The new KM episode is up!
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No-one's posted a link yet??? Okay, I'll do it then
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I watched it before I went to work this morning... I thought it was something of a mixed bag. Whilst I understand the decision to have four 'Youtube celebrities' in it, there were times early on when it felt like the advisors - particularly the greasy-haired boys - were playing it a bit too 'Oh, isn't this ironic'... And the less said about the opening couple of minutes, the better.
However, as the episode went on and everyone started to relax into things, it started to feel like a proper episode of Knightmare. The new character additions worked well, and the dungeon was better realised than anything in the show's final couple of years (It's a shame they used the Series 8 theme tune, but that's by the by). Treguard was a bit subdued, though - on more than one occasion, he just let the advisors talk over him - particularly at the end, when his having to wait for half a minute before saying "Ooh, nasty" just felt odd.
Once the game got into its swing, I really did enjoy the episode - I can't quite decide whether it feels like it could be the beginning of a new era or a fun little capstone, but if nothing else it takes the taste of Knightmare VR out of our mouths
I didn't understand that final room, though; what path were they supposed to take? Was 'FEET' the correct one? If so, I think Stuart's jump was a bit unfairly penalised - that's surely something they would've refilmed in the main game? It felt like they needed somewhere convenient to end the episode, and that was as good as any...
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I posted this review on Facebook, but I might as well put it here too:
First off, loving the new assistant Veru-...I mean Daisy. She seems to be kind of a fussy character but at the same time is quite nice and eager. I was so happy to see Hugo Myatt back as Treguard. I was a little worried that he wouldn't be as good as he was back in the days but no, he still has it.
I have to admit, I almost facepalmed myself when the advisors said at the start, "You're in a room." I knew it was supposed to be funny, but this is coming from someone who's heard this joke so many times before, so it was just a facepalm moment for me. None-the-less, I think the advisors were pretty good. Whereas with kids back in the 80's/90's, these lot are adults and they threw a bit of humour into it. Not too much, but just a little. It was perfect.
Sylvester the Jester...err...not too fond of him. He says something about him being a jester but at the same time he maintains his wit, but I just don't enjoy him as much as I did with Folly and Motley. But that's just my opinion.
SO HAPPY TO SEE MARK KNIGHT AND CLIFF BARRY BACK AS LORD FEAR AND LISSARD!!! ...okay so I may not be too keen on their new outfits, but the two spyglass sequences were good to watch. And you don't know how happy I am to hear the famous "Lordnessssssss..." again.
I never thought they'd bring Ariadne back. I was expecting a spider, but I didn't think it would her XD I really like the new animation for her too and she certainly brought a lot of panic to the team. Although...if I had to choose I'd say I prefer the classic Ariadne. You know, when she was a "real" spider.
The character of Theodora was a nice addition. She's like a bit of a mix between Elita and Stiletta I think. Cheeky but not rude and quite helpful too. I'd like to see her return if they bring Knightmare back.
And then...they brought Slice Me Dice Me back?! ...okay, while some people would say this was a stupid decision, I actually think it was okay. The axes really test the teams' timing and Phil was really clever to figure out the clue to spell out thief. Pity they weren't clear on how far Stuart had to jump XDDD
All in all, a good revival! I'd rate it 8/10 and HOPE TO THE GODS that maybe in the future, the show might come back!!!
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So, I've watched it!

The old format still works and I do think it has potential to work in this format going forward.
I won't lie, it wasn't a perfect episode (and god knows I wanted it to be!). Yes the opening wasn't great, but once the game got going I did get into it.
I loved to see David Rowe's drawings get a CGI revamp, and the inclusion of Ariadne was fantastic. Although I also think she needed to be 'real.' Having Hugo, Cliff and Mark back was the highlight and their performances were as brilliant as ever. Daisy was a tad wooden, especially in the opening scene, but Sylvester and Theodora were okay.
There were a couple of iffy jump cuts going on in Treguard's and Lord Fear's chamber respectively, which looked a bit odd. Plus I was disappointed to see the sound effects were missing. None for magic etc and where was the death bong? Not sure if this was a copyright issue, but no death can be satisfying without a loud bong!! I don't remember seeing the life force at that point either!!
