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  4. Series 2 - Episode 12

Series 2 - Episode 12

Scheduled Pinned Locked Moved Series 2
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  • I
    I
    Illusion
    wrote on last edited by
    #1

    Do not post here until after 7.30 on 2nd July 2004.

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      Tom41
      wrote on last edited by
      #2

      The dungeoneer was chased by the Automatum in the green 'frog' room. Notice how the Automatum actually touched him - but I think they're only killed if they're not able to escape. (The Automatum would clobber the dungeoneer)

      Even before Treguard mentioned 'something was amiss', I could tell Gretel wasn't the real deal. "Hello Stranger, what's your name?" - she's met Julian before, not to mention her sniffing like Mildread!

      Notice how they didn't need the quill, and had to leave it on the side of the wellway as the Automatum chased them!

      Unusual use of the 5-door room, having each door numbered!

      Picked up a bottle of milk (restored life force) in the Mills of Doom. I always wondered, how do they manage to keep the centre of each cog stationary

      Is it just me, or did the mills slow down as he was going to the 3rd cog?

      Interesting seeing the Cavern Wraith guarding a bottle before the clue room. Look carefully and you can see whoever's under the sheet walking back and forth

      Opened the bottle in the clue room, and caused the colours to go wild! (destructor, drained life force) Had to exit without any clue objects for this level! Shame we'll never know what the items were =P

      In Merlin's room, a Sprite of Energy (tree thing) was there to restore their life force. I liked how they asked the dungeoneer if they could see the Sprite, (of course not) even though it was clearly something superimposed on the screen!

      After getting 2/3 on Merlin's riddles, Merlin called Folly to 'guide' the dungeoneer through the level, since he had no clue objects! I liked how Folly talked the drunken Gumboil into letting them through by giving them an invisible Sorcerer's Stone! Also liked "Uhhh... intruder level 6! uhhh, no.... pashword... push off or you perish!"

      Folly was 'lost' after the Corridor of Catacombs, but they managed to pick up a Talisman piece in the next room. Then, used Folly's technique (invisible object) to get past Olaf, since they didn't have any items to give him for loot! Got down the wellway to level 3 before Olaf realised he'd been tricked

      Also liked the Gargoyle doing his 'testing' routine, and gave them a clue.

      I had hoped to see the Medusa today, when they have to take turns looking at the screen. But looks like we'll have to wait till next week

      A pixellated picture of Treguard was under the credits this time.

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        TheBrollachan
        wrote on last edited by
        #3

        Hillarious stuff with Folly and Gumboil interesting expressions on the close up between them. I could have sworn that in his drunken attempts to say password he said piss (maybe it was pissh).

        You trying to make Danish bacon out of Olaf?

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          P
          Purgatory
          wrote on last edited by
          #4

          lol,

          the team been let off a few times... didn't need any clue items on level 2, the destructor did no damage,

          only needed one object in level one.

          and they won clues on level 3 without doing anything.

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            B
            Billy
            wrote on last edited by
            #5

            Interesting how two characters have so far referred to a certain peril- Treguard calls it the 'mindless mechanical warrior' and Gretel calls it the 'Automatum'. A great moment with Mildread disguised as Gretel, followed by the brilliant Sorceror's Stone bit. It cracks me up every time!

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            • HarveyTowersH
              HarveyTowersH
              HarveyTowers
              wrote on last edited by
              #6

              Not sure about the destructor bottle bit - was this written in to give more interaction between the dungeoneer and the characters?

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                Arcengal
                wrote on last edited by
                #7

                A thought. What if the team had decided against taking the bottle from the room before the clue room? Would they have been in losing status?

                I think they would have been attacked by a cavernwraith in the clue room. When they died, Treguard would have said "Well, you could have picked up the item to defeat it, team, but you passed it up...".

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                  dontyoulikemypie
                  wrote on last edited by
                  #8

                  Another classic quest! Gretel/Mildread is fun, the whole destructor thing seems engineered to have a humorous character-driven quest rather like Dickon's in s4 where he has to carry the "Etruscan brandy" the whole way with him, by having Folly teach them a bluff they later can use themselves. A deserving team, probably helped by a good quest plot.

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                    Canadanne
                    wrote on last edited by
                    #9

                    When the Automatum enters the kitchen, I love how Gretel's idea of reassurance is "I'll be OK - it's you he's after!"

                    You have to feel sorry for poor Julian's team, getting blamed for various things that weren't their fault. Treguard nags them to open the bottle, then shouts at them to put it down again when it turns out to be a destructor! And Merlin has the nerve to tell them off for the damage they've caused!!

                    Hugo slips out of character for a moment in the clue room - at first he's urging them to get out quickly, but then you can hear him laugh "Hurry!" when it takes them ages to guide him out and he's obviously not in any danger whatsoever. g

                    I think you can briefly hear the jingle of Folly's costume in the background while they're collecting a piece of the talisman in the room with the axes.

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                    • wombstarW
                      wombstarW
                      wombstar
                      wrote on last edited by
                      #10

                      Never a dull moment in this show.

                      Strange things are going on with the bottle, teams should have ignored Tregaurd and picked up clue items first.. lol

                      Three correct answers with the wall monster and they didn't learn anything new, telling them they need a key when you've already told them to take the pen isn't an extra clue.. and they didn't even use the pen, Pointless.

