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  3. Re:FAV ROOMS IN SERIES(ANY SERIES)

Re:FAV ROOMS IN SERIES(ANY SERIES)

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    FwjRam
    wrote on last edited by
    #1

    Well here goes My fav rooms that i remember that i liked where the Causeways there where tense and nerveracking to watch. corridor of blades was quite good remember team 2 of series 8 getting killed there and also the same feelings like the Causeways

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      123Pooka
      wrote on last edited by
      #2

      I liked the cave sequence in the 4th series where you had the room with the icy bridge (and sometimes the brilliant mogdred) followed by the transporter pads.

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      • K
        K
        knightmaredave
        wrote on last edited by
        #3

        that's a difficult one really there are so many to choose from.

        I really liked the cvernwights rooms in level 3 or maybe even medusa stare lol

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          FwjRam
          wrote on last edited by
          #4

          To add another room i liked the Path of Choice from series six i like that room and thought it was good for teams decideing which quest to go for and that allowed a bit of freedom in the Game

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          • PookaP
            PookaP
            Pooka
            wrote on last edited by
            #5

            I like Slice-Me-Dice-Me from KMVR. I'd have liked to see a failed attempt at that.

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              K
              knightmaredave
              wrote on last edited by
              #6

              i really enjoyed the drednaught as a password guardian too he was quite scary!!

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                Aldude
                wrote on last edited by
                #7

                Block and Tackle.

                My favourite room ever.

                Really - it was very simple - just walk in a straight line to the right-hand door.

                But with so much going on, it's easy to scare the pants off anybody

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                  FwjRam
                  wrote on last edited by
                  #8

                  If any one knows how to post pictures to this thread it would be cool if u do of rooms u like from the series

                  would be intresing for people too see and who visit this thread

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                    G
                    Gizensha
                    wrote on last edited by
                    #9

                    I was a big fan of the teleporting pads room from S4, along with the Corridor of Blades.

                    Play Your Cards Right was quite fun, too.

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                      AriadnesLayer
                      wrote on last edited by
                      #10

                      Block and Tackle.

                      It was very simple - just walk in a straight line to the right-hand door.

                      But to be fair, you only know that because you've watched it. If you were the first team to encounter it, how would you know that the blocks fall from left to right? It's not like the causeways of later series that have a specific code on them. There's no way for the team to know that you just have to walk in a straight line. They don't know which blocks are safe.

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                      • S
                        S
                        Snowcat
                        wrote on last edited by
                        #11

                        Old Skool here. The Catacombite and it's lair.

                        Geeze! That scared the heck outta me the first time! 😮

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                          H
                          Helvellyn
                          wrote on last edited by
                          #12

                          The Series 3, Level 3 entrance had a very intimidating look to it for reasons I can't quite explain, but are something to do with being far underground, without help being anywhere near. Some real underground tunnels look the same in photos, although thankfully I've not felt quite the same in reality about any I've seen (I'm with a group of possible loonies who explore old mines).

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                          • JamesAJ
                            JamesAJ
                            JamesA
                            wrote on last edited by
                            #13

                            The Causeways with the Frightknight timer in Series 6 - at least that way the team knew they had to be quick on their feet.

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                            • HStormH
                              HStormH
                              HStorm
                              wrote on last edited by
                              #14

                              Block and Tackle.

                              But to be fair, you only know that because you've watched it. If you were the first team to encounter it, how would you know that the blocks fall from left to right? It's not like the causeways of later series that have a specific code on them. There's no way for the team to know that you just have to walk in a straight line. They don't know which blocks are safe.

                              The Block And Tackle should've been retained for later seasons. It was actually a far more effective quest-killer than the CoB, and at least as terrifying. They also could've made it even more difficult; say, make the left exit the only one that is accessible after a while! Imagine the panic that could ensue as the team weighs up whether to chase for the right-hand door and a safer long-term path, or plump for the easier left option, and deal with the greater danger beyond it when they come to it! Evil grin

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                                Adzee
                                wrote on last edited by
                                #15

                                It has to be the causeway. When I was young I used to feel so nervous for the team that had to guide the dungeoneer over it - especially in level 3!

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                                  AriadnesLayer
                                  wrote on last edited by
                                  #16

                                  It has to be the causeway. When I was young I used to feel so nervous for the team that had to guide the dungeoneer over it - especially in level 3!

                                  Rewatching the series as an adult I find the S5 causeways exruciatingly boring.

                                  However the S6 ones are great as they have the intense music which sometimes does and sometimes doesn't mean impending death. They also have the fright knight timer which stops the team from dragging their heals.

                                  I thought the Trial by Spikes was an excellent additon in S7. It was nice and deadly, especially for a level 2 challenge! Felt like Knightmare of yore.

                                  For some reason, when I think of Knightmare, I always think of that series 4-6(?) ruined castle courtyard with the wooden stairs ("Don't look, Pickle"). It always stuck in my mind because of the brilliant "I.. am.. HORD...Harris" scene

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                                  • M
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                                    Monster
                                    wrote on last edited by
                                    #17

                                    Hmm, for me it's got to be the chess room..

                                    I don't recall further encounters offhand, but this is from S2 Team 5, where they had to get to the exit avoiding the bishop, making only the moves of a knight.

                                    http://www.closetcynic.com/chessroom.gif

                                    Good stuff!

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                                      Hikari_Ardias
                                      wrote on last edited by
                                      #18

                                      hmm medusa room lol

                                      and catacombite lair

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                                      • BrotherStrangeB
                                        BrotherStrangeB
                                        BrotherStrange
                                        wrote on last edited by
                                        #19

                                        Play Your Cards Right: So tense, because you knew that one false move would finish the dungeoneer off-- both in terms of footwork and cards chosen.

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                                        • K
                                          K
                                          knightmaredave
                                          wrote on last edited by
                                          #20

                                          Another favourite room of mine was in level 2 where the spears were coming in and out it was a tricky but excellent timing exercise. I also quite enjoyed the Mills of doom a sit was a very strange and and random room.

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