By the end, I didn't want it to finish there and so I did get into it after a shaky start. Like most people I want Knightmare to have a new series and sincerely hope this is the start of something. If it continued to improve as it did toward the end of the episode then this could work. Not sure if it would be on TV as before, but webisodes could be the way forward.
Hopeful to see more going on in the Knightmare world as a result of this.

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For the most part I thought it was really good. As others have said I thought the opening was a bit drawn out but once they started playing the game I really enjoyed it. Great to see they brought back the David Rowe rooms, and also modernised the original life force. I thought the advisors were alright, a bit silly but not overbearingly so. And, of course, Hugo and Mark were as brilliant as ever. The only complaint I have is that there was some erratic cutting at the end, which gives me the impression they were trying to fit a time constraint. Still, for the most part I rather liked what was produced as we got to see a good-old game of Knightmare, and hopefully the exposure this video will get the show will lead to greater things.
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I waited twenty years for this moment, and yeah - whilst it wasn't a perfect rendition, this is something that hasn't been done properly in 20 years, and it was done with probably a little less preparation that perhaps might have gone into the original series during production...for all of 26 minutes, I was watching Knightmare again. ;.;
Words can't express how that felt...and for that I have to thank them!
I swear, if a new season takes place because of this, I will be THE HAPPIEST floatin' skull this side of the greater game - I just hope opposition remember that we still exist! :3
Note: the goblin horn was a little off...ah well, nothings ever perfect!
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Overall, I have mixed feelings from this one-off special. It shows that a modern-day Knightmare could work, but at times the tone of the original show seems to be lost and it comes across a bit spoofy at times.
The first thing we notice is the opening titles. Theyâve used the Series 6-8 opening, but itâs interesting to spot the omission of the sound effect when the dragon âspurts outâ the dungeoneer.
The CGI antechamber is a poor replacement for the real thing and doesnât look very convincing. I understand they didnât have time to build one though, so fair enough! If more Knightmare was to be made, I would hope that they would build one.
The episode didnât get off to the best of starts, to be honest. I didnât really like the introduction at all and the pantomime-type behaviour made it appear âspoofyâ from the offset, which didnât really encourage us to take the whole thing seriously! Getting the team members to act beyond the capacity of just being a dungeoneer and advisors does not come across well. The whole situation also meant that we didnât get the classic âEnter Strangerâ moment. The REFRESH thing with Treguard was also unnecessary, pantomime and rather stupid. Also â since when did spellcasting need a wand?
Isy Suttie does a fair job at playing Veruca/Daisy though and I wouldnât mind seeing more of her. The costume is also rather good and I like her backstory.
Hugo Myatt is brilliant as ever, of course. I think Treguard should have explained about taking only 2 objects at any one time and explained the life force (which pops up later in the quest). It would be quite tricky for a first-time viewer to know what was going on! Another thing of note â where is the advisorsâ note taking equipment?
The new portal noise is weird.
The CGI rooms in the dungeon donât look too bad and the card room did its job nicely as a simple starter.
The CGI re-creation of the old Level 1 clue room looked a little odd! Iâm not sure about Sylvester the Jester â he seems a little flat as a jester, although I can see where theyâre going with trying to have a more ambiguous jester. He does speak in rhymes though, which is a nice touch.
It was strange to see the Level 3 clue room make an appearance as the Level 1 clue room!
Itâs good to see the old life force clock back in a similar form, but it seems less prominent than it was in Knightmareâs early years â the heartbeat has been removed and we donât see it being replenished when food is put in the knapsack.
Itâs great to see Clifford Barry as Lissard and Mark Knight as Lord Fear back. Lord Fearâs den looks visually very pleasing â the more realistic of the lot and looks like artwork from David Rowe! I donât really like the idea of Lord Fearâs ânew communicatorâ though. Lord Fear throwing a fireball is a nice touch though.
I donât know how the team decided to take the bauble and the key â they didnât seem to reject the Downer at all! There didnât seem to be any clue to do so either.
They seemed to react to the spider before it appeared! Itâs good to see Ariadne again but it was MUCH more satisfying when they used a real spider.
