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  4. Series 1 Episode 4

Series 1 Episode 4

Scheduled Pinned Locked Moved Series 1
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  • F
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    FrightKnight
    wrote on last edited by
    #4

    A flatulent wall monster? Dearie me...

    Still, the rest of the episode was better than that. Plus, the key was useless, so no Casper this time.

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      Porsmond
      wrote on last edited by
      #5

      A Good Episode. comments

      Corridor of Spears - Got through it safely, and the team were not let off, I know that was the norm for the corridor of spears in that when a team passed them or got near to them, they disapeared automaticlly, you will see in later episodes to confirm this.

      The Death - The team only have themselves to blame, one can quite clearly be heard saying "Spellcast Anvil" and he starts to do it, until one of the advisors quickly changes their mind to say Disspell the Lantern. Also I thought it was quite obvious to take offensive or defensive action as it was clear he was unhappy, and wanted to get rid of the dungeoneer. The Anvil Spell was obviously a huge anvil that would knock out the guard for long enough for the team to get down to Level 3. Personally its a shame this team died, I felt this team were excellent, and were doing great and it only lead to a small confusion over the team members which killed them off.

      So Team 4, They are doing well at the moment, Got confused by the riddle too, but obviously they must have got it right, this is how I understood it.

      3rd from left, certain death - So that Back Door, Right hand Side

      4th from right, out of sight - This Door is obviously The Far Left Door

      The foolish folk that I can diddle, take 2nd right from middle (i.e. extreme right) - I think this meant by standing in the middle of the room, you should take the second right from the far right hand door So Back Right Hand Door was First Right, and the Back Left Hand Door was Second Right so they were right IMO

      Clue Room - Noticed again that lifeforce was restored before the team picked up the food, but this time it was resetted BEFORE he even touched the food which was odd.

      Lillith's Room - Thought it was funny how they almost missed out on the Spell, they gave her the budda, and tryed to rush out quickly, and very almost did. even when Lillith tryed to tell them to wait, they still try to tell him to rush out of the room, so was this almost a very costly mistake??Does anyone think this was a very small letoff in that the producers told them to wait before continueing on to get their reward???

      good Episode though, roll on tomorrow for more

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        K
        Kieran
        wrote on last edited by
        #6

        Having the Wall Monster bothered by wind was certainly very very bizarre, the first attempt for all-out comedy on KM?

        I have always wondered what Treguard has done to make Lilith so cross....Some sort of a background story would be interesting between these two.

        First time we heard a 'gong' of sorts for a death, I think, although it wasn't the usual sound...

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          beamrider2600
          wrote on last edited by
          #7

          I'm starting to enjoy this series a lot more, but as soon as that happens, we're half-way through already.

          Just one thing though. I'm sure that 2nd team went through the wrong door at the beginning! Maybe I mis-heared the riddle, but I'm positive they should've gone through the far-right one?

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            Billy
            wrote on last edited by
            #8

            I have always wondered what Treguard has done to make Lilith so cross....Some sort of a background story would be interesting between these two.

            I think they're feuding brothers and sisters.

            Yes, I thought it would be obvious to simply spellcast ANVIL when Gibbet (in his first appearance) lunged at them with a hammer. Dispelling LANTERN simply means Gibbet did it in the dark. Why was smoke coming out the wellway to level 3, though?

            Another first apperance in this episode is the one of Folly, played by the same actor as Gibbet, so I imagine Alec Westwood had to be quick changing costume. And this quest saw the first ever time a snake was seen to roll out on the floor, so, at the risk of sounding like a bossy so and so, I guess I'll inform Illusion about that. There was indeed some very knice animation in the serpent's stomach, it got even better in Series 3 when they introduced the serpent tunnel. First appearance of Gumboil near the end, too. Oh, and finally, when watching the end credits I noticed Cedric wasn't named in this series, he was simply called 'Monk'!

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              TheBrollachan
              wrote on last edited by
              #9

              I have always wondered what Treguard has done to make Lilith so cross....Some sort of a background story would be interesting between these two.

              I think they're feuding brothers and sisters.

              Either that or Treguard once had a relationship with Lilith, but Lilith ended the relationship. That could expain why "she rejects me".

              I think the only character we haven't seen this series so far is Merlin's alto-ego Mogdred, will we ever see him? I suspect as he is only in level 3 it explains his lack of appearances. Which is probably why next season he also appears in level 2 in order to be used more.

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                Malefact
                wrote on last edited by
                #10

                First time we heard a 'gong' of sorts for a death, I think, although it wasn't the usual sound...

                Actually, the gong made its debut in the second episode when team two lost. It was also in the familiar pitch. The pitch of the team three gong was lower. (Hmm, highly significant, eh? )

                I think the characters are being especially nice to the current Dungeoneer because he looked rather nervous. The series has most definitely now found its feet and settled into a groove, imo.

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                  Fidjit
                  wrote on last edited by
                  #11

                  I didn't see it, damn!

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                    Ben5067
                    wrote on last edited by
                    #12

                    one thing i dont like about the 1st serise is that treyguard talks to much, theirs not much venturing but more talking, i suppose thats coz the dungon is small so they have to fill the time some how hmmmmooooo the mystories

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                      TheBrollachan
                      wrote on last edited by
                      #13

                      Also because viewers & teams haven't seen it before it is necessary to explain some of the basic things such as spell-casting etc.

