrong path in the stained glass window room. If they'd guessed right instead, casting the Glory spell would probably have gambled it all away for nothing.
I suspect they couldn't have guessed the right path, despite Treguard saying "you'll just have to guess". They got the riddle wrong, and wouldn't have been allowed to win from that position. Series 3 was just that unforgiving, which is why it's so good - look how people get annoyed when teams are let off the hook

I think Ross being faulted on that narrow ledge was very very harsh.
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I suspect they couldn't have guessed the right path, despite Treguard saying "you'll just have to guess". They got the riddle wrong, and wouldn't have been allowed to win from that position. Series 3 was just that unforgiving, which is why it's so good.
I'd consider that a flaw in S3 if that's true, as it makes it too linear, almost a fix. Also, as I mentioned before, if the death was pre-ordained from the moment they failed the riddle, that makes most of level three seem a bit pointless.
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i think the way level 3was done in series 3 was very tricky, ie you had to get a spell by answeing a question, if not die along the way!!! The use of clue objetcs was spare and if they did find objetcs they were useless(i remember Mogdred saying "None of these objetcs are of use to you")
They shoudl have won!!!! a damm good quest it was too!!!!
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[quote author=HStorm
I'd consider that a flaw in S3 if that's true, as it makes it too linear, almost a fix. Also, as I mentioned before, if the death was pre-ordained from the moment they failed the riddle, that makes most of level three seem a bit pointless.
[quote][/quote]
Not at all. There were lots of quests that weren't failed immediately because you picked the wrong objects or got a riddle wrong, and not just in Series 3. TC himself has said that making the wrong choice of objects or getting a riddle wrong put teams into a losing status, one from which they would not be allowed to win.
Not killing losing teams off straight away adds to the tension of a quest, even if you know they ARE going to fail - it's a case of waiting to see HOW.

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