The situation in the next room was a little confusing â there didnât really seem to be any need to cast the spell as the exit was clear anyway. It would have made more sense just to make it for the door. Itâs a shame that the letters donât appear on screen when the spell is cast.
Sylvester didnât seem to get much out of the bargain as he threw the bauble away! Level 1 seemed rather short, but I guess thatâs because this is a special and there is limited time.
Theodora Snitch seems like an interesting character â a sort of cross between Elita and Stiletta. I like the concept of the character and I think thereâs a lot they could do with her.
Odd to see the Level 1 wellway room become the Level 2 clue room! The first of two Knightmare VR references sneaks into the spyglass scene â it sounds like Lord Fear is talking to Garstang, the orc who hosted the Knightmare VR pilot. The spyglass scene ended quite abruptly â there was no instruction for Stuart to put the spyglass down. The film seems to jump suddenly at 22:53 â a blatant editing error!
I donât really like the new goblin horn sound effect.
The âSlice Me Dice Meâ from Knightmare VR is back! Although I think that Knightmare VR was awful in almost every aspect, I donât mind the idea of having a floor puzzle like this in the show. I hope I didnât hear Daisy swear at 21:16! The scroll clue was rather subtle, so well done to the team for figuring out the word.
The teamâs downfall was not communicating to Stuart that he had to make a big jump before he made it. It looked like a massive jump to make though! Shame there was no death bong to signal the death and it was nice to hear Treguardâs âooh nastyâ again, even though it took him a while to say it!
It seemed convenient for the team to die at this point and make a suitable length episode. If the team had got further would we have simply been given a longer episode? We see a further room in the credits though (a gargoyle room by the look of it) â maybe weâd have seen that in the quest.
Why did Treguard feel the need to say âDismissâ after spelling out its letters?
The ending seemed to suggest the possibility of further Knightmare being made. Treguardâs âitâs only a game, isnât it?â was a suitably atmospheric way to finish off the episode.
Interesting to see the use of the Series 1-3 music for the credits, despite starting with the 6-8 music. Weird that the music was cut short though.
Overall, I think itâs not a bad job at all at paying homage to the original show (I feel more positive about it after a second watching, actually) and it also shows that a modern-day Knightmare could work well if done properly. The show is definitely best with kids though â as adults this team appears more confident and it makes it feel more spoof-like, which affects the tone of the show. Emma seemed to take it the most seriously out of all of them. Also, there are just lots of small things that make it feel less like Knightmare that have been changed â even if is just things like sound effects, scrolls and spells not being on screen etc.
The episode showed that there is great potential for a new Knightmare if they do it right. It was certainly not bad, but not brilliant either.
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Overall, I have mixed feelings from this one-off special. It shows that a modern-day Knightmare could work, but at times the tone of the original show seems to be lost and it comes across a bit spoofy at times.
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The episode didnât get off to the best of starts, to be honest. I didnât really like the introduction at all and the pantomime-type behaviour made it appear âspoofyâ from the offset, which didnât really encourage us to take the whole thing seriously! Getting the team members to act beyond the capacity of just being a dungeoneer and advisors does not come across well. The whole situation also meant that we didnât get the classic âEnter Strangerâ moment. The REFRESH thing with Treguard was also unnecessary, pantomime and rather stupid.
Agreed with all of the above, especially Treguard's Theoden moment.
Itâs good to see the old life force clock back in a similar form, but it seems less prominent than it was in Knightmareâs early years â the heartbeat has been removed and we donât see it being replenished when food is put in the knapsack.
Also, I can kind of see why they put the head straight on the dungeon background, but it meant there was no green/amber/red indicator to go with it.
I donât know how the team decided to take the bauble and the key â they didnât seem to reject the Downer at all! There didnât seem to be any clue to do so either.
I wonder about that a touch... they'd been told to take the bauble by Sylvester in the Olgarth room, so it was between the "downer" and the key... and if they got to the lift with the "downer", what price there'd have been no keyhole, and they would have been told to sprinkle it around to make the lift go down?
The film seems to jump suddenly at 22:53 â a blatant editing error!
There were two jump-cuts - one in the Lord Fear scene, and one with the advisors shortly afterward. The latter was particularly jarring - surely they could have cut to the dungeon view for a moment to cover it?
