most etnse room
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hi guys. I'd like to know what people's most dramatic room was. Mine was without question Play Your Cards Right. I remember watching it and my heart was racing, with the sound of the goblin horn echoing. The dramatic, da dun music. The teams teams panicking. Even now watching it on the video clip my heart was a-pounding. -
Hmm, good question.
One would be the Corridor of Blades, although perhaps that's less "tense" than sheer panic both on the part of those playing and watching! It's an amazing design, sheer brilliance.
But if I had to choose one I'd go with you. Especially in its first year, PYCR was fantastic. It takes a while to complete, so it allows the tension to develop. Something like that could easily have been pedestrian, or just dull. But it was just hard enough so that the fact it took some time was a real advantage, in my view. Each choice is all or nothing. The music was fantastic, a real aid to the atmosphere. And the goblin horn gave a further sense of urgency to it- and everyone remembers the ledge disappearing under goblin feet. Even if the team had worked out the correct pattern, the last card was always going to be a real tester. Wonderful.
It's also a puzzle that could still work really well in the new KM, where the dungeoneer has vision. (Sorry for repeating myself in that observation- I know I've made it elsewhere.) Alternating the cards with other sets of logical sequences of a similar difficulty would make it a great staple puzzle for the reformed dungeon.
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The causeways are great, if repetitive - when I watched them on video a while ago I was still screaming at the screen for them to get a move on.
I should really try and get some videos of S7/8 some time, you all know by now that my memory for that period has been blanked.
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The only trouble with series 7 (and 4 and 1) is that they were a bit repetetive (to the point of identical monologues for every quest!) which is probably why we're having such bad luck trying to get a DVD release. I know it's a lot to ask but I hope the new series strives to make each quest unique - that will surely guarantee a DVD release if it's successful.
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yeah i definitely remember taping it(but then stupidity reigned and i taped over it) and particularly when PYCR was on i couldn't watch so watched something like cbbc and then flicked back and if the team had survived i could watch it later and relax-sort of! I distinctly watching some cartoon on cbbc for 5 minutes and when i flicked back they were still in the same room. fantastic drama, though!
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Play your cardsright was absolutely tense, and thrilling. The music was a sensation. Â The causeways were also tense, as was the dreaded corridoor of blades. Oh, and one more really tense one - who can forget that Medusa from series 2 - which froze dungeoneers if they looked at it too much. Â Bomb rooms were quite tense, too - the fuse went at speed. And rooms where you would hear troll steps in later series - now that was also intense.
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what would be amazingly good for the knew knightmare is this.
if we say for example the three level system is kept.
the dungeoneer with advisors get through 1&2 and then at the very start of level three a "blind" spell is put upon the dungeoneer and SUDDENLY we're back to original knightmare in the hardest level! that would be one of the greatest nods to the past possible
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well all the ones said are probs the best but there are a few others. I always liked the room used in season 4.. not sure its name but takes them to level 3 with the big knight in the left side of the screen.
also any time the life force is about the die.. that moment in season 4 with the wining team is a good example.
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My name say's it all, the Corridor of Blades has got to be the most tense room, but block and tackle has been know to push me to the edge of my seat also.
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        Mine has got to be either the Play Your Cards Right or The Block and Tackle, because you have to be not only quick but very smart. Mwa Ha Ha Ha Ha!