Series 3 - Episode 16
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What ever it was it made my eyes go all funny. And it looked like a 60's psychadelic throwback.
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The digital compression kinda ruined the colorising effect though. Look at the room where the dungeoneer was when the trumpet appeared. You can see multiple squares of compression all over the image like watching a Realvideo!
Oh, did anyone else notice the sound slowing down in the red corridor before the dungeoneer got into the clue room? Good effect, as if the dungeon is winding down before destroying itself!
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and you would know about acid trips how?

i liked the sound in the drawf tunnel, sounded like the dungeon winding down.. then the wierd colors when everything starting going funny, made my eyes go funny...

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what made me laugh is that they thought the team had a chance of finishing..lol duh.. they could have had a kinda of endning...one of the reasons why i liked the later seasons, i just feel a little more could have happend... like the team haveing to get back OUT of the dungeon instead of just getting home.. would have been a little different.
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The trick with the colours is also known as Art Freeze, I think. We had it on our camcorder a few years ago.
I agree about the corridor sound - I love how the sci-fi element of Km is implied rather than stated out loud. It goes right alongside Manifestation and the like. Excellent.
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American spelling used to annoy me a lot, but since coming down to St Andrews and being surrounded by Americans I've grown used to them.
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East coast of Scotland, about 100 miles south of the Aberdeen area where my home is. The University takes a lot of foreign students, but the Americans are the most noticeable.
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Yeah I reckon it was
I liked the pats of series 4
Hodris was certainly neutral, and so was Malice for the most part.
Imagine what it would've been like to see Hordris cromble the bridge in level 3.
here's another thought, she said to one team that if they had chosen the sword she would have had to kill them. Would she do that or say that if they had chosen say the crown she would have to kill them.
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I didn't get my tape positioned in time to get the intro of this episode, but at least I saw the first bit . If my calculations are right, the time-out of the previous episode should almost seamlessly integrate into the start of adventuring this episode!
Gained a SPEED spell from Hordriss.
What was the point of the next room though? They just put the herbs in the cauldron, causing two skulls to come out of it - then had to exit! Look closely and you'll see the shadow of the blue steps leading up to the cauldron. I guess these were used when the cauldron turned into a wellway in other quests.
In the clue room, the table was in an unusual place! Chris was just about to put the pie in his knapsack when the wall monster (Brangwen) called out to stop! Scored 2/3 on the riddles and gained a 'step' clue. I liked one adviser reciting the 'one two buckle my shoe' rhyme to himself They didn't give an answer in time and Brangwen went onto the next riddle!
Used the SPEED spell to race through the dwarf tunnel, away from a chasing ogre! Looks like this team was the one who described the man coming up behind him, doesn't look too friendly etc. Perhaps I was remembering this episode when I thought Challenge made an edit in an earlier episode!
In the green valley area, there were two people running around in the background. Looked almost like Sidriss was being chased by goblins - but Sidriss didn't appear until the next series!
Chris got trapped by 4 goblins, the only escape being (unusually) the cave at the bend of the path!
Next corridor, all they had to do was walk forwards to pick up the energy tree and get out - but for some reason decided to make Chris do a few sidesteps!
Encountered Hordriss again, and gave him the hourglass as part of the pact. Hordriss clearly isn't definitely on any one side, since he silenced Treguard - and chased off the goblins with a magic sword! Gained a 'step' clue from Hordriss.
Next, a 9-square puzzle covered the screen. After a prompt from Treguard, realised that they had to spell out THE SHIELD. One adviser suggested 'spellcast shield' but all they needed to do was say the letters. Nearly stepped into the pit before exiting!
Then encountered Mrs Grimwold in the wellway room. Gave her (him?) the bone for Festus, and gained some food and the 3rd and final 'step' clue from her.
Look at the life force when it comes up, and you'll see a faint outline of the roof of the blue room. Clearly the life force was part of the background layer used on the chromakey - was it visible on the adviser's monitor?
Down the wellway, landed on the Mills of Doom instead of the Spindizzy. No bats or clue symbol above the door here, but there was a green skull that chased him! Notice one adviser point out the skull to the other advisers!
Another case of amusing actions from the dungeoneer to invoke the steps in Merlin's room! Almost stepped off the edge on the 1st step! 2/2 on Merlin's riddles and gained a FLIGHT spell.
Merlin said 'Truth Accepted' when the adviser gave his long-winded answer to the 'shark' riddle!
Sadly, we never got to see them use the spell - since the dungeon started to disintegrate in the next room - the level 2 clue room! Treguard's voice also got some digital effect as he proudly announced the end of the dungeon
Did anyone else notice the corridor sound effect slowing down in the final corridor? (the dungeon winds down)
Series end - hopefully next week, series 4!
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