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  4. Series 3 - Episode 10

Series 3 - Episode 10

Scheduled Pinned Locked Moved Series 3
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    MoanaLiza
    wrote on last edited by
    #6

    Sorry shortterm memory, but wasn't she the one who got told to walk backwards also?

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      Selphie85
      wrote on last edited by
      #7

      yes. yes i think she was, when thay were trying to get her through a door. poor love

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      • HarveyTowersH
        HarveyTowersH
        HarveyTowers
        wrote on last edited by
        #8

        Another glimpse of the dark side of Treguard as he stood guard over his door.

        Opened in the dwarf tunnels and into the maggot room where Mellisandre was feeding her pet "Rodney" Do you suppose she lets him play with Festus? We heard Melly's full name here, did anyone catch it?

        The first step is the windmill.

        Into the Great Corridor of the Catacombs - the version with the moving wall - before entering the Brangwen's chamber and getting a rather dismal 1 out of 3 on riddles on a "knight" theme.

        Went for the gold and key leaving the glove but they didn't have much to go on, they couldn't even rule out one item as it was a weapon.

        Into the snakes tongue room where Melly appeared and disappeared. Not sure they should have went through the mouth, but this prompted the stomach tunnel sequence last scene on level 3.

        Found everbody's favourite room (the pool room) where it was Motley's bath night. They didn't warn him about the snake, was wasn't very nice. They lost some sort of clue there I'm sure.

        Another lock-in. They didn't have the gauntlet to get through the mined chamber.

        "Ohh, what a terrible mess"

        New team in the dice room, choose the chalice door.

        Straight outside to begin the quest where Melly was running about. Quite slow on the path but stayed on it reasonably well. Flipping the screen around is quite tough on the advisors, they just got used to guiding him then had to invert there directions.

        The sword hung over the food in the next room and they made it through the bomb room.

        Our second wall monster encounter of the evening, this time Golgarach's room. "Lord of the Rings" question here which would be quite tough for the time (no big films etc)

        Timed out in the middle of question 3.

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          Tom41
          wrote on last edited by
          #9

          Is it just me, or was the image flipped horizontally (from where the last episode left off) when he was in the dwarf tunnel at the beginning?

          Met Mellisandre feeding the 'worms'.

          "Why have you got that silly hat on?" "Dunno"

          Answered a 'nursery rhyme' question and gained a Step clue for later on. The green apple on the floor was hard to see due to the room being green as well! The advisers didn't notice it, only when the dungeoneer said he could see an apple

          Odd that they needed food here, since they got food anyway in the clue room. Only scored 1/3 on Brangwen's riddles, so didn't get any information about what clue items to take. After a lengthy discussion, they took the key and the gold.

          In the serpent's tongue room, Mellisandre appeared briefly and showed them the way to go. I think they were let off here, because the tongue stayed out for AGES when they started walking across it. However, they exited through the serpent's mouth instead, went down the 'stomach' corridor, but arrived in the pool room anyway.

          This time, the pool was empty, and a giant snake appeared! Didn't tell Motley that there was a snake behind him, and eventually Motley noticed himself "Well, thanks for telling me!". They might have got some information from Motley if they'd told him about the snake sooner.

          Died in the next room because they didn't have the gauntlet to stop the fuse from burning. No life-force death sequence this time, just a white screen!

          Challenge cut off Treguard saying 'Enter Stranger' when they came back from the ad break. The new team's dungeoneer seemed quite young - the helmet looks so big on him! When he was taking the equipment from Treguard, you could see a wire coming out of his back pocket - something to do with his microphone I assume.

          In the first room, the dungeoneer was so short that you could barely see his body! Rolled the dice, causing the advisers to say "We've got a dice on our screen now, and it's opened up". This time, they made the dungeoneer take the door with the cup symbol above it.

          Went straight from here into the green valley (usually saved for later on in the game!). Mellisandre waved at them from the other end of the valley. The advisers seemed pretty insistent on him staying on the path, even if it did mean lots of small adjustments to his position! He definitely stepped off the path though, though not into the quicksand pit.

