Would YOU accept the challenge?
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What you're describing sounds very much like the RPG. This happened in Knightmare Chat for three seasons (the logs from seasons one and two are here and here, to give you a clearer idea) and four more had video clips recorded, although due to various "stuff" ("complications" isn't really the right word), they didn't actually happen. The text-based idea you're describing is very similar to the RPGs that did happen.
If people are keen, then by all means go for it, but remember that:
i) it's happened before - on a grand scale
ii) Aegis Quest is being made, which is also a fans' remake
iii) there is, in potentia, still a Knightmare RPG team floating around somewhere
So, yeah. I'm unsure. It's a great idea and all, but would it actually work as well?
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Hello!
Welcome to the board, site and community Mr Nasty
I've been trying to frame a suitable response for a day or two. However, Pooka has elegantly summarised the situation for me. All that leaves, therefore, is my opinion:
Personally, I think the text-based RPG worked well. It wasn't overly ambitious, it was fun, easy to produce, and got people talking and interacting. I think that reintroducing it is a good thing. The RPG took place on IRC. This allowed for teams of people to play and for other people to watch their progress. It also provided a chat environment for after-discussion. Given our declining community, I strongly endorse bringing it back in a text form and see no problems in doing so.
Restarting the video-based RPG is another matter and is not something I would encourage at this time.
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Sounds like a good idea - I wasn't around for the original Knightmare RPG so would be interested in this. Perhaps set a target to do it between September and December this year to make it like the original series (I thought you should be able to have time to set that up). (By all means do it sooner if you can get everything ready).
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AAAARRRGGGGHHHHH!!!!!!!
Two months, nearly three since I posted this. I thought I had had no replies because I had received no notifications of them. kicks computer If I'd known I'd had two replies in as many days...
Well many thanks to Alan Boyd for emailing me and letting me know what was going on. Without him showing said initiative I wouldn't have ever known. I guess that's why he got on Knightmare and I didn't. Doh! > >
Yep, I'm still here and still interested in runnning such a game. Glad to hear you guys are too. I shall bookmark this page so I can check it daily from now on.
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I think that since we already have a chat infrastructure in place, that IRC is really the place to run this (as opposed to MSN)
If you take a looksie at:
http://www.knightmare.com/fan-stuff/interactive-rpg.html
You'll see Adam Battersby's previous attempts at running an RPG.
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I tried to use IRC once and was utterly baffled by the instructions for use before I got even halfway through them. I don't even understand what it is or how it works, other than that it seems primitive compared to simple log in a use mmessenger services.
I say "seems" because I have no clue if it actually IS primitive in comparison. I am a complete and utter technophobe, so I wouldn't know. Anyone share a few tips?
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IRC is extremely primitive, it actually predates the web and IMHO is not at all user friendly compared to modern chat systems. That said, it's actually easy to use despite appearances.
The knightmare IRC server has also been the home of KMchat for 10+ years. IRC also has the advantage that it's more designed for chatrooms and multiple person interaction than the likes of MSN/ICQ which tend to be 1-to-1. I know they can handle more, but IRC comfortably handles thousands at once
Tips:
What operating system are you using?
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Hi there. I thought it might be useful to update the link to the archived RPG section, undervalued as I believe it is.
http://www.knightmare.com/fan-stuff/interactive-rpg.html
The season two logs in particular go some way towards proving how effective the type of game, as you describe it, could be. They are an excellent demonstration of the amount of work required, the amount of recycling that can be done, the sort of puzzles (and the difficulty) that work well in a text based setting, and so forth. Knightmare was famed for its difficulty; it’s tough to pull off. Also in your favour: the technological glitches that haunted many players on dial-up a decade ago should be much less of an issue now.
Certainly, keep the dialogue open!
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hrm, this has all gone rather quiet again. I was looking forward to a resurgence of text based adventures

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I'd be interested
Kim
xxx
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Hi all,
been away for a while!
Hope you're a-ok not, and yes I am an FFVII fan
Kim
xxx
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