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  3. The Causeway

The Causeway

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  • P
    P
    Purgatory
    wrote on last edited by
    #5

    ^ that was a 'the great causeway'

    i don't see how Trial of Spears or PYCR are causeways?? in other worths your saying anything with a drop...

    Causeway tend to be path ways,

    But (forget which season) the 1st room.. a causeway would come up once the team had choosing there quest.

    The trial of spears is more like the Combat chress... the use of the chess board and using particular movies, like a causeway but the spears/spikes isn't one.

    Causeway :

    1. A raised roadway, as across water or marshland.

    2. A paved highway.

    pycr and the spikes isn't either of theses!!!

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    • K
      K
      Kieran
      wrote on last edited by
      #6

      ^ that was a 'the great causeway'

      i don't see how Trial of Spears or PYCR are causeways?? in other worths your saying anything with a drop...

      Causeway tend to be path ways,

      But (forget which season) the 1st room.. a causeway would come up once the team had choosing there quest.

      The trial of spears is more like the Combat chress... the use of the chess board and using particular movies, like a causeway but the spears/spikes isn't one.

      Causeway :

      1. A raised roadway, as across water or marshland.

      2. A paved highway.

      pycr and the spikes isn't either of theses!!!

      I tink you're making reference to Seaosn 6 there where blocks would rise from the chasm in front of them, and they had the chance to choose which quest the went on.

      I cannot think of any more causeways, unless you wish to include the swinging axe room from the new VR clips!

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      • HStormH
        HStormH
        HStorm
        wrote on last edited by
        #7

        There's also the famous unused room from season 4 with its own swinging axe. I agree with Meph though that some of the examples of 'causeways' here sound a little tenuous.

        A causeway would essentially be a road or path elevated above dangerous ground (or no ground at all in many cases in KM). You COULD threfore argue that PYCR was one, a kind of make-your-own-causeway-as-you-walk, but not Trial-By-Spikes.

        Would people say that bridges are causeways? If so you can include the Vale Of Mogdred/Worms, and the crumbling bridge in S4.

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        • F
          F
          Fidjit
          wrote on last edited by
          #8

          The "Crumbling Causeway of Mogdred"

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          • P
            P
            Purgatory
            wrote on last edited by
            #9

            the crumbling bridge is indeed a casueway.

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            • PookaP
              PookaP
              Pooka
              wrote on last edited by
              #10

              The Great Causeway of Series 6 (as K briefly mentioned) was indeed used only twice in all of KM's history, which is a bit of a shame as it was thrilling to watch.

              Personally I liked the Pooka of the Causeway in Series 6, which was just bizarre, but fun to watch!

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              • 1
                1
                123Pooka
                wrote on last edited by
                #11

                Just felt like adding a causeway fact, that many km fans might know already, but its quite interesting.

                The hexagonal causeways of series 5 and 6 (including the great causeway) were responsible for the death of six teams! This is more than the classic corridor of blades. Causeways were used more often though, as they appeared in loads of s5 and 6 episodes.

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                • G
                  G
                  Gizensha
                  wrote on last edited by
                  #12

                  But what's the team kill comparison as a percentage, since as you say, the hexagonal causeways were used more frequently.

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                  • 1
                    1
                    123Pooka
                    wrote on last edited by
                    #13

                    But what's the team kill comparison as a percentage, since as you say, the hexagonal causeways were used more frequently.

                    In truth if you do a kill comparison as a percentage, the c.o.b will probably have the higher percentage kills. The main point is that causeways were the biggest series 5 and series 6 killers. Had c.o.b appeared more often in those series, who knows, it may have taken top spot.

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                    • T
                      T
                      Thanatos
                      wrote on last edited by
                      #14

                      Well, offhand I can only remember two killed by the blades (Alistair, Series 4, and Daniel, Series 8), though I've probably forgotten some, and three who got through it (Sophia, Series 6, Barry, Series 7, and Dunstan, Series 8 - and no, the latter two were not let off after being hit by blades).

                      I liked the causeways a lot. As far as I'm concerned, only those called causeways count as causeways. What some have said about the common characteristics of other obstacles (i.e. their requiring speed, dexterity and timing) is true, but these should be collectively termed floor puzzles.

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                      • M
                        M
                        MoanaLiza
                        wrote on last edited by
                        #15

                        You forgot Giles and not forgetting the advisors guiding or Giles from wall to wall.

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                        • H
                          H
                          hermonifus
                          wrote on last edited by
                          #16

                          In my capacity as general saddo, here's an intricate comparative analysis...

                          Corridor of Blades

                          No. of teams to encounter it: 10 (Alistair, Dickon, Giles, Sarah, Duncan, Sofia, Barry, Daniel, Dunstan, Oliver - I refuse to include Simon from series 4 in this as he was aided by Gundrada)

                          No. of teams survived: 6 (Dickon, Giles, Sofia, Barry, Dunstan, Oliver)

                          No. of teams killed: 4 (Alistair, Sarah, Duncan, Daniel)

                          Okay, so, 40% of its appearances have resulted in the end to a quest, while 60% have seen it traversed successfully.

                          Now onto the hexagonal causeways.

                          No. of total appearances: 31 (okay, I'm including the two appearances of the Great Causeway and, on a more debatable note, the only appearance of the Shapes and Numerals puzzle, which is effectively season five's level three causeway).

                          Times survived: 25

                          Times teams have died: 6 (Kathryn - Level 2, Jenna - Level 1, Alex - Level 2, Matt - Level 2, Alan - Level 3, Sofia - Great Causeway (Level 3))

                          As a percentage then, 81% of attempts have proved successful, while 19% have produced kills.

                          So, um, yeah, the corridor of blades has a higher kill ratio overall. But 40% is lower than I might've expected...

                          Mind, interestingly, the corridor of blades made only three appearances in total in both seasons five and six. In season five, it has a 100% kill ratio. The causeways, however, manage only 21%.

                          Anyway, resume the interesting part of the discussion now! Boring interlude over... (Think I need to get out more...)

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                          • 1
                            1
                            123Pooka
                            wrote on last edited by
                            #17

                            interesting stuff!

                            C.o.b beats the hexagonal causeways for sure then in killing ratio.

                            Perhaps this is leading to a topic of the most dangerous obstacle in knightmare, based on appearances, and kills. I think the block and tackle would have a good chance of winning.

                            I still think the s5/6 causeways (despite many appearances) were still very dangerous.

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                            • G
                              G
                              Gizensha
                              wrote on last edited by
                              #18

                              Wow. Even me, as a self admitted non-fan of the causeway, thaught it had a higher kill ratio than that. And I thaught the cob had about a 50% kill ratio. Knew it had killed four teams, I just thaught only eight encountered it.

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