          If you look carefully, you can see an area of slightly lighter green. I think this is the quicksand pit, hence why one dungeoneer died here - but this one didn't. Guess it's to stop people taking a short cut missing out the bend of the path!

          Got some food in the next room, guarded by a magic sword which was moving up and down. Just managed to take it without the sword harming them. Then exited through the right hand door like the previous team!

          Then into a bomb room, which they just managed to escape.

          Timed out in front of Golgarach in the clue room. Got the first question about the Hobbit right, but got the second one (goblins called Orcs) wrong. We'll have to wait till tomorrow to see how they do on the 'maid who follows night' question.

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            Billy
            wrote on last edited by
            #10

            My brother, a big LOtR fan, insists that Golgarach should have set Falsehood for question 1- it was Deegol, not Bilbo, who first recieved the ring.

            As for Douglas's team, well, that was a disaster. They only scored 1 against the Brangwen-She (I wonder if we'll ever see her husband, the Brangwen-He? ), they ignored Mellisandre Makepeace Perhappenstance's waving, they missed all information from Motley after not warning him about the snake...there's no way they would have survived Level 1. And then they forgot the Gauntlet!

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              MoanaLiza
              wrote on last edited by
              #11

              Oh dear, what can I say? I would say it's one of those blink and you miss it quests but anyway. End of timeout and in the dwarf tunnels where timeout previously occured. Onto a ledge next to a pit of maggots, with Melisandre feeding one. Get asked a question, which they get right (I knew the answer as The Owl and the Pussy Cat is my favourite poem/song). As Douglas exits he finds food. Into the corridor with the moving wall, which they took a while exiting. The wall seemed to stay where it was after it had moved twice and didn't move until Douglas was guided out. Into Branwen's clue room, where they only get one riddle correct and didn't get much information. Douglas was told to take the key and the gold and then he was guided out. On the ledge to the serpent's tongue with Melisandre appearing on another ledge briefly. They Douglas walk onto the tongue a short way, then tell him to stop, move to the right and then forward, which meanwhile the tongue started moving again and Douglas wasn't told to stop. Into the serpent's mouth and along a short stomach type dwarf tunnel. In the pool room, minus the water but with Motley in it instead. Motley tells Douglas about wanting a bath and someone had pulled the plug out. A snake appears behind Motley and so Douglas is directed along the ledge to go towards the exit. Motley eventually notices the snake a sarcastically thanks them for not warning him about it and quickly leaves. Douglas is then guided out of the room. In the bomb room they take a while describing the room, to which Treguard prompts thenm to exit quickly. By the time Douglas guided it's too late and BOOOOOM.

              Next Scott in the dice room, roll the dice, the three doors appear and a challice appears above the middle door. Take that middle door and onto the long green path. On the path we see Melisandre appear and wave briefly. When Scott is guided a short way along the path, we see behind him where there are (frozen) goblins on the beginning of the path. The goblins appear to take a long while to move, whilst it seems to take an even longer amount of time for the advisors to direct Scott from one end of the path to the other. At one point when the camera cut to the advisors and then back to Scott, we see scott about one or two widish steps away from the path and being directed back onto the path. At the end of the path there is food with a sword gurding it. Scott is guided carefully and quickly to get the food and then guided out of the right hand exit. In the bomb room takes a little while to be guided out, but manage to get out on time. Into a dwarf tunnel and Golgarach's clue room. Timeout occured during the questions.

              End credits sees the Ogre in the dwarf tunnel and the announcer making a comment about Treguard's faketan.

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                Willowherb
                wrote on last edited by
                #12

                Not warning Motley about the snake was just daft - did they not have the tiniest inkling that if you see a dangerous creature behind someone it might be a good idea to let them know? And there's also the fact that helping someone in the dungeon (usually) leads them to helping you. I'm not surprised this team didn't last too well.

                As for Golgarach's Tolkien question to the next team - it was no more difficult than a lot of the Greek mythology-related questions that often turn up in the clue rooms. The books have always been very popular.

