Series 1 - Episode 2
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Haven't seen the episode, but something I'm in fact surprised that was not mentioned: Treguard saying "This one is called Olgarth..." when it was Granitas. I'm wondering whether:
a) Hugo Myatt made a genuine mistake (teething problems) and Guy Standeven ad-libbed (and it was decided to continue the theme) (my personal opinion), or
b) it was all scripted
I think the former, but what does everyone else think?
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I think this is a case though of watching Series 3-8 on Challenge which are all great series, and then when watching Series 1, it just seems a bit rubbish and very outdated, and its just something we havnt been used to in seeing. Its still good to watch it from Series 1 again though
Well, as I've said I haven't watched KM for many months now - missed series 5-8.
When this first series was shown on Sci-fi, we'd just watched series 8, I don't know, a year before? At the time I assumed it was an all-new series and it had just changed channels - and I wasn't too happy about it I thought "whoa, this new series is crap" - I thought they'd really messed it up having not seen it the first time around. Sadly we got rid of cable TV a week later so I couldn't see it anymore...
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It feels scripted to me, it seems Treguard is just waiting for the joke to be broken.
In my opinion, it's a recurring joke in every team's quest. Whichever monster (Olgarth or Granitas) Treguard says, it'll always be the other one
At least, that's how it was in Series 2 if I remember right.
Are we going to see Igneous of Legend in the 'red' clue room? Or is that another season?
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Whichever monster (Olgarth or Granitas) Treguard says, it'll always be the other one
At least, that's how it was in Series 2 if I remember right.
I'm afraid you don't remember right. That joke never surfaced in season 2 at all. Just as well really, it was getting awfully tired before season 1 finished.
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just been watching this ep. im thinking although mave's team scored 3, i'm sure they thought they were only allowed one item. and if you watch after they've taken 1, treguard actually hurries them out of the room! team 1 got "you need to take some items". tad unfair methinks but then again series 1 was harsh as most of them had no idea what it was gonna be like. -
i dunno if they were even informed. not like treguard told them even once to take 2. they took the soap and he went "QUICK BEFORE ANOTHER WALL MONSTER APPEARS"???. mave moved quicker than most which was nice as when they're like "MOVE FORWARD" and they take a whole step its soo annoying
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This team did not surprise me the siulliness of them, fair enough knightma
re was a new concept then butnthey should have followed treguards advice and also read the ule book mre carefully, if youre allowed to take 2 objects surely you would???
Oh well they were from my hom town so , well their intelligence didnt surprise me (sarcastic tone there lol)
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Some thoughts (aided by a few JD & cokes):
Team 2: there has been some discussion about whether Treguard hurried them out of the clue room, therefore the taking of only one item. I think they'd already decided to just take the soap when Treguard gave his wall monster spiel but he certainly didn't help. A latter day Treguard would surely have pointed out that they could take two items.
Also, they gave me a lol: "I can see the table" (guide dungeoneer to table in convoluted manner).
Team 3: glad the whole remembering symbols nonsense has been sorted - you use what you take!
Now, with the level 1 clue room appearing for the third time in two episodes, the show is becoming dangerously repetitive. If I was the producer, I'd be pretty desperate for team 3 to make it to level 2, lest ratings fall off and KM go down as an interesting failed experiment...
Was the future of KM in the hands of 4 lads from Yorkshire?
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I've only just noticed that when Maeve arrives in the clue room, her advisor describes it as "a green room with a table". Eh?? Were they accidentally shown the studio without the background image? (Even if they were, wouldn't it be blue rather than green?) Most odd!
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Some thoughts (aided by a few JD & cokes):
Team 2: there has been some discussion about whether Treguard hurried them out of the clue room, therefore the taking of only one item. I think they'd already decided to just take the soap when Treguard gave his wall monster spiel but he certainly didn't help. A latter day Treguard would surely have pointed out that they could take two items.
Also, they gave me a lol: "I can see the table" (guide dungeoneer to table in convoluted manner).
Team 3: glad the whole remembering symbols nonsense has been sorted - you use what you take!
Now, with the level 1 clue room appearing for the third time in two episodes, the show is becoming dangerously repetitive. If I was the producer, I'd be pretty desperate for team 3 to make it to level 2, lest ratings fall off and KM go down as an interesting failed experiment...
Was the future of KM in the hands of 4 lads from Yorkshire?
