Series 4 - Episode 16
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Had a look back in slow motion. In the corridor of of blades they had a very narrow escape. I'm fairly certain one of the blades just scrapped Giles - but it's one of those things that the production crew couldn't have easily spotted.
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Let me just start by saying this ep had the best ending of any series. No contest. Oh. Sorry. Wait a second...Lie Mode cancel...ahem. Loved this ep. Started with a lovely scene of Mace butchering another language and blundering things up in true comedy style. (glad to notice this thread hasn't been taken over with arguments about how Mace mispronounced 'Iocus') A little further on Motley appeared and, in a million to one scene, he was actualy mildly entertaining. Crossed the dunswater. CoB. Went through this scene frame by frame. I'd class THAT blade as a miss. If it did hit it wouldn't have been enough to do more than tear his shirt a bit. Mogdred and the badly built bridge. Block and Tackle with plenty of panic and mayhem. Finished in the transporter room, and the less said about the chrimbo ending, the better. Credits sequence showed Gundrada demonstrating what she does to people who try to steal her knickers. Watch her blinking and you'll see it wasn't looped, and yes, she did drop it. Note to self: Punish Challenge! announcers severely.
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What did the Challenge announcer say this time? I tend to watch/record the 7:30am repeat as there is no announcer talking rubbish over the credits.
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That was a brilliant episode I thought After the block and tackle is the most I've heard Treguard laugh before, and the advisors, especially the big one, were clearly enjoying themselves. Sorry to blaspheme, but I haven't enjoyed Series 4 in general as much as the earlier ones, but this could be my personal favourite episode I've seen so far out of all the series.
I found the ending rather dissappointing Usually at the end of the series they go through some of the rooms and show them dramatically callapsing. This end of series was less dramatic imo.
Keep in mind that there were only 122 days left until Christmas yesterday, so the ending wasn't TOO far out. It was a tad out of place and random perhaps, but I'm the type of person who looks forward to Christmas on December the 26th so I don't mind.
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They've started getting and displaying Christmas stuff and cards in the shops and on the shopping channels and it's not even Autumn yet. At work they are already planning our Christmas meal. Anyway that's enough about Christmas for another couple of months or so. Paleasssssse.
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I'm particularly amused by the fact that when Merlin dismisses the team, Brett looks at his hands as if he really was disappearing! It's real!! It's all real!!
Or he was looking down at himself to see if anything really would happen.
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so how close were this team to winning Knightmare. You must say they were in with a fairly good chance after having got past the Block and Tackle (however they managed to do that) and the corridor of blades.
I reckon there was the transporter pads, the final door monster, and one more final room to go.
They had a tiny spell so they would have needed to use that at some point as well.
And that was basically it.
I wonder if the Knightmare production team could have let them carry on filming, and then edit things out.
Truth is we will never know now what could have happened. A bit of a shame really.
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Right since I have this recorded from challenge I will give my opinion on the corridor of blades incident.
Now first of all you must remember since 1990 (was it really 15 years ago now) that technology has moved on quite a lot.
For instance one can now make use of a "slow motion" feature on your video recorder.
Now the team had 16 blades in the CofB, and the first two Pickle did the guiding.
Blade 4, and Blade 8 seem to be the ones being contested.
Blade 4: The blade came from the left hand side, just as blade 2 is, the team hadn't move left or right since blade 2, only up or down, so why should they die, when the teams guiding was no worst than Pickles.
Blade 8: I honestly think the fast forward buttons and rewind buttons on my video screen are now worn out. I reckon the benefit of the doubt was given to the team here, but I DON'T THINK THEY WERE LET OFF.
A few things to say on this:
Giles was a fair portion of the way into the room. (Compared to the position we saw him on the TV screen.)
The blade gets bigger as it comes nearer the camera.
At the point where it passes Giles it is too close to call.
The blade gets bigger AFTER it passes Giles, as it goes nearer the screen. This is where it does appear to hit him. However the blade is past him at this point.