Why did Treguard feel the need to say âDismissâ after spelling out its letters?
Verucca and Emma both said the word after spelling REFRESH and IGNITE earlier, ja? Perhaps it's connected to not having the letters appear on-screen.
Overall, I think itâs not a bad job at all at paying homage to the original show...
It felt like Red Dwarf: Back to Earth to me - the pieces were there, but mixed up and in with stuff that wasn't a great idea. Hopefully, if there's a series to follow, then as with RDX they'd work on the tone more.
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Ok, this was obviously a slightly ramshackle production with very little development time so I donât want to be too hard on it. I wonât mention the dodgy editing, clumsy room transitions, disappointing use of the lifeforce animation (not even during the death?!) or occasional suspect graphic. I certainly wonât be pretentious enough to talk about Ariadne getting lost in the uncanny valley.
I agree with others here that the tone was just a bit too knowing and I didnât really like the team (but then there were always teams which rubbed you up the wrong way) - did they have to make them too cool for pads and pencils? Treguard was a little subdued â I donât know if Hugo was in character as having just woken up after a two decade sleep or whatâŠ?
I do have to mention the opening 5 minutes which were pretty awful and totally unnecessary â why not just have Treguard say âYou took your time, thought youâd gone for goodâŠblah blahâŠenter strangerâ and weâre straight into the action. I was having what I believe Star Wars fans call a Phantom Menace moment at this point!
HoweverâŠ.
I thought that generally the dungeon looked good (pleased to see Dave Rowe credited with the graphic design) and it was quite a thrill seeing some old rooms. I thought the new characters served their purpose well. Although this particular quest was a bit talky for my taste and I would have preferred some more navigational challenges, it was still watchable because the underlying format is so great. I can complain about little details â the goblin and the horn sound effect, the lack of wall monster â but fundamentally it was still Knightmare.
If this was being presented as series 9, episode 1 then Iâd be very disappointed. But it isnât â itâs a curio, a dvd extra type of production and on those terms I quite enjoyed it. Itâs a demo which shows potential.
Hereâs hoping it leads to bigger and better things.
P.S. Isyâs F bomb â were they just unable to edit this out? Canât think why this would be intentional unless they were trying to create a YouTube comment talking pointâŠ
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Ooh ooh ooh! I have a question!!! Am I allowed to do a commentary of this episode? Because I REEEEEEEEEEEEALLY wanna do one!!! (I sound like some little kid wanting to be chosen to go on stage in a pantomime XDDD)
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Here's my thoughts, for what they're worth, after the first watch.
I really enjoyed it!
The biggest downfall was it did seem slightly awkward. I don't think Treguard knows quite how to handle adults!
I'm not sure it can come back on a large scale; Knbightmare is not Doctor Who, and no one but Hugo should ever be Treguard in 'real' onscreen Knightmare, IMHO (much as I love a lot of the alternate Treguards), and I'm not sure it can/should be done with a new team; with the best will in the world, I can't see either Tim or Hugo wanting to do a two or three year run, but I think there's the potential there for a 'swansong' series.
The graphics looked great, IMO; just old school enough to be recognisably 'Knightmare', but not too flash/WoW/Rift-y.
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I really rather enjoyed the episode. Veruca/Daisy's intro was a little off but once Treguard appeared it was fine. It felt nice to spend 26 minutes watching something I used to watch, and I'd gladly watch more if they made it. Like Fluttermoth says a swan song series
The F bomb was a surprise and it is quite well hidden in the mix, I actually expected Treguard to chide her for it.
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For me:-
Good points:
It was great to see Hugo Myatt, Mark Knight and Cliff Barry back in their roles after what seems and feels like an age. I just felt that Isy's performance was a bit on the wooden side (and I didn't expect her to say "what the fuck is it (or was that)??"
Although Ashen made a great dungeoneer, I didn't click with the team, and it came across a bit too comical for me.
