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  4. Series 2 - Episode 15

Series 2 - Episode 15

Scheduled Pinned Locked Moved Series 2
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    Purgatory
    wrote on last edited by
    #20

    wasn't really an unfair death... they took the wrong door and got the question wrong. plus they took to long in the well room and starved!

    i think it's the only life force drain that was true.. it's not like they didn't have an exit or anything stopping them from going further.. no food, no magic... death

    Mind you i don't see what they were only giving on question.. i guess because they took the wrong path.. BUT Mildred can't be trusted as with seen before.. and the team weren't all that bad i guess.

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      TheBrollachan
      wrote on last edited by
      #21

      Cedric must be annoyed.

      First a dungeoneer 'falls' onto him, and then they get all three riddles correct.

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      • HStormH
        HStormH
        HStorm
        wrote on last edited by
        #22

        they took to long in the well room and starved! i think it's the only life force drain that was true.. it's not like they didn't have an exit or anything stopping them from going further.. no food, no magic... death

        No, it's still a lock-in really. I know it's another one that's made to look like it's slightly different, but it's really no different to the death of team 1 in season 1.

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          Golgarach
          wrote on last edited by
          #23

          When you talk about the unfairness of this teams death. It reminds me of Julie (series 3)'s death. They got 1 out of 2 and didn't earn magic. As a result she was easy pickings for the goblins. It is certainly in my opinion an unfair way to die.

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            Arcengal
            wrote on last edited by
            #24

            Did the advisors actually know they could give the dungeoneer the answer? The elephant one was surely far too easy for all FOUR of them to not get it.

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              dontyoulikemypie
              wrote on last edited by
              #25

              But the advisors DID actually help with the elephant riddle, it was Cedric's riddles the dungeoneer answered on his own. It was a real shame and seemed slightly set up to kill them from early on. I mean, they took Casper and the gold and then because Casper insulted Gumboil, they had to use the gold. Casper then said he knew the answer to Merlin's riddle (I wonder if he'd have told them if they'd asked?) which sadly they got wrong, then Merlin made them leave Casper behind! What use was he? Given how well they'd done up until then, it seemed harsh for 1 riddle to be asked and that lead to total failure in a silly way. I'd have much rather seen Mogdred crush them or something - they at least deserved that!

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                Aldarion
                wrote on last edited by
                #26

                Re: the Ariadne scene

                I remember thinking at the time (1988) - when he was told to whistle or sing, what would have happened if he'd taunted Ariadne by whistling "there was an old lady who swallowed a fly..." (you'll recall, she then swallowed a spider).

                Would the animators have had a hissy fit and decided to kill him off?

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                  Canadanne
                  wrote on last edited by
                  #27

                  "My name's Merlin, by the way. Always has been, except once, when I..."

                  Casper interrupts: "That was when it was Hoo--"

                  Merlin hastily cuts him off: "That was another adventure!"

                  I'm sure there's a juicy story in there somewhere... I just can't imagine what it is.

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                    Canadanne
                    wrote on last edited by
                    #28

                    The AVAUNT spell is great, not only because the effect is awesome, but also because it shows what the horns on the helmet are for - spellcasting! (The horns project the two beams of light which zap the cavernwraith.)

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                    • wombstarW
                      wombstarW
                      wombstar
                      wrote on last edited by
                      #29

                      Bit unfair this death, Merlin only gave them one question.

                      Getting three with Cedric didn't do anything other than having a 'password' added which wouldn't have been there otherwise, gold would have been enough. Think they were hard done by and should have been allowed into level 3.

                      Why on earth did they not listen to Mildread? Should have died in the bomb room really. (unless they were let off )

                      Wasn't his Casper's first appearance in series 2? he didn't even unlock a door for them, in fact his purpose was to upset the guard so they needed to bribe him, would have been better getting two questions right and skip the password nonsense. lol

                      I also don't think it was the dungeon whistling.

                      Some interesting fire power from those horns.

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                        pjmlfc05
                        wrote on last edited by
                        #30

                        I did think the death was a bit harsh but they should have got Merlin's question right. Yes normally Merlin has more than 1 question to ask so Steven and his team didn't have no chance after that.

                        Again getting 3 out of 3 with Cedric didn't give the team an extra advantage. They could have got 2 out of 3 and still get the same help.

                        Casper was a waste of time in this quest. I guess the producers wanted to do an entertaining scene with him instead of using him just to open a door.

                        The Avaunt spell was cool! Loved the way the beams came from the horns of the helmet. I thought that was a very clever effect. Shame we only saw that once, I don't think that effect was used again.

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                        • wombstarW
                          wombstarW
                          wombstar
                          wrote on last edited by
                          #31

                          They should have been allowed to enter level 3 and killed off there in some crazy and creative way.

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                          • HobGoblinH
                            HobGoblinH
                            HobGoblin
                            Staff
                            wrote on last edited by
                            #32

                            Yes, a harsh death, especially as they arguably got the riddle correct - if an elephant never forgets its memory then it always remembers its memory which means it never forgets...

                            But anyway.

                            I just loved the fact the team seemed to be having so much fun, particularly the middle advisor who had a really infectious, happy enthusiasm. The flip side was their poor, heartbroken faces after they'd been killed

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                              TimeMaster
                              wrote on last edited by
                              #33

                              I really enjoyed this episode - but what an unfair death! I had the feeling that the producers decided that they had to kill the team off - perhaps because the next team was waiting in the wings and the series was drawing to an end? Merlin really should have given them two or three riddles. It's such a shame because the dungeoneer did brilliantly with Cedric's riddles.