And no I don't buy the theory they were let off, just because there were 5 minutes of the season left. They introduced a new team in series 8 with about 8 minutes left. If they had have died with 5 minutes left, I'm sure between the 8 teams they could fill enough space by editing back in some conversations. (An average of 1 minute 36 seconds a team, think of how many rooms a team has, I guess you are talking about less than 10 seconds a room.)
I'm sure someone (Tim Child) oncve said on this board, they there was someone who took a live decision on things such as the CofB, and that is good enough for me, at the end of the day someone who is human has to make a decision, and even looking on slow motion on my video still doesn't make me sure.
But given the technology at the time used, it's almost an impossible decision to make.
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I'm sure someone (Tim Child) oncve said on this board, they there was someone who took a live decision on things such as the CofB, and that is good enough for me, at the end of the day someone who is human has to make a decision, and even looking on slow motion on my video still doesn't make me sure.
Yes, Tim Child did mention this and it was in relation to this death - the team were given the benefit of doubt.
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It's a real travesty with this team; not only were they probably the most enthusiastic of the series, but also they successfully completed nearly every hard puzzle in the space of 5 minutes (think the skull entrance to the corridor of blades, then the corridor itself, then Mogdred and the wall, then the block and tackle AND THEN the transporter room,which they ran out of time on). This team at least deserved some commendation rather than the D-I-S-M-I-S-S crap they got.
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Well, technically the Episode section is for specific episode discussion. This thread is about a team as opposed to a particular episode, so there's no problem with it being here.
If anyone has any problems, please Instant Message either Illusion, Kieran or myself. Otherwise, please carry on as before.
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Do we have any idea how the team felt. Did they ever say. Is it possible to fimd out. I guess the only person who really knows how many rooms were left is TC. But surely they must have been warned before their adventure began they may not make it, but to be so close they deserve something- Barry in seris 7 did after al, unles that is because they learnt from their mistake in this seris.
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Well if you watch the program the team were very chessed off about it.
This also happened in series 3, and series 5 for sure but that time they were only in level 2.
And if you look at series 4 guide and look at the rooms in level 3, you will see that there could have only been 3 or 4 rooms left at the most.
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It's one of those problems which you will rip your hair out until you get a response from Tim Child himself (read: never).
If you want to let your mind at rest, just presume they got knocked out on the transporter pad and ran into the big FrightKnight.
On a side note, I wonder what would have happened if they did? Would the dungeoneer have died? And if so, what would the animation have been?
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Hi, I don't have challenge but recorded series 3-8 of Knightmare when they originally aired and this episode was one of my favourites. The way the last team are sort of allowed to blunder through the last chambers because it doesn't really matter either way is fabulous!
And as for the end credits, again fantastic, particularly the way Gundrada's sword becomes the Broadsword productions sword when it flies out of her hands!
10/10
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Already done a long recap for this, so here's just a few notes.
I've decided that the joker incident was a genuine mistake. It's unlikely that Mace would deliberately try and give them the wrong card, as he's a goodie, and the team would easily notice it anyway. Also, as has been said multiple times, he glances at the production crew off screen after he finds it. Notice that the card he first picks is on the bottom of the pack, while the Joker is on the top...might it have been a prank from the crew, telling him that the joker's on the bottom? What we need is a Michael Cule interview to find out!
This team were one of the most unfortunate in Knightmare's history. They'd braved blades, block and tackles, crumbling bridges, and seemed like they were easily going to tackle the transporter pad room (which for some reason has a bunch of white lines at the top of the closeup of Giles' legs), but it was too late. If they'd have been Team 7 they'd have easily done it in time...what's particularly painful is that they were on the Quest for the Cup, which no one ever won!
I imagine that after the Transporter Pad room they'd have got a spell from somewhere, then Mogdred would have appeared, they'd use the spell on him, destroying him (giving him a fitting ending), then Dooreen, then the Cup. That's based on Dickon's quest, anyway - I personally would have had Dooreen first, then Mogdred, as defeating a baddy followed by a Door Monster seems a bit of an anticlimax.