                      Easy ride in level 2.

                      If I didn't know better id say they're being helped to victory.

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                        pjmlfc05
                        wrote on last edited by
                        #11

                        Yes the team has had it easy compared to other teams. Didn't get all riddles correct from Merlin either. Also could Julian have perished? How close was the automatum to him?! Couldn't be any closer but the automatum seemed to freeze for a moment. For me, he should have perished. A big let off there.

                        Enjoyed the scene with Olaf though! You making danish bacon out of Olaf?!

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                          TimeMaster
                          wrote on last edited by
                          #12

                          Yes the team has had it easy compared to other teams. Didn't get all riddles correct from Merlin either. Also could Julian have perished?

                          Completely agree pjmlfc05. Julian seemed to go through virtually all of Level Two with no serious threat whatsoever. It's nice to see a team progress to Level Three but I can't help thinking that other teams with just as much ability have not had the chances that this team has.

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                            TimeMaster
                            wrote on last edited by
                            #13

                            Has anyone any ideas about the purpose of the quill? Julian was specifically told by the wall monster that he needed it, but there didn't seem to be any opportunity to use it. I'm confused!

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                            • wombstarW
                              wombstarW
                              wombstar
                              wrote on last edited by
                              #14

                              The team who won series 2 were pretty much giving an easy ride, I can't remember what happens (find out next week) but I wonder if they were pushing for a second winner?

                              Yep the pen was pointless, and was a waste of time them getting three correct answers really. I guess the levels aren't long enough or the production teams aren't quiet sure what they're going to do next.

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                              • HStormH
                                HStormH
                                HStorm
                                wrote on last edited by
                                #15

                                The only thing I can suggest regarding the quill is that it was a 'negative' clue room choice i.e. the dungeoneer didn't have to select a correct object but avoid selecting a wrong one. For instance, carrying the knife might have served as some kind of provocation.

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                                  Drassil
                                  Senior staff
                                  wrote on last edited by
                                  #16

                                  To my adult eyes, Knightmare is often at its weakest when it fashions an idiot-proof quest for a team who are not idiots. This episode felt like less than the sum of its parts.

                                  Julian's firewalk and his closeness to being caught by the Automatum could be perceived as two let-offs.

                                  Up until this quest, Mary Miller had alternated her characters by having Mildread in the odd-numbered quests and Lillith in the evens. One of our members, dontyoulikemypie, is named after what Mildread says in the FOUL scene. It seems as if Treguard's face disappeared from the kitchen too soon, because Mildread continues to act as if it's still there.

                                  In one Series 3 quest, a crayon was needed to draw the Level 1 wellway into existence. Perhaps the quill was intended for that too, only the scene was changed at the last minute so as not to slow the action down. Either way, I don't like seeing a team complete a level using only one clue object, because it renders so many failed Knightmare quests, from Maeve's in S1 to Rebecca's in S8, unfair.

                                  Julian was lucky to find that bottle of milk in the Mills of Doom. Treguard used to provide a free bottle to every contestant until Lillith put a stop to it.

                                  How did Vaughan know that the Sprig of Energy was a "Life Force restorer"?

                                  Like Team 7, this team's knowledge of Greek mythology is hit and miss. Sirens, yes; Achilles' heel, apparently not. Perhaps they thought it was a trick question, but Achilles only had one vulnerable spot.

                                  It looks quite possible that this team's Level 3 will be less of a challenge than their Level 1 and Level 2.

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                                  • wombstarW
                                    wombstarW
                                    wombstar
                                    wrote on last edited by
                                    #17

                                    There weren't let off in the fire room, he did damage to their life force.

                                    And the Sprig of Energy has been use before, they probs seen series 1.

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                                      D
                                      Drassil
                                      Senior staff
                                      wrote on last edited by
                                      #18

                                      There weren't let off in the fire room, he did damage to their life force.

                                      And the Sprig of Energy has been use before, they probs seen series 1.

                                      It is a matter of opinion, hence my use of the phrase 'could be perceived'. Not all dungeoneers got off so lightly when fire made contact with them. My perception is that the fire did not impact on Julian's health as severely as some of us might have expected. Some watchers may be inclined to wonder whether dodging such gentle fire was worth the effort.

                                      Yes, they probs had seen Series 1, but perhaps you could refresh my memory as to when in Series 1 a Sprig of Energy was featured, as I'm afraid I can't recall any particular occasions.

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                                      • wombstarW
                                        wombstarW
                                        wombstar
                                        wrote on last edited by
                                        #19

                                        I'm sure Treguard said the fire damaged their life force. Many of the dangers in the early series just drain the life force. If they were hit several times by the fire im sure they would have died.

                                        Wasn't there an energy sprit in level 3 of the first series??

                                        series 1 and 2 tend to roll into one for me lol

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                                        • HStormH
                                          HStormH
                                          HStorm
                                          wrote on last edited by
                                          #20

                                          As best I can remember, energy sprigs were invented in season 2, with team 3 the first to encounter them. The only team in season 1 who even got far enough that they might have found one was team 6. They found a bunch of grapes in level 3, the only top-up they found down there.

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