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                  DazzaS
                  wrote on last edited by
                  #13

                  I like BillyH's point about the ring, but i am not sure if it was ever properly confirmed in the books that Smeagel and Doogel were actually hobbit, only that they were similar.

                  The Lord of Rings question may not be asked today as everyone will ow know the answer.

                  But the new team we have seems to be a bit on the slow side here, you could see Treyguard wanting them to hurry through the valley. But their sense of direction seemed a bit off to me, they were lucky i believe not to sink in quicksand when the dingeoneer came off the path

                  At least he was quick when he had to be with the food and sword.

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                    Dan
                    wrote on last edited by
                    #14

                    We heard Melly's full name here, did anyone catch it?

                    If I recall correctly, it's "Mellisandre Makepeace Perhappenstance".

                    My brother, a big LOtR fan, insists that Golgarach should have set Falsehood for question 1- it was Deegol, not Bilbo, who first recieved the ring.

                    i am not sure if it was ever properly confirmed in the books that Smeagel and Doogel were actually hobbit, only that they were similar.

                    Sméagol and Déagol were both Stoors, the southernmost of the three strains of Hobbits, so the answer should indeed have been Deagol, yes. That makes the question much, much harder, of course, but that's Series 3 for you. Shame on the researchers! 🙂

                    (excuse the incorrect time-of-post on the quotations; it was the only way I could find to get the board software to display the name of who I was quoting...)

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                      darkDescender
                      wrote on last edited by
                      #15

                      Curses! Missed it! I fell asleep and missed the entire episode! Still, thanks to this forum I can easily find out what I missed, so...yeah.

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                        Fidjit
                        wrote on last edited by
                        #16

                        Ah that's Mohapenstance...

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                          Drassil
                          Senior staff
                          wrote on last edited by
                          #17

                          We heard Melly's full name here, did anyone catch it?

                          If I recall correctly, it's "Mellisandre Makepeace Perhappenstance".

                          Yes, Billy had already revealed it in his post on the Thursday - a post that Dan quoted from in his post!

                          Taking a look at this picture on the website, I find it impossible to tell whether it's Leo or Douglas: they both walked along that intestinal corridor, and both wore seemingly identical red shirts. So I am going to concoct a theory:

                          Douglas wasn't supposed to walk straight into the serpent's mouth. No Series 3 dungeoneer was. (Ross entered it, but not by choice, and he had the means to escape the monster's stomach). To allow him to continue a bit further (if only far enough for his failure to pick up the gauntlet to catch up with him), footage of Leo in the intestinal corridor was used as if it were Douglas. We know that another S3 dungeoneer, Gavin, got let off after going wrong on the serpent's tongue, making a similar reprieve more likely for Douglas.

                          Of course, close observation of the episodes might disprove the recycled footage theory in a trice. But it was fun coming up with it.

                          [Addendum, 24/08/08: Leo's trip down the intestinal corridor can be viewed here from 4:05, and Douglas' here from 1:17. I'm not so sure that they're both Leo now, but the red shirts are rather a coincidence.]

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                            AriadnesLayer
                            wrote on last edited by
                            #18

                            Oh. My. Gosh. I just watched this quest for the first time and can't believe how insanely stupid and uninterested in the whole thing they were. They seemed bored and not very into the game at all, like they were just passing time waiting for a bus or something!!

                            They have to be without doubt the worst Knightmare team ever. A tad extreme you may think, but I have tried to come up with some good points to credit them with, and simply can't come up with any!

                            First: maggot pit with Mellisandre. After Melly says her bit, Duncan begins walking forward (without being told) and almost straight into the maggot pit. Advisors have to tell him to stop. Melly starts speaking and again Duncan begins stepping dangerously close to the edge. Advisors have no option but to speak over what Melly is saying (could have been important) to tell him to stop.

                            Nothing major, but a bit weird that TWICE Douglas begins walking forward without an advisor telling him to. Um... he has watched KM before... right?

                            Melly asks "Why have you got that hat on?" to which Duncan indifferently replies "Dunno".