That's the end of Series 4, then. Tomorrow sees the start of Series 5...not sure if I'm going to bother commenting on them this time, as I've already done most of the episodes, though I definitely will for episode 8 as I missed it the first time. Unless I miss it again.
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This is an exciting episode, very action packed. My initial thoughts on the CoB was that they were clipped by one, but happy they survived.
It seems that pretty much all the teams enter the block and tackle room at a 45 degree angle. Maybe this was done on purpose to see how they coped with it, it certainly made things interesting!
I've really enjoyed series 4 . While I do remember parts of series 3, it was from 4 onwards that I vividly remember what happened and I admit I'm a heathen, I really prefer the outside locations; the forests, the castles complete with crazy colours and I think the eye-shield sequences were a brilliant idea, the whole dungeon world felt bigger and the quests more epic. Series 1-3 and 8 (level 1) feel so much more claustrophobic by comparison. I can see however, if you adored S1-3 why you'd feel slightly betrayed by the direction the programme took.
I think that S4 suffered from some of the technology being new, I felt that the backgrounds for S5 and 6 looked a lot nicer because they weren't so pixelated and the colours weren't so bright.
The introduction of Pickle worked well (other than when he entered the dungeon, which was just a bit weird becuase it give the impression you could just teleport around the place, which made me think, why do you have to spend all this time working towards level 3 if you could just zap yourself there?..). It allowed Treguard to remain relatively neutral but with Pickle there it too the edge of the harshness off. I think it made the clues and advice the advisers were given more even across the teams, even if we were sick of hearing the same lines over and over. I think a lot of that is made worse by watching episodes closer together, rather than having to wait a week between them like back in the day
Roll on series 5
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I'm watching episode 16 of season 4 right now, and I have to say, I've come to regard it as near as dammit the worst episode of Knightmare ever made. There is almost nothing in it that wasn't in several previous episodes in the season, and much that was in almost every episode; Treguard yet again gives his "if only you can find the way down to level 3" speech when the staircase is directly in front of the dungeoneer, Mogdred repeats his "There will be no interference" etc speech that he previously gave to team 1, almost word-for-word, and in exactly the same place, the dungeoneer is issued a joker from a pack of playing cards, there's the walk through Dunkley Wood to Ariadne's Lair, the ride with the boatman of Dunswater to the Tower of Time, the Transporter pads, reward in the circular room for fulfilling a prior bargain, yada yada yada...
Even by the appalling self-derivative standards of season 4, it's so dreary and predictable. In fact, I'm starting to wonder whether the scripted dialogue in season 4 was all done by a lazy hack writer. Terry Nation springs to mind.
Furthermore, what isn't predictable is almost worse because it's so childish. Motley's 'professional mockery' of Ariadne is as badly-contrived an idea as the series ever had, but made all the worse by his jokes being so excruciatingly lame. "Look in the mirror and murder yourself!" Yeah, good one, Mot, I'll have to write that one down :-.
I was almost howling, "FOLLY!!! FOLLYYYYYYYYYY!!! WHERE ARE YOOOOOOOOOUUUUUU?!?!?! GET BACK HERE QUICK!! FOLLLLLYYYYYYYYYY!!!!" I mean at least most of the lines in the Insults To The Death challenge with Cedric were funny.
And of course, need I even mention the long-derided and embarrassing swansong of Merlin's Dungeon career, the Christmas celebration?
The only entertainment value in the episode comes from Brother Mace's goof-up with the playing cards, which the crew deserve no credit for as it's something that went wrong, and from the team's panic-riddled handling of the Corridor of Blades and the Block And Tackle. (Even there it's annoying, because this was just the first example of a team getting away with being hit on the CoB.)
Perhaps it's fitting that such a limited, unimaginative season should bow out in such a limp way, but it doesn't make it any less tedious to sit through. Awful, just awful.
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