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most etnse room

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    GrimaldineGrimwold
    wrote on last edited by
    #3

    Hmm, good question.

    One would be the Corridor of Blades, although perhaps that's less "tense" than sheer panic both on the part of those playing and watching! It's an amazing design, sheer brilliance.

    But if I had to choose one I'd go with you. Especially in its first year, PYCR was fantastic. It takes a while to complete, so it allows the tension to develop. Something like that could easily have been pedestrian, or just dull. But it was just hard enough so that the fact it took some time was a real advantage, in my view. Each choice is all or nothing. The music was fantastic, a real aid to the atmosphere. And the goblin horn gave a further sense of urgency to it- and everyone remembers the ledge disappearing under goblin feet. Even if the team had worked out the correct pattern, the last card was always going to be a real tester. Wonderful.

    It's also a puzzle that could still work really well in the new KM, where the dungeoneer has vision. (Sorry for repeating myself in that observation- I know I've made it elsewhere.) Alternating the cards with other sets of logical sequences of a similar difficulty would make it a great staple puzzle for the reformed dungeon.

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      Malefact
      wrote on last edited by
      #4

      For me it's probably the causeways. I can remember not bearing to look! The Great Causeway is particularly knice!

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        DavidNewton
        wrote on last edited by
        #5

        The causeways are great, if repetitive - when I watched them on video a while ago I was still screaming at the screen for them to get a move on.

        I should really try and get some videos of S7/8 some time, you all know by now that my memory for that period has been blanked.

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          Malefact
          wrote on last edited by
          #6

          The only trouble with series 7 (and 4 and 1) is that they were a bit repetetive (to the point of identical monologues for every quest!) which is probably why we're having such bad luck trying to get a DVD release. I know it's a lot to ask but I hope the new series strives to make each quest unique - that will surely guarantee a DVD release if it's successful.

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            pickle
            wrote on last edited by
            #7

            yeah i definitely remember taping it(but then stupidity reigned and i taped over it) and particularly when PYCR was on i couldn't watch so watched something like cbbc and then flicked back and if the team had survived i could watch it later and relax-sort of! I distinctly watching some cartoon on cbbc for 5 minutes and when i flicked back they were still in the same room. fantastic drama, though!

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              Malefact
              wrote on last edited by
              #8

              I agree! I think that tension is what Km is all about.

              If the new series is going to be successful, its gonna need loads of the stuff! Why should the younger generation get an easy ride?  ;D

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                Emii
                wrote on last edited by
                #9

                Causeways...creepy...

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                  Lowebo
                  wrote on last edited by
                  #10

                  Simple: Great Causeway: Tension,

                             Corridor Of Blades: Blind Panic and absolutely fantastic,

                             Play Your Cards Right: Time, music, atmosphere - best thing of Series 7 and 8 by a mile... apart from Romanha/Marta and Stiletta....! lol!

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                    Malefact
                    wrote on last edited by
                    #11

                    Steady!  😄

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                      Lowebo
                      wrote on last edited by
                      #12

                      Too late for steadyness!!

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                        NouCamp
                        wrote on last edited by
                        #13

                        Play your cardsright was absolutely tense, and thrilling. The music was a sensation.  The causeways were also tense, as was the dreaded corridoor of blades. Oh, and one more really tense one - who can forget that Medusa from series 2 - which froze dungeoneers if they looked at it too much.  Bomb rooms were quite tense, too - the fuse went at speed. And rooms where you would hear troll steps in later series - now that was also intense.

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                          Werewolf
                          wrote on last edited by
                          #14

                          Am I the only one who found the dwarf tunnels of the later series terrifying? I actually used to relax when they showed the goblins following the hapless dungeoneer - at least that diffused the "are they about to get pounced on?" tension  ::)

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                            Gerz
                            wrote on last edited by
                            #15

                            Play your cards right

                            Corridor of blades

                            Causeways

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                              Pickle123
                              wrote on last edited by
                              #16

                              what would be amazingly good for the knew knightmare is this.

                              if we say for example the three level system is kept.

                              the dungeoneer with advisors get through 1&2 and then at the very start of level three a "blind" spell is put upon the dungeoneer and SUDDENLY we're back to original knightmare in the hardest level! that would be one of the greatest nods to the past possible

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                                Thanatos
                                wrote on last edited by
                                #17

                                Good one!

                                As for the tensest room, it's hard to choose between the Big 3 (causeways, blades and cards), but I think I'll have to go for the blades.

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                                  Purgatory
                                  wrote on last edited by
                                  #18

                                  well all the ones said are probs the best but there are a few others. I always liked the room used in season 4.. not sure its name but takes them to level 3 with the big knight in the left side of the screen.

                                  also any time the life force is about the die.. that moment in season 4 with the wining team is a good example.

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                                    Fidjit
                                    wrote on last edited by
                                    #19

                                    😘                 Mine has got to be either the Play Your Cards Right or The Block and Tackle, because you have to be not only quick but very smart. Mwa Ha Ha Ha Ha!

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                                      CorridorofBlades
                                      wrote on last edited by
                                      #20

                                      My name say's it all, the Corridor of Blades has got to be the most tense room, but block and tackle has been know to push me to the edge of my seat also.

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                                        Pickle123
                                        wrote on last edited by
                                        #21

                                        i think the block and tackle also has that extra randomness which makes it harder. i mean, you never know when the sideways blocks are gonna start moving. corridor of blades is nasty alright but at least you "see whats coming"

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                                          RoxxAatherton
                                          wrote on last edited by
                                          #22

                                          i think the block and tackle also has that extra randomness which makes it harder. i mean, you never know when the sideways blocks are gonna start moving. corridor of blades is nasty alright but at least you "see whats coming"

                                          The block and tackle's got to be the best, some teams got so tense in that room they made their dungeoneers sidestep left, hehe

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