The best looking environment was probably Lord Fear's mount fear room. Unfortunately the same can't be said for the other rooms which tbh looked extremely basic (even rooms from series 8 knightmare looked better) and had mismatched textures. This was mostly apparent in Treguard's ante-chamber where the brick walls didn't match/line up, and a flat bitmap was used for the fireplace. After looking at it twice, it could have been intentional to make the rooms look a bit old school/naff. Don't even get me started on those MS paint cobwebs
I felt things did improve towards the end, but the episode felt like it was a bit too rushed (evidenced by a couple of jump cuts (one being where Lord Fear talked about Ashen's weapon which them abrtuply cut (I'm guessing they must've had a good laugh at that line), and tbh I think had they asked the KM community for help, that I dare say people would've jumped at the chance to help and make it look better.
I hope this opens up new avenues for Knightmare, but don't feel that the opportunity that was given was used to it's fullest.
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For the record, Isy Suttie does not swear in the episode.
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For the record, Isy Suttie does not swear in the episode.
She didn't? Then who did? I don't think Emma did, so was it someone on the crew?
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Not saying nuffink.
Isy is a professional and playing a scripted character.
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...and Phil was really clever to figure out the clue to spell out thief.
Wait, why did I put thief?! My apologies, that should say "feet" XDDD
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...and Phil was really clever to figure out the clue to spell out thief.
Wait, why did I put thief?! My apologies, that should say "feet" XDDD
I did notice there were a lot of potential words in there; 'star', 'fear', 'step', amongst others.
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Hi guys. Long time Knightmare fan here, just joined the boards and made a first post in the newbies section! I have a lot to say about this new episode and do agree with some of the things you guys are saying, but I might be a different type of fan since I preferred the later series of the show (controversial maybe?) But I will get into that tomorrow when I get home from work and draught a better response.
For now though just let me join you in rejoicing in the fact that I just watched a NEW Knightmare episode for the first time in over 15 years!!
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OK: some notes on the reprised Knightmare.
Google didn't want us to show them what a new show would look like, and although they wanted the players to be adult geeks, they were hooked on nostalgia, They also wanted me to take full advantage of two new members of cast who were brought in by them at no small expense. Actually I thought both new girls were excellent.
When it became clear that we had neither the time nor cash to rebuild the live set, I opted for a virtual one as the only choice. We had no time in which to build anything more than basic, so to conceal its deficiencies I packed the opening with a few special effects (like Treguard's transformation) to 'busy' things up. Unfortunately this had the side-effect of slowing things down, and the front of the programme lacked pace. For those of you who remember the Knighmares of the 80s with the aid of 19 years worth of rose-tinted glasses, I would remind you that those programmes often had less pace than a tortoise.
Setting the game difficulty level for a team of highly intelligent adults (no matter what some of you thought of them - they were just that), was also problematic. And I thought we got that about right. Few of the best children's teams would have survived the 18 odd minutes of game-play we threw at them, let alone the scenes you did not see. They coped faultlessly with most of the logic puzzles, and were cruising towards a point when we were planning to freeze time and give them an honourable draw, when they suddenly did something quite silly and killed off their dungeoneer. The credit for this goes to 'Slice Me Dice Me' simply one of the best puzzles we've ever used in Knightmare, and one which also offers immense flexibility and genuine threat.
This team of adults were so intimidated by the giant blades that they neglected to 'shuffle' Stuart to the edge of his 'safe' pallet, from which point the jump to the next causeway was practical.
Given the unexpected bonus of a dramatic ending to the show, I then had to chop seven minutes from the adventure scenario in order to accommodate it, and I don't regret doing so, even if some of the edits did inevitable telegraph themselves even to an inexpert audience. Losing a couple of strategic cut-aways to a software glitz when encoding, didn't help either.
It was interesting and intriguing pitching game at adults, the more so because there is little chance in today's market for Knightmare re-emerging as a childrenâs show. Neither is it likely to re-appear in a half hour format, because today even game-show formats eschew this, and a dramatised adventure game of any ambition will need more time and space to breath.
The short form also renders them financially prohibitive.
I understand why some of you felt moved to criticise, but believe me when I claim pre-eminence in the matter of criticism. Although Iâm saddened that some of you didnât like the new show, it doesnât particularly surprise me. It wasnât made only for you, but to address the demands of a commercial client who had their own legitimate agenda, and no vested interest in the future or otherwise of the format.
TC
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