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  3. Life force footage

Life force footage

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  • MystaraM
    MystaraM
    Mystara
    Administrators
    wrote on last edited by
    #4

    Yep, entirely post production.

    https://www.twicetwice.co.uk/

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    • wombstarW
      wombstarW
      wombstar
      wrote on last edited by
      #5

      I guess it was, so did any of the teams ever see it on screen? ever during a death?

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      • MystaraM
        MystaraM
        Mystara
        Administrators
        wrote on last edited by
        #6

        Not if it was post production.

        https://www.twicetwice.co.uk/

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        • HobGoblinH
          HobGoblinH
          HobGoblin
          Staff
          wrote on last edited by
          #7

          I assume that teams weren't even aware of changes to the lifeforce animation until they saw it on TV?

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          • C
            C
            Canadanne
            wrote on last edited by
            #8

            This was mentioned in one of the letters provided by Ray Lockton, which seem to have gone missing from the website but I found it on an archived version:

            "It cannot be displayed on the advisors' monitor but its correct status will be given to each team at the commencement of each chamber scene. During the scene any change of Life Force status will be clearly passed on as a warning by the Dungeon Master."

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            • HobGoblinH
              HobGoblinH
              HobGoblin
              Staff
              wrote on last edited by
              #9

              Just to clarify my last post - I meant they wouldn't know that lifeforce was now an armored skeleton/ a pie. Unless they were simply told about it?

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              • MystaraM
                MystaraM
                Mystara
                Administrators
                wrote on last edited by
                #10

                For some reason, I have a memory of being told whether our life force was red, amber, or green by a production assistant just as we were prepping to resume filming in a room.

                But realistically, it was meaningless. If you needed food, it was there and you took it.

                https://www.twicetwice.co.uk/

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                • wombstarW
                  wombstarW
                  wombstar
                  wrote on last edited by
                  #11

                  That's interesting.

                  It certainly added to the drama from the viewers point, and used as a way for the dungeon master to hurry the teams up by giving them a 'potential' threat.

                  I'm a bit surprised it wasn't shown to the team on a death, in particular the early ones where they got locked in a room or turning off the lamp and bascily died because it drained away.

                  I guess that's why by the end it was just a pie and served even less.

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                  • B
                    B
                    Billy
                    wrote on last edited by
                    #12

                    Even at the age of 12 I realised that the so called "life force warnings" were pretty meaningless. Perhaps if they'd have been a bit more careful with its usage, but when teams are constantly about 0.3 seconds away from it running out just as they're putting some food in their knapsack it starts to look a bit suspicious. Never was a team ever in danger of dying by their so-called life force running out.

                    And before anyone mentions a certain future team of Series 2 (not yet shown on the life force but easily look-upable on the site), I count that more as a forced lock-in rather than the life-force drain it claimed to be, including by someone who's put it on Wikipedia as apparently the only life force drain death of the entire series. I don't want to cause an argument so I've left it as is even though I don't agree with it.

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                    • HobGoblinH
                      HobGoblinH
                      HobGoblin
                      Staff
                      wrote on last edited by
                      #13

                      Most of you will have seen this but seems worth mentioning that there are a couple of relevant sections in the Tim Child interview at http://www.bothersbar.co.uk/?page_id=193:

                      "The principle of the first life force clock was again borrowed from Atic Atac. There was no programming involved – it was just a linear cgi animation sequence. The Travelling Matte Company built it to my brief. It looked great but the trouble is it was always too short and there were not enough frames in it to slow it down and make it longer. It also didn’t edit too well for Life refresh purposes."

                      "Life Force is really what we call a hurry-up, but starvation makes for a rather boring death, so if a team were really slow, we’d summon up a monster and kill them with that instead. After all: they deserved to die, and we gave them an interesting death instead."

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                      • wombstarW
                        wombstarW
                        wombstar
                        wrote on last edited by
                        #14

                        So why couldn't they throw it up on the teams screen? Showing the Skull and Green man face always hurried them along.

                        A team so fair has already died due to a ghost draining the life force.

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                        • MystaraM
                          MystaraM
                          Mystara
                          Administrators
                          wrote on last edited by
                          #15

                          Because it's fake. It's not real and has no effect on gameplay. Given that one room might take one team 30 seconds to figure out and might take another team five minutes to complete, there wouldn't be any way to keep it consistent without killing every single team due to "life loss".

                          I understand it had originally been Tim Child's intention to have a proper life force clock that would act as a sort of measurement of "health" or "hit points" but it was too complicated, probably for the above reasons. Indeed, I do believe that there is one episode where a team is hit by the spectral scorpion and appears to take a hit to life force, but again, this was all post production.

                          https://www.twicetwice.co.uk/

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                          • wombstarW
                            wombstarW
                            wombstar
                            wrote on last edited by
                            #16

                            Yes I know that, I don't mean in every room, and not on the screen all the time. I mean when the views sees it there was no reason not to show the team.. some how? like they did with skulls floating around.

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                            • HobGoblinH
                              HobGoblinH
                              HobGoblin
                              Staff
                              wrote on last edited by
                              #17

                              Probably because they didn't track the animation against the quest in real time - it was only in the edit suite they decided what would be a suitable point of the animation to show. The technical limitations of the time perhaps meant it was never instantly 'good to go' at a specific point in the sequence.

                              I imagine...

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                              • wombstarW
                                wombstarW
                                wombstar
                                wrote on last edited by
                                #18

                                That's a good point.

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                                • MystaraM
                                  MystaraM
                                  Mystara
                                  Administrators
                                  wrote on last edited by
                                  #19

                                  Yes, Hobgoblin has phrased it better than I did.

                                  If you show a team that they're on 50% health and they subsequently take 5 minutes to complete the room, by all accounts they're dead.

                                  Certainly you'd run the risk of them panicking and rushing the room.

                                  https://www.twicetwice.co.uk/

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                                  • B
                                    B
                                    Billy
                                    wrote on last edited by
                                    #20

                                    They'd be long dead in something like Series 1's battle of insults 😛

                                    "Ooh, nasty. Sorry team, but sometimes our supporting cast members just get too carried away..."

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                                    • wombstarW
                                      wombstarW
                                      wombstar
                                      wrote on last edited by
                                      #21

                                      Well no, not at all. Because it wouldn't be left to just run it's course, you wouldn't click a start button and let it tick over.

                                      The life force would be at whatever stage they needed it to be, which is exactly what happens now anyway.. but without showing the teams on their screen.

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                                      • HobGoblinH
                                        HobGoblinH
                                        HobGoblin
                                        Staff
                                        wrote on last edited by
                                        #22

                                        Though by showing the team the lifeforce the producers are committing to kill a dungeoneer in x minutes unless they get food.

                                        Going back to Barry's winning quest - if the producers had shown a critical lifeforce status, estimating how long the team would need to guide Barry to the water drop, they probably would have died. By adding it in post production they can just make it look like a last second reprieve.

                                        Some might say giving the team a finite amount of time would be a fairer way to play the game but it would have led to more boring lifeforce deaths.

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                                        • wombstarW
                                          wombstarW
                                          wombstar
                                          wrote on last edited by
                                          #23

                                          True.

                                          I do like the idea that it doesn't count down but take 'hits'

                                          Like touching the skull or spikes, as well as other things that can drain your life force such as that symbol we saw a few weeks ago or some other nasty in a room.

                                          Be interesting to see how the life force is use in the future.

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