Re:FAV ROOMS IN SERIES(ANY SERIES)
-
that's a difficult one really there are so many to choose from.
I really liked the cvernwights rooms in level 3 or maybe even medusa stare lol
-
i really enjoyed the drednaught as a password guardian too he was quite scary!!
-
Block and Tackle.
It was very simple - just walk in a straight line to the right-hand door.
But to be fair, you only know that because you've watched it. If you were the first team to encounter it, how would you know that the blocks fall from left to right? It's not like the causeways of later series that have a specific code on them. There's no way for the team to know that you just have to walk in a straight line. They don't know which blocks are safe.
-
The Series 3, Level 3 entrance had a very intimidating look to it for reasons I can't quite explain, but are something to do with being far underground, without help being anywhere near. Some real underground tunnels look the same in photos, although thankfully I've not felt quite the same in reality about any I've seen (I'm with a group of possible loonies who explore old mines).
-
Block and Tackle.
But to be fair, you only know that because you've watched it. If you were the first team to encounter it, how would you know that the blocks fall from left to right? It's not like the causeways of later series that have a specific code on them. There's no way for the team to know that you just have to walk in a straight line. They don't know which blocks are safe.
The Block And Tackle should've been retained for later seasons. It was actually a far more effective quest-killer than the CoB, and at least as terrifying. They also could've made it even more difficult; say, make the left exit the only one that is accessible after a while! Imagine the panic that could ensue as the team weighs up whether to chase for the right-hand door and a safer long-term path, or plump for the easier left option, and deal with the greater danger beyond it when they come to it! Evil grin
-
It has to be the causeway. When I was young I used to feel so nervous for the team that had to guide the dungeoneer over it - especially in level 3!
Rewatching the series as an adult I find the S5 causeways exruciatingly boring.
However the S6 ones are great as they have the intense music which sometimes does and sometimes doesn't mean impending death. They also have the fright knight timer which stops the team from dragging their heals.
I thought the Trial by Spikes was an excellent additon in S7. It was nice and deadly, especially for a level 2 challenge! Felt like Knightmare of yore.
For some reason, when I think of Knightmare, I always think of that series 4-6(?) ruined castle courtyard with the wooden stairs ("Don't look, Pickle"). It always stuck in my mind because of the brilliant "I.. am.. HORD...Harris" scene
-
Hmm, for me it's got to be the chess room..
I don't recall further encounters offhand, but this is from S2 Team 5, where they had to get to the exit avoiding the bishop, making only the moves of a knight.
http://www.closetcynic.com/chessroom.gif
Good stuff!
-
hmm medusa room lol
and catacombite lair
-
Play Your Cards Right: So tense, because you knew that one false move would finish the dungeoneer off-- both in terms of footwork and cards chosen.
-
Another favourite room of mine was in level 2 where the spears were coming in and out it was a tricky but excellent timing exercise. I also quite enjoyed the Mills of doom a sit was a very strange and and random room.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login