                            This was when I decided I hate this team. "Dunno"? Well, that's the spirit!! Can tell you really love Knightmare, mate.

                            Melly then asks "Are you a knowledgable person Douglas" to which he replies "Um.... Dunno." Again.

                            He's really getting into this RPG thing isn't he? Wow, can tell he's loving it so much.

                            Upon leaving the room, Treguard warns about the life force level, and Douglas points out an apple on the floor. Despite this, the advisor isn't sure what to do (!!!!!!) and has to get a nod of encouragement from another advisor before saying pick it up!

                            Into the corridor with the closing wall, and almost immediately the wall begins to close in. The team stand about and do god knows what for what feels like 15 minutes, and then decide to direct him out the room, during which time the wall waits patiently for them to leave before moving forward again - waits WAAAAAAY longer than it should have.

                            Into the clue room, and well we all know what happened there. 1 question right. As for the clue objects, the team originally pick the correct objects and are all set to go, when Douglas suddenly buts in that he thinks it's the wrong choice. They then leave the gauntlet in favour of the gold. Fools. Why couldn't Douglas have just shut up and done what he was told?

                            Into the room with the serpent's tongue and the team fanny about for ages trying to get Douglas on the tongue, and then to stand EXACTLY in the middle of it (what the heck are they doing?????).

                            They notice an image of Melly waving at them from the ledge, but dismiss it: "Oh, she's gone again. Oh well, let's get you into that serpent's mouth!". It doesn't even occur to them that maybe she was standing there for a reason!!!! They just completely and utterly dismiss it! IDIOTS!

                            In the stomach, they suggest holding out the egg??? Yes, because moving the egg in your hand from your side, to a few centimetres out in front of you, is going to have a massive difference isn't it?! It's not like it's a magic lantern or something that comes to life when you hold it up. It's. An. Egg.

                            Further complete and utter inability to interact with characters in the pool room. Can't even be bothered telling Motley there's a giant snake behind him.

                            Even with Treguards persistant nudging, they completely ignore him and just try to get Duncan out of there. Even Hugo Myatt can be seen just at the side of the screen, despairing almost in pain at this team's idiocy, when he holds his hands out as if to say "WHAT THE HECK? ARE THIS LOT BRAIN DEAD?"

                            This team just seem to want to go from door to door, not really bothering about what's IN the room, or indeed enjoying the game.

                            Motley runs off without giving them any help (serves them right) but they are SO stupid they don't even seem to realise they've done anything wrong. In fact up until now they have seemed blissfully ignorant about the hap hazard, half hearted way they have stumbled through the dungeon.

                            Thankfully, and not before time, killed in the bomb room. A most enjoyable death. Just a shame the reason Treaguard gave was about not having the gauntlett. When really he should have said "You died because you were a terribly poor team who didn't seem to have a clue what you were doing and, more importantly, didn't even seem to care!

                            Yes it's only a TV show, but I've just watched this team for the first time (one of the few teams I hadn't seen) and I can't believe how lame they were. It makes me angry that so many probably perfectly reasonable teams auditioned for Knightmare and never got through, yet this miserable lot somehow slipped through the net.

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                              thefear
                              wrote on last edited by
                              #19

                              I agree completely. Duncan and co from Series 5 were just as bad as this lot too!

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                                Fidjit
                                wrote on last edited by
                                #20

                                Its Douglas old son not Duncan

                                I agree too thick as two short planks these bunch of tone-deaf prats!

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                                  AriadnesLayer
                                  wrote on last edited by
                                  #21

                                  I was watching Duncan's team while typing this post, hence the typos!

                                  But glad you agree - what morons

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                                    knightmaredave
                                    wrote on last edited by
                                    #22

                                    I don't think their death was DRAMATIC enough they should have used he full life force clock for that one to show bthat they really weere DEAD And Treguard really should have given us a biiig oooh nasty for this one

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                                      Fidjit
                                      wrote on last edited by
                                      #23

                                      I think the "terrible mess" note was also stating what a rubbish peformance they showed and the loss of Life Force added to the clip was also to get this quest over and done with...

