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  3. Great Knightmare Mysteries

Great Knightmare Mysteries

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    Fidjit
    wrote on last edited by
    #60

    Dead long to the cause! Cripes! Who would that be I wonder, any ideas?

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      Fidjit
      wrote on last edited by
      #61

      In Series 8 you can carry two objects, at a time in the knapsack... How does that work if you have the reach wand too?

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        Thanatos
        wrote on last edited by
        #62

        Remember, magic objects often didn't count (cf. Series 4's 'Etruscan brandy').

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          Skeletor
          wrote on last edited by
          #63

          What happened to the characters in the dungeon after the first phase shift (they all seemed to become extinct except Merlin and Mogdred....oh and Olaf!)

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            Wolfshead
            wrote on last edited by
            #64

            Probably kept safe by magic.

            OR

            Phaseshifts from 1-3 weren't all that great (they were good I just mean't that they didn't change the dungeon too much) so they didn't get wiped out by the new changes and the ones that wanted out got out.

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              Ark
              wrote on last edited by
              #65

              I remember aaaaages ago I was jobless and passing time by attempting to write a kind of thesis on the Knightmare universe's nature (which sadly got lost when my computer died). I noted that in early series, the Dungeon was described as constantly growing and shifting - a dynamic universe compared to our static one. I came up with the theory that the first few seasons saw the Dungeon as a very small infant universe that grew somewhat each phaseshift. It also collided with and absorbed into itself other realms, such as the Elven realm that it merged with during season 3. I ended up theorising that in its early phaseshifts it went through a kind of adolescent growth spurt, which resulted in violent changes as it destroyed and rebuilt itself - characters went through this too, sometimes completely changing (eg. Folly into Motley, Gretel into Mellisandre), sometimes staying the same and sometimes fading away. Later, the Dungeon dimension became larger and more stable, an adult dimension if you like.

              I also came up with one alternate theory - Lord Fear's technomantic interference with the fabric of the universe may have changed the very nature of Knightmare, causing the phaseshifts to cease. This stopped the violent cycle of destruction and rebirth, but as Treguard noted may have disasterous yet-to-be-seen consequences.

              Right, that turned into a bit of a ramble. I'll shut up now!

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                Skeletor
                wrote on last edited by
                #66

                Where was Lord Fear for Series 1-4? Was he always behind the scenes? I'm sure Fatilla makes reference to "Old boney helmet" or something along those lines in Series 4.

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                  Drassil
                  Senior staff
                  wrote on last edited by
                  #67

                  No doubt Skeletor was called 'old bony-face' by He-Man a few times...

                  I like trying to solve mysteries of Knightmare. Questions I've suggested answers to in my fanfics include:

                  How did Mellisandre get free when Ross failed to rescue her in Series 3?

                  How many Little Scaramongers were there?

                  What was the situation with the Dunswater Boatman?

                  Who was Young Grimwold, seen briefly in Series 6?

                  What was Gundrada's 'endless quest', as referred to by Merlin in Series 4?

                  And more, with the answers revealed in twists in the tales...

                  Not that my theories are any more valid than anyone else's - it's just fun to have a go at solving mysteries. And you don't need a van and a talking dog to do it...

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                    Fidjit
                    wrote on last edited by
                    #68

                    If someone had collected a quest item, why does it go back into the dungeon a season later??

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                      darkDescender
                      wrote on last edited by
                      #69

                      Why do that team of girls in series 6 pledge to retrieve the crown when it's just been retrieved by the previous team? Why didn't Treguard say anything? Is Treguard secretly working with Lord Fear? Does anyone care? Is Pickle really a member of the KGB? What the hell am I on about? The answer to all these? No-one knows!

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                        Wolfshead
                        wrote on last edited by
                        #70

                        What would happed if you went through the dorr in the wellway room?

                        How would a wallmonster eat a dungeoneer and since they don't get to eat much of them what do they eat?

                        Where do the KM characters eat and sleep?

                        Why was the reflector only needed twice to find elf paths?

                        What would happen if a dungeoneer walked to the end of the corridor of the catacomb and turned right or left?

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                          Fidjit
                          wrote on last edited by
                          #71

                          Going to the reflector bit, why did they need it when they trod in every other dungeoneers footstep!!! They're movements are very much all the same!

