Martin
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I liked the way he kept on telling off his advisors, eg: "Hurry up!" "Come on" "Stop whispering - I can't hear you!" Excellent!
Oh yeah - and then there was this:
MERLIN: "(15?) feet high, 73 miles wide; Romans and Picts fighting either side; what was the name of this great divide?"
MARTIN: "I think it could be the Grand Canyon..."
Nooo! Just as well the team corrected him on that one. But no - he was a pretty good dungeoneer apart from that slip. I have trouble deciding whether his team or Leo's was better.
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Here's one thread
and another
I have a feeling that there might be a couple more but I can't remember though.
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I've just re-watched this quest, for me, Martin was the most entertaining dungeoneer for the first six series' . In addition to the aforementioned quirks, his sheer impatience made him captivating, especially the tutting and sarcastic remarks. It was refreshing to see a dungeoneer take the lead as he did, and stop his advisors from dithering, which made for a real quick-fire quest. Don't get me wrong, though, if I were one of his advisors, i'd be tempted to walk him off a cliff.
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