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                      • HStormH
                        HStormH
                        HStorm
                        wrote on last edited by
                        #14

                        i suppose thats coz the dungon is small so they have to fill the time some how hmmmmooooo the mystories

                        If they needed to fill the time up they'd just have brought in another team at the end of the season. They weren't filling the time up, they just needed to let the audience (and the teams for that matter) know what was going on because back in '87 nobody had ever seen it before.

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                          W
                          Wolfshead
                          wrote on last edited by
                          #15

                          What was it exactly that killed Simon; the Darkness or Gibbet?

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                            Fidjit
                            wrote on last edited by
                            #16

                            Probably both... Darkness causes life force to deplete rather rapidly.

                            But Gibbet is a tough guard and he might of gave them a second helping

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                              Dan
                              wrote on last edited by
                              #17

                              What was it exactly that killed Simon; the Darkness or Gibbet?

                              It was making the wrong decision. They should've spellcast ANVIL (which indeed the spellcaster started to do, but was overruled) but instead dis-spelled LANTERN, which wouldn't have stopped Gibbet clonking him on the head.

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                                Raven
                                wrote on last edited by
                                #18

                                Bearing in mind, they may have thought that Gibbet would thank them if they turned the light off. It is just like the McGrew situation when he was dancing, they didn't know he would help if the dispelled it.

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                                • HobGoblinH
                                  HobGoblinH
                                  HobGoblin
                                  Staff
                                  wrote on last edited by
                                  #19

                                  It's that time of the week!

                                  Was Treguard's opening spiel exactly the same recording as last week?

                                  Bet there were a few arguments about that spell debacle in the car on the way home! The producers got better at editing deaths as the show went on - this one required a little explanation!

                                  And am I being cynical or was Treguard's line about knowledge of previous quests being little use aimed mostly at the viewers - keep watching, it'll be different!?

                                  Repetition is series one's real weakness but the bizarre wall monster burping is an attempt to mix things up which falls a little flat IMO.

                                  That all said, this new team does seem a little more turned on - both re. directions (lots of side-stepping!) and an almost complete lack of panic (easiest ever passage through a bomb room?). Could they have seen some of the previous team's quest?

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                                  • wombstarW
                                    wombstarW
                                    wombstar
                                    wrote on last edited by
                                    #20

                                    It was a good death, can't believe they stuffed that up. But they had an easy run. Even that spike room was no threat, the spikes stopped soon as they started walking.

                                    Next team seem much more aware, even if their dungeoneer looks and sounds terrified. Surprised they didn't take the key, if they had im sure there would have been no 'serpent stomach' room.

                                    What was the point of the chalice in the corridor?

                                    And YES... Folly!!!! best jester they ever had, that other chap was truly awful. We should make the most of him as he didn't last past season 2.

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                                      pjmlfc05
                                      wrote on last edited by
                                      #21

                                      Best death of the series for me. I loved the way Treguard was hovering in his chair wondering whether to get up or not while Simon's team dithered over which spell to use! As previously mentioned in a earlier post, the spellcaster was about to do the correct spell until he got over ruled.

                                      It was good to see Folly, but I have to admit after a while his laugh did get annoying. I did prefer Motley as he was funnier and interacted more with the dungeoneers. Folly still some good moments though.

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                                        Billy
                                        wrote on last edited by
                                        #22

                                        Only in Knightmare can 'Remember the druids, team!' be a useful clue to a question

                                        It's somewhat wonderful to watch this series having no idea about the fate of any of the quests - it's been so long since I watched the show, and particularly this series that it's like I'm seeing them for the first time. So much so that Team 3's death genuinely came as a shock, and a huge shame - they'd done so well and they end up bloody dispelling LANTERN instead of the obvious ANVIL spell! Saying that, had they done it right and gone on to win the thing, having only the third team in the history of the show beat the dungeon might make it look a bit easy...

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                                          Drassil
                                          Senior staff
                                          wrote on last edited by
                                          #23

                                          It's somewhat wonderful to watch this series having no idea about the fate of any of the quests - it's been so long since I watched the show, and particularly this series that it's like I'm seeing them for the first time. So much so that Team 3's death genuinely came as a shock

                                          That surprises me, given that you once wrote a Lexicon entry on Gibbet!

                                          As previously mentioned in a earlier post, the spellcaster was about to do the correct spell until he got over ruled.

                                          When Jonathan first says "Spellcasting: A, N" it's hard to know whether he was responding to the suggestion to cast ANVIL or to the suggestion to "turn the light off", since he begins the 'successful' dispelling of LANTERN with "A, N". Had Alec Westwood been more prepared to ad lib, I wonder if it would have affected the advisors' decision.

                                          So far this series, every team number has been reflected in the episode number. I don't know how often this happened in later years, though obviously it would have been at least once per series.

                                          That all said, this new team does seem a little more turned on - both re. directions (lots of side-stepping!) and an almost complete lack of panic (easiest ever passage through a bomb room?). Could they have seen some of the previous team's quest?

                                          I was surprised to hear Nigel say, "Danny, you're in a bomb room" as if it were a familiar term. It makes me wonder whether they'd encountered one in rehearsals, or whether the smaller bomb room had featured earlier in the quest but had been edited out.

                                          Had Danny not been stopped from rushing out of the cavern by Lillith - something that, two series later, McGrew didn't succeed in doing with Cliff - and been given the ITCH spell, we might have had two scenes in one episode of a wellway guard killing a dungeoneer on his first appearance. As it was, this was possibly the only episode in which we saw both wellways. It was also the first episode in which a password was asked for.

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