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                            Fidjit
                            wrote on last edited by
                            #72

                            Pity why you weren't either! 😠

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                              WillsOfDoom
                              wrote on last edited by
                              #73

                              Exactly how many dungeoneers have trod the path? Treguard is meant to have conquered the dungeon (according to the books). And in series three, by which time there had been roughly 20 quests, Mogdred says "defy me and you will fail - like hundreds before you".

                              The only conclusion must be that many more dungeoneers have undertaken quests. Which means there have been MANY more (imaginary) phases of Knightmare prior to series one. What I wouldn't give to see those.

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                                Ark
                                wrote on last edited by
                                #74

                                Well, while Treguard said he was the only one to conquer the Dungeon and Mogdred said "hundreds before you", they didn't have to mean Earth Dungeoneers. Maybe other dimensions other than our own interact with the Dungeon - children from many worlds may take part in the Greater Game. Who knows...?

                                My personal biggest mystery - Season 4, Malice says she knows the Dungeoneer's details because she got them from Merlin, with whom she was "tolerably well acquainted". I found that rather interesting. Merlin, the representation of all that is good in the Dungeon, is on good terms with a Dark Sorceress? What was going on there..?

                                Oh, and just what would the BUT spell have done???

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                                  Drassil
                                  Senior staff
                                  wrote on last edited by
                                  #75

                                  The Fire Cavern in Series 3 includes a pile of bones with a horned helmet, and Treguard hints that the floating skull in the chamber is the ghost of an adventurer. Similarly, in the dwarf tunnel in Series 6, there's a skeleton on the wall, with a horned helmet. This would seem to confirm the above theory that there are quests which go on when the Watchers aren't watching.

                                  The 'humble' BUT spell is one of many uncast spells given out on Knightmare. Others include TINY, FLIGHT, TRANSFORMATION, GLORY, HERO, TREAT and BACKFIRE.

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                                    Ark
                                    wrote on last edited by
                                    #76

                                    I always liked that idea, that the Skull ghosts were dead Life Force sprites left stranded when their Dungeoneer was killed, condemned to drain the sprites attatched to other Dungeoneers...

                                    "One does so despise those shades of violent death..." (Hordriss, as if you couldn't guess! )

                                    How many times were the remains of a previous Dungeoneer seen? I can remember one definate, one false and one possible. One was in Series 3 in the chamber Drassil mentioned, where Treguard refers to it as "one of your predecessors". The maybe was in Series 6 where, I think in the first quest, we saw a Dungeoneer's skeleton chained to the wall in a Dwarf tunnel (also mentioned by Drassil!) - Pickle says he doesn't like the look of the skeleton, and Treguard says it's a warning from the Opposition. And in series 7 in Goth, we see a skeleton wearing the horned Helmet in some stocks - but Treguard says it's NOT a previous Dungeoneer, but a cruel joke of Lord Fear's. I wonder why he was so sure of that..?

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                                      WillsOfDoom
                                      wrote on last edited by
                                      #77

                                      Maybe other dimensions other than our own interact with the Dungeon - children from many worlds may take part in the Greater Game. Who knows...?

                                      Very interesting idea this. It was a very clever idea to begin with - to make the dungeon a realm that constantly morphs. In doing so they could do anything they wanted with the future series. As far as Dimension jumping goes, the only knowledge I have of that is from Red Dwarf.

                                      You're right, the same logic can easily be applied to the dungeon because of its fluid nature.

                                      You can speculate on what would have happened with some of those uncast spells. TREAT would probably have summoned a hobgoblin or similar nastiness.

                                      GLORY and BACKFIRE would have guaranteed certain death for the dungeoneer.

                                      Wouldn't it have been good to see a dungeoneer pledge allegiance to Mogdred? Just to see what would happen.

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                                        Ironlord
                                        wrote on last edited by
                                        #78

                                        The "Humbugs" thread had me thinking. Were there hidden agendas between the characters that we never knew about?

                                        For instance: why was Lillith always so annoyed by Treguard's picture appearing in her cave?

                                        "She rejects me, team, she rejects me!"

                                        Conspiracy theory #1: Treguard and Lillith were once engaged, and split up very acrimoniously when they couldn't decide whether to have the wedding in her cave or in Dunshelm - when the answer should have been obvious. Now, she can't stand the sight of him...

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                                          djoska
                                          wrote on last edited by
                                          #79

                                          well, we know Lord Fear had a thang goin' down with Aesandra- he'd pay her in...err... the usual way!!! If it's the usual way I'm thinkin'- lucky bloke!!!

                                          Anyway, Lillith and Treguard.. hmmm.

                                          There were some subliminal plots weren't there??!

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