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  3. right Vs left

right Vs left

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  • G
    G
    GrimaldineGrimwold
    wrote on last edited by
    #2

    Because they were told to. It was in the Dungeon Code.

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    • E
      E
      Emii
      wrote on last edited by
      #3

      Duhhh

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      • E
        E
        Elita
        wrote on last edited by
        #4

        And in Latin, left is "Sinister".

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        • G
          G
          GrimaldineGrimwold
          wrote on last edited by
          #5

          Yes, as those of us who happen to be left-handed are constantly reminded by smart alecky-types.

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          • D
            D
            DavidNewton
            wrote on last edited by
            #6

            I think 100% of teams would take "the right door or otherwise"... <¦-)

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            • WhiteFloatingSkullW
              WhiteFloatingSkullW
              WhiteFloatingSkull
              wrote on last edited by
              #7

              Makes you wonder if they had a contingency series of events should a dungeoneer 'go' through the wrong door.

              OR, maybe the next room would be a sudden-death situation:

              EG - No doors, four or five skulls/swords/anvils, and increased life-force speed.

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              • P
                P
                Purgatory
                wrote on last edited by
                #8

                pros be the same room behind the right door/left and in front, unless u get in a situation were a quest item hangs above one then u'll get two different rooms even if there 4 doors

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                • C
                  C
                  Catacombite
                  wrote on last edited by
                  #9

                  ive always wondered whether there was multiple routes through the dungeon

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                  • P
                    P
                    Purgatory
                    wrote on last edited by
                    #10

                    u doubt it,

                    whatever is behind door right, is behind left.. unless your told overwise (skull about the door, or told NOT to take a lift turn) its like the rooms with 4doors their probs all have the same room behind them i doubt their going to get more than 2 rooms ready

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                    • JamesAJ
                      JamesAJ
                      JamesA
                      wrote on last edited by
                      #11

                      One exception of this is when Series 3 Team 4 are told to take the left door:

                      "When faced with death you must go left"

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                      • E
                        E
                        Emii
                        wrote on last edited by
                        #12

                        Beezarray

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                        • K
                          K
                          knightmaredave
                          wrote on last edited by
                          #13

                          i agree that some teams were thick as hell in series one taking the wrong door all the time 3 deaths occured through taking the wrong doo!!! team 1, 4 and 5!!! LOL though!!!!

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                          • M
                            M
                            Malefact
                            wrote on last edited by
                            #14

                            Well, not team 1: the symbol by the door matched the talisman.

                            I wonder why team 5 took the left-hand door? They were doing so well and all of a sudden messed it up, after getting a pretty big clue! In any case, clue or not, they should have known to take the right-hand door.

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                            • K
                              K
                              Kawaii_Catgirl
                              wrote on last edited by
                              #15

                              What if there are four doors?

                              Were there ever four doors? I guess you'd pick the one furthest to the right, huh?

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                              • G
                                G
                                GrimaldineGrimwold
                                wrote on last edited by
                                #16

                                Yep, that's the general idea.

                                An interesting case is when there are three doors, as for example is often the case in the Dice Room in Series 3. Without other clues, teams go for the right door. Yet if memory serves, at least some of the KM adventure books said that faced with such a choice, you should pick the centre door.

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                                • M
                                  M
                                  Malefact
                                  wrote on last edited by
                                  #17

                                  That's interesting. Which books say that?

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                                  • P
                                    P
                                    Purgatory
                                    wrote on last edited by
                                    #18

                                    the "KM adventure books" said that

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