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  4. Series 3 - Episode 15

Series 3 - Episode 15

Scheduled Pinned Locked Moved Series 3
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    Snowwiewolf
    wrote on last edited by
    #40

    Or a coton de tulear..... The evil sorceress turned in to a cute white ball of fuzz  ;D

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      Merlin_the_lunatic
      wrote on last edited by
      #41

      Come to think of it, the magic could make Morganna have temporary amnesia, so she can't remember who you are and what you did so you can leg it to the door.

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        Snowwiewolf
        wrote on last edited by
        #42

        The possibilities are endless....but the ones mentioned before are the funnies tI've heard

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          MoanaLiza
          wrote on last edited by
          #43

          I don't care! He's in Finland and I am currently sunning it up in the Med!

          Who needs the Med when you could just sun here in Britain on the beach

          Who needs the Med when you have the likes of Clacton, Southend, Yarmouth, Lowestoft, Blackpool, Brighton, etc. to name a few

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            Snowwiewolf
            wrote on last edited by
            #44

            Apparently Malifact need the med...

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            • KaMK
              KaMK
              KaM
              Senior staff
              wrote on last edited by
              #45

              KaM wants Sunderland temporarily adding to list of UK coastal.. ermm.. places. Although Med is great. I look at today: after beautiful weather yesterday, atrotious today.

              Back to topic, I also think the dragon magic could have any number of possiblities. I do think the spell name would be slightly more unconventional (like I think 'Grip' was as a diversionary type of magic), because I remember on a number of occasions there was the need to make a certain spell feel like more powerful magic than the average ~ and I think labelling it as 'dragon magic' achieved that feeling of 'difficult riddle for the powerful spell reward'. It is a shame that the wrong answer instantly led the team to failure, since S4 for example (I always seem to compare the two with S3 coming off favourably) didn't seem to test general knowledge quite so severely. Still, I wouldn't argue with the principles of a tough answer more or less gifting the team a win. Hope this makes sense ~ as little of my ideas do.

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                Pickle123
                wrote on last edited by
                #46

                yeah i get you, although i personally would have prefereed continual testing of general knowledge (maybe with less sevear outcomes) and less true/false stuff. which eventually turned into...overhear a password/combination stuff

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                • KaMK
                  KaMK
                  KaM
                  Senior staff
                  wrote on last edited by
                  #47

                  Well, maybe sir. I do think there was a balance of sorts that was kept alive over the last few years. I think that the need for knowledge dropped a little, as it was the main component to success in S3, there was too much weak asking in S4, but when it came to the likes of S6 and 7, both exceptional in my view, although the emphasis was taken off general knowledge, the directional dexterity required was more severe on occasions. Let's remember that the Corridor of Blades was a foe never faced in S3 - and once the causeways appeared (especially the time restricted), the likes of the 'Trial by Spikes' and the Fireball Chambers - I just think that at least the pressure for difficult general knowledge questions to be successful, once 'removed', was adequately replaced with other types of difficulties.

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                    Tom41
                    wrote on last edited by
                    #48

                    Not quite a seamless transition between the last episode's time-out and this episode's start!

                    After escaping from the goblins in the cave, they entered the mine cart room - with a force field (a shimmering spiders web) over the exit. I liked Martin saying 'Stop whispering, I can't hear you' to the advisers!

                    Called Motley, who gave the mine cart a push to get it through the force field.

                    One chaotic mine-cart ride later, they arrived in level 3 - in the cavern with bones on the floor. The animal skull seemed to be the only bone-object in this room which was actually in the blue room - the other bones were on the background.

                    First appearance of the Level 3 dwarf tunnels, orange with a slightly scary sound effect! BTW, the Level 3 dwarf tunnels are simply the Level 1 tunnels with the colors/brightness inverted!

                    Next, into the room which is usually the Level 3 clue room - except this time it only had two objects on it. Some bread or pie. which they took for food, and a talisman. It was a destructor and caused the colours to go wild for a few seconds until they put it down!

                    Look closely and you'll see the talisman was actually standing up on its edge, rather than lying flat! Martin tried to exit through the door up the stairs on the other side, but Treguard said "Onwards and downwards".