                                      Treguard: Oooooh what a terrible mess! You were c**p BYE! (Wooosh! Followed by leaving scene) GET OFF MY LAND!!!! (12-Bore Double-Barrelled Shotgun fired from the battlements!)

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                                        Ironlord
                                        wrote on last edited by
                                        #24

                                        Into the corridor with the closing wall, and almost immediately the wall begins to close in. The team stand about and do god knows what for what feels like 15 minutes, and then decide to direct him out the room, during which time the wall waits patiently for them to leave before moving forward again - waits WAAAAAAY longer than it should have.

                                        Very much like the skull ghosts, then... which had a strange tendency to hover around even the laziest of dungeoneers without ever actually moving in for the kill.

                                        In the stomach, they suggest holding out the egg??? Yes, because moving the egg in your hand from your side, to a few centimetres out in front of you, is going to have a massive difference isn't it?! It's not like it's a magic lantern or something that comes to life when you hold it up. It's. An. Egg.

                                        I'd have had them killed off here.

                                        "Warning, team! You've taken the wrong path. Now you'll have to find your way out of the serpent's stomach before the gruesome process of digestion begins. You'll need something to make it sick...

                                        Remind me what they did here. Was the egg supposed to be rotten? If I'd been in charge it wouldn't be, and then...

                                        Suitably horrific graphics of Douglas being digested, BONG, "Oooh, nasty!"

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                                          Drassil
                                          Senior staff
                                          wrote on last edited by
                                          #25

                                          Highly impassioned views on Knightmare are not necessarily a bad thing, especially if they're being shared for discussion purposes rather than just spleen-venting; but with all due respect to my fellow posters, I don't believe it necessary to call Douglas' team names. Thick, insanely stupid, morons, tone-deaf prats, IDIOTS!... to me these are neither opinions nor criticisms so much as flat-out insults. They don't add much, and as I said once before,

                                          Turning this from a Discussion Forum into a Name-Calling Forum seems unconstructive to me.

                                          I don't want to start an argument or make enemies over this, but I felt I had to speak out. I'm sorry if I have offended anyone.

                                          Turning to the quest itself:

                                          In the stomach, they suggest holding out the egg??? Yes, because moving the egg in your hand from your side, to a few centimetres out in front of you, is going to have a massive difference isn't it?! It's not like it's a magic lantern or something that comes to life when you hold it up. It's. An. Egg.

                                          That happened two quests earlier, to Ross. However imperfect Douglas and co. are, surely they don't deserve to have other teams' misdeeds attributed to them?

                                          I find it remarkable to think that Douglas' team may have ended up in losing status as many as three times over: once for not taking the armourer's gauntlet, again for not earning a potentially crucial reward from Motley, and a third time for deliberately entering the serpent's mouth (apparently requiring the production team to reuse the intestinal corridor last seen on Level 3 in Quest 4, as if Douglas were 'allowed' to exit that way). This is quite a feat.

                                          Although there's plenty of evidence that Team 8 of Series 3 were a poor team, I'd like to suggest that they were also unlucky. I can't help comparing Team 7 of Series 2, about whom I've written at length in the Lexicon: when they got a wall monster score of 1, they received an essential clue object hint, and later, seemingly got let off by Mildread after bringing her the wrong object. They went on to complete Level 1. Douglas' team, however, came along in the merciless Series 3; and when they scored 1, were not treated with such lifesaving generosity. Thus, misfortune had a small part to play, in my opinion. Even Simon's team in Series 4 could be regarded as victims of bad luck... but more on that in a later post, possibly.

                                          Another point is that even when a team appears to perform badly, there may be reasons. For example, although Team 5 of Series 5 have been harshly assessed by some fans, team captain Andrea has stood up to these criticisms and explained why her team didn't fare that well. For all we know, Douglas, Richard, Matthew or Derek may drop by one day and do the same; and if they do, listening to them might help us to understand the team's lack of success better.

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