                              I also enjoyed seeing inside the well in this episode as well as the comedy value of the dungeoneer landing on Cedric's head!

                              I can understand the team not following Mildread's advice. Haven't there been episodes where teams have followed Mildread's advice only to be told by Treguard that they have been tricked? (Or am I confusing Mildread with Lilith?!)

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                                pjmlfc05
                                wrote on last edited by
                                #34

                                Yes Steven falling on top of Cedric made me laugh!

                                It was nice to see a team enjoyed themselves as much as Steven and his team. Did feel sorry for them when they lost.

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                                  Canadanne
                                  wrote on last edited by
                                  #35

                                  Cedric & Steven is one of my favourite scenes from early Knightmare.

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                                  • wombstarW
                                    wombstarW
                                    wombstar
                                    wrote on last edited by
                                    #36

                                    Mildred says something like take the left door because the right one has a bomb behind it. The team seemed to think that if the left door was the 'right one to take' it would have had the bomb instead. Unless it was indeed a trap and they would have ended up someplace worse.

                                    I also could tell the team had seen series 1 and had a pretty good idea of what they were doing and how to do it. "you're in a bomb room" one says without having to describe exactly where they are.

                                    Real shame really, but they did get a few questions wrong in level 1 didn't they?

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                                    • P
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                                      pjmlfc05
                                      wrote on last edited by
                                      #37

                                      Mildred says something like take the left door because the right one has a bomb behind it. The team seemed to think that if the left door was the 'right one to take' it would have had the bomb instead. Unless it was indeed a trap and they would have ended up someplace worse.

                                      I also could tell the team had seen series 1 and had a pretty good idea of what they were doing and how to do it. "you're in a bomb room" one says without having to describe exactly where they are.

                                      Real shame really, but they did get a few questions wrong in level 1 didn't they?

                                      If that was the case then I guess that's why the producers killed the team off. It's harsh but they should have got Merlin's question right. It wasn't a hard question either.

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                                        Drassil
                                        Senior staff
                                        wrote on last edited by
                                        #38

                                        It's ironic that the dungeoneer used a gauntlet in two separate rooms, then found himself in a bomb room where he didn't have to use it.

                                        I thought the AVAUNT spell was fun. After being shot at by dual energy beams on Level 1, the team got an opportunity to 'pay it forward'. Lucky they didn't cross the streams. The superfluity of the password and Casper annoyed me. I'm also not certain what happened to Edmund Dehn's voice on the bridge.

                                        Comparing this team's Merlin encounter with Team 7's suggests that they were treated very unfairly indeed. Merlin asked Neil/Team 7 for three truths, was content with two (having helped them towards one answer) and was apparently never going to give them a spell anyway. For this team, it was a case of 'one out of one or the quest is done': one question, one wrong answer, no magic, fate sealed. It wiped the smiles off the advisors' faces and mine. I can only assume that the production team had decided to be harsh after showing leniency over the bomb room. Thank goodness that in Series 3, they decided that Merlin should give all teams the same chance.

                                        I think though that without knowing what Merlin's spell was and a complete absence of information from Treguard after the light faded other than how good they are at disappearing (referring to earlier in the quest), we will never know for sure the official reason for the quest ending.

                                        The team's death was badly handled. The Life Force clock as we know was added retrospectively, and creates confusion here as to the cause of death. It's ironic that "light source fading" and "Life Force fading" sound so similar, but Treguard only mentions the former. Yet if Steven/Stephen had simply been plunged into darkness, he could in theory have still reached the wellway. Given that Merlin had rambled on about Mogdred, the demise could have been attributed to him via a voiceover after or instead of the light fading.

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                                        • MorghannaM
                                          MorghannaM
                                          Morghanna
                                          wrote on last edited by
                                          #39

                                          Team 12 were generally doing well, altho they decided not to trust Mildread, who told them to go left. Unfortunately she was telling the truth. They went right and entered a bomb room, which made them panic. Was this a let-off?

                                          Handled the beam room and the well room very competently, easily out-pacing the mechanical warrior.

                                          They didn't need to put down the talisman and the gauntlet when they picked up the key. They could have kept the gauntlet, just in case there was a further use for it.

                                          Amusing when he fell into level 2 and landed on Cedric.

                                          Steven trounced Cedric with 3/3. Answered very quickly and didn't even need to consult his advisors.

                                          Nice effects for the "AVAUNT" spell, more imaginative than the cavernwraith simply disappearing.

                                          They were rather unfortunate with the trick question from Merlin. I thought they were gonna work it out when one of them said "memory".

                                          They easily dealt with all the other challenges of level 2, but sadly they needed Merlin's magic to illuminate the well-room so that they could proceed. Their ending was a bit nondescript. (reminiscent of series 1, team 1) Presumably they would have received a spell from Merlin like "FLARE" or "LANTERN" and possibly an "ENERGY" spell.

                                          Overall, this team were very good. With the exception of the bomb room, they directed Steven very quickly and calmly. They were unlucky to get one (trick) question from Merlin, which finished them. Appearances can be deceptive, but they looked younger than most teams on Knightmare, which makes their competent efforts even more impressive. With a bit of luck on that one question, they would have gone into level 3 and could have done extremely well.

                                          Team 13 barely had time to start their quest before the bell sounded.

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