                    Next, into the room with Owen the Dragon. This time he set them a riddle, which they took their time deciding on the answer! Got it wrong, so didn't get dragon-magic from him (put them in losing status)

                    This time there was a platform so Martin could exit through the other door without having to walk on Owen's nose

                    The next room was the ex-Jericho Wall room from last series. On the table was an M to summon Merlin, but there was a magic sword moving up and down over it, along with evil laughter. They managed to reach the M without getting stabbed - Merlin appeared, destroyed the sword and spellcasted ERG to restore their life force! Also warned them about Morghanna.

                    Picked up a piece of the Chalice in the room with the pit. The laughter was heard again and the dreaded Kar appeared - they managed to escape though.

                    Picked up a Sprite of Energy (tree) in a room with a lot of rubble, and just managed to get away from a Hobgoblin!

                    Fairly easy for them to get past the two cat statues and disappearing floor.

                    Another piece of the chalice in the stained glass window room, perhaps indicating the right path to take. Would this team be the first to make it past this room in this series? Nope - Morghanna smashed into the window and sent a fireball at Martin, ending the quest. Ooh, nasty!

                    What was that rustling sound when they first entered the stained glass room though?

                    Treguard spellcast UNITE to get them away, instead of DISMISS.

                    Next team is Chris's team, the last team this series. On my high-res TV I could see that the small dice landed with a 5 on the front, but of course the CGI dice that comes in always lands with the 1 at the front

                    This time there was a shield symbol above the middle door, so they took that. The zoom-in seemed to be a bit late after he went into the door, you could see him walking into the blackness!

                    Encountered Hordriss on the ledge, who was meditating. Treguard told the team to be polite, and perhaps flatter him! Hordriss is still his earlier self, slightly more 'dark grey' than the helpful Hordriss in later series!

                    After being impressed by Chris's manners, Hordriss decided to make a pact with the dungeoneer. And timed out before Hordriss could give them any magic!

                    Knice view of the 'stomach' corridor over the credits - perhaps another Animated GIF is in order?

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                      Billy
                      wrote on last edited by
                      #49

                      How great was that mine cart ride, what a shame the S4 changes made it redundant! And I knew those dwarf tunnels looked a bit odd, as the white areas were black areas and vice versa!

                      Now, this Owen- is he the same S2 dragon or not? Well, he has a different voice for one. And he's actually willing to help the dungeoneer, as opposed to the S2 dragon who just wanted to eat you. I suspect they're different ones. As for Martin's death, well, that was just unfair. Series 3 is WAY too dependent on answering riddles correctly, which has helped a lot of unfair deaths. Why did they bother putting up all those post-Owen rooms if they were already in losing status? They could have put a bomb room immediately after Owen and given the next team a better chance of winning. Still, that's my rant over with. Last episode of S3 tomorrow, folks!

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                        Dan
                        wrote on last edited by
                        #50

                        Why did they bother putting up all those post-Owen rooms if they were already in losing status? They could have put a bomb room immediately after Owen and given the next team a better chance of winning.

                        Because that would have been boring, and there would have been no tension whatsoever. Very few teams (except the ones slain by their own advisors) die the instant they enter losing status. Part of the fun is the inevitability. Martin's team certainly deserved a better send-off than a bomb room, and the scene with Morghana after the tension of their progress through the rest of level 3 is one of Knightmare's finest, in my humble opinion.

                        Knightmare in series 3 was always a balance between knowledge and guidance; if you didn't have one or the other, you will lose. Their riddle was easier than Leo's, certainly.

                        There's a post of mine somewhere that points out the number of teams that killed themselves off through poor manoeuvring in s3; teams 1, 3, 5 and 6 walk into or off something, teams 4, 8, 10 and 11 are killed off as a direct result of getting a riddle wrong (and I'm being generous with that definition with regards team 8). Of the others; t9 was a mixture of both, t7 picked the wrong object from the clue room (so you can argue they needed to get more questions right if you like; I say they just went for greed. Given the choice between an innocent-looking crayon and a bar of gold, I'd have gone for the crayon...), and t2 doesn't fit into either category. My somewhat rambling point is that the majority of deaths in this series were not caused by getting riddles wrong, although it doesn't help - and why should it? 🙂

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                          Gizensha
                          wrote on last edited by
                          #51

                          You'd have only gone for the crayon as a result of the logic 'why the heck would they put a useless looking object on the table to make me think the gold isn't the best choice', though, surely.

