right Vs left
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Yes, as those of us who happen to be left-handed are constantly reminded by smart alecky-types.
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I think 100% of teams would take "the right door or otherwise"... <¦-)
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Makes you wonder if they had a contingency series of events should a dungeoneer 'go' through the wrong door.
OR, maybe the next room would be a sudden-death situation:
EG - No doors, four or five skulls/swords/anvils, and increased life-force speed.
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ive always wondered whether there was multiple routes through the dungeon
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u doubt it,
whatever is behind door right, is behind left.. unless your told overwise (skull about the door, or told NOT to take a lift turn) its like the rooms with 4doors their probs all have the same room behind them i doubt their going to get more than 2 rooms ready
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i agree that some teams were thick as hell in series one taking the wrong door all the time 3 deaths occured through taking the wrong doo!!! team 1, 4 and 5!!! LOL though!!!!
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Well, not team 1: the symbol by the door matched the talisman.
I wonder why team 5 took the left-hand door? They were doing so well and all of a sudden messed it up, after getting a pretty big clue! In any case, clue or not, they should have known to take the right-hand door.
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What if there are four doors?
Were there ever four doors? I guess you'd pick the one furthest to the right, huh?
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Yep, that's the general idea.
An interesting case is when there are three doors, as for example is often the case in the Dice Room in Series 3. Without other clues, teams go for the right door. Yet if memory serves, at least some of the KM adventure books said that faced with such a choice, you should pick the centre door.
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