I understand what your saying. I thought is was a bit harsh Treguard not mentioning you can take 2 objects. It was still early days though and I guess the producers were still getting to grip with things. Plus Treguard was portrayed as a menacing character to begin with.
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But team 1 almost left without taking an item and were told they must take something. Maybe team 2 didn't read the rule book.
There's that symbol again, and this time they were clued to take it.
Also, that snake was pathetic lol.
Bomb rooms seem quite frequent also.
If you can see the table then tell him to walk over to it, not guild him around the room like a robot.
Ah Season 1, frustrating, slow but clearly proves the show has load of potential but still needs work. Good job they did stick with it.
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I do like Treguard's speeches in this episode, and the way Hugo Myatt delivers them with such relish, particularly the remark about trouble with the cleaners. He must have had to take on housekeeping (or keepkeeping?) duties himself; because in Series 3, Mogdred calls him a cleaner of cells.
It should be clear by now that the Knightmare Dungeon is no typical prison. It's not so much a case of "don't drop the soap" as "don't get dropped into a chasm with the soap".
It's been said in earlier posts that sidestepping was pioneered in Quest 4 of this series. But it turns out that the first step sideways was in this episode, in Quest 3 (during the exiting of the Giant's chamber). Direction: to the left. Dungeoneer's name: Simon.
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Challenge +1 ratings for the week this ep aired:
1 TNA IMPACT (SUN 2200) 35
2 KNIGHTMARE (SUN 2030) 27
3 POINTLESS (MON 2000) 26
4 BRAINIAC: SCIENCE ABUSE (THU 1800) 25
5 PRICE IS RIGHT (SUN 1901) 25
6 FUN HOUSE (SUN 2001) 24
7 CLASSIC WHO WANTS TO BE A MILLIONAIRE S1 (FRI 2200 22
8 TOTAL WIPEOUT USA (THU 1900) 21
9 TAKESHIS CASTLE (THU 1730) 21
10 POINTLESS (THU 2000) 20
That's the highest ranking Knightmare's ever been in the ratings in Challenge TV's history, beating the 6th place it got in October 2003. Think it's safe to say we'll be seeing these repeats for a while
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The Death - It was an unfortunuate death, but they only had themselves to blame. First They were told they could pick up 2 items when they started the quest, and also one of the girls was clearly heard saying
" I'm sure that relates to picking up the comb, so shall we pick up the comb"
How sad when they quickly ditched that idea, and picked up the soap, but if they picked up the comb as well, they would have survived. Also trying to think what the soap would be used for, but it could be used in the serpants stomach to escape?????
Reading the quest plan in David Rowe's book, I get the impression there was more than one possible solution in Maeve's quest. There's a note stating that Lillith wants the comb, but "gold may work". (Granitas hints that they should take the soap and the comb, telling them Lillith "values her appearance more than base metal".) If Maeve had given Lillith the comb, she would have been rewarded with the YUCK spell to escape from the monster's stomach. I would guess that if they took the gold instead of the comb, Lillith would have accepted this instead, but wouldn't have given them the spell. In that case they could still use the soap to escape from the stomach. (If I'm interpreting it correctly, this implies that Maeve couldn't possibly have made a fatal choice of clue objects... except by foolishly taking only one!!)
After the stomach, they would have met Folly in the wellway room and solved his riddle to reveal the hidden wellway, as we eventually saw in Richard's quest.
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A very strange blunder from Team 2.
They seemed clever enough at the riddles, but obviously weren't as clever at reading/understanding the adventurer's code. They got a perfect score, but why did they ruin it by only taking one item? One advisor actually said that they should take the soap & comb....
A great example of what happens when Lillith is displeased: "So boulders crack and that ledge crumble!"
Team 3 made a steady start tho, also with a perfect score.
So Treguard couldn't distinguish between Granitas & Olgarth. At least it wasn't only me that couldn't!
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I was so surprised that this hadn't been said yet that I had to sign up to reply to this 22yo thread lol. Me and my boyfriend just watched this show and I think the boys had the same interpretation of the "you can carry two items in your knapsack" rule as we did - we bought thought that them putting the bread in the knapsack counted as an item in the knapsack, meaning they could only take the soap OR the comb. We were both screaming "Put back the bread!" not knowing that putting the bread in the knapsack essentially 'consumes' it, and doesn't count as holding it in your knapsack.
I really think that's what they've confused them, because I mean, they did put the bread in their knapsack and they were told you can only carry two items in your knapsack!
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