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                            Dan
                            wrote on last edited by
                            #52

                            You'd have only gone for the crayon as a result of the logic 'why the heck would they put a useless looking object on the table to make me think the gold isn't the best choice', though, surely.

                            Yes, although the earlier series and books do enforce the feeling that taking money or gems when you haven't been instructed to is the path of greed (rather than bribery), in much the same way as you don't carry the weapons of your enemies unless otherwise instructed. S2t3 take a gem instead of the shield to protect themselves against the Medusa, and suffer as a result.

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                              darkDescender
                              wrote on last edited by
                              #53

                              An excellent episode. Liked the calling. Much better than timidly utering 'Malefact' 3 times just yell. "MOTLEY!" Martin looked very relaxed in the mine cart ride. Maybe a little too relaxed...anyway. Nice cameo for the Hobgoblin. Merlin taking far too long to cast a spell, as usual. And I just have to say I thought Morghana was simply smashing. Loved her outfit. Looking forward to seeing the end of series sequence tonight. And now I'm done.

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                                darkDescender
                                wrote on last edited by
                                #54

                                Rewatching this episode I just realised, when Merlin is summoned watch closely. Martin jumps about a foot in the air when he hears him.

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                                  MoanaLiza
                                  wrote on last edited by
                                  #55

                                  Yes that was one of those incidents that made me laugh amongst a few other incidents and scenes during that quest. It was what I'd call one of those memorable quests as well as Giles' last of series 4 quest.

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                                    morghannasmate
                                    wrote on last edited by
                                    #56

                                    Big it up to Morghanna! The best Knightmare baddie killing the most annoying dungeoneer in the show's history. Was it just me or did Martin have the biggest strop on with his advisors throughout level 3? Didn't look like he wanted to be there at all and deserved to lose so close to victory! Evil but true!

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                                      Dan
                                      wrote on last edited by
                                      #57

                                      Big it up to Morghanna! The best Knightmare baddie killing the most annoying dungeoneer in the show's history. Was it just me or did Martin have the biggest strop on with his advisors throughout level 3? Didn't look like he wanted to be there at all and deserved to lose so close to victory! Evil but true!

                                      Nooooo, Martin is great! From the I'm-such-a-cool-teenager pout he does right after calling his advisors, through the "stop whispering, I can't hear you" chiding and the "hello?" to them when they're whispering amongst themselves, his manoeuvring skills (especially when walking round/over the bones in the first level 3 room)... he was a top dungeoneer. No-one else that series got so involved; shaking his legs after he climbed out of the 'water' in the pool room, dusting himself down after he got out of the mine cart... and the joke he told to Motley was better than Leo's team's bungled effort

                                      I think he really, really wanted to win, and thought he could do it, and as such was evidently disappointed when he knew or felt that they'd failed when not getting Owen's riddle right ("sigh C'mon, let's go").

                                      I always preferred watching the teams who really got into it and wanted to win, as opposed to the ones scared of losing. Martin's team in series 3, and Giles' team in series 4, are both great fun to watch - because they're really enjoying themselves.

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                                        Wolfshead
                                        wrote on last edited by
                                        #58

                                        Is he good or eveil or what. When I saw him on series 3 I thought he was good because he offered Martin "Dragnmagicm," but when I saw him series 2 (much later) I decided he was an ally of Mogdred.

                                        I think he's in one of the later books, is he good or evil in that?

                                        Also what kind of Dragonmagic do you think Martin would've recieved.

                                        Was Owen's chamber better with or without the ledge for the dungeoneer to walk on? I liked the idea of them having to walk accross his nose to get past.

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                                          Malefact
                                          wrote on last edited by
                                          #59

                                          I don't think that the dragon in series 2 was Owen, even though it was the same room.

                                          I reckon that Martin would have been given a spell to defeat Morghana, such as FIRE.

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