Series 3 - Episode 10
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Into the corridor with the closing wall, and almost immediately the wall begins to close in. The team stand about and do god knows what for what feels like 15 minutes, and then decide to direct him out the room, during which time the wall waits patiently for them to leave before moving forward again - waits WAAAAAAY longer than it should have.
Very much like the skull ghosts, then... which had a strange tendency to hover around even the laziest of dungeoneers without ever actually moving in for the kill.
In the stomach, they suggest holding out the egg??? Yes, because moving the egg in your hand from your side, to a few centimetres out in front of you, is going to have a massive difference isn't it?! It's not like it's a magic lantern or something that comes to life when you hold it up. It's. An. Egg.
I'd have had them killed off here.
"Warning, team! You've taken the wrong path. Now you'll have to find your way out of the serpent's stomach before the gruesome process of digestion begins. You'll need something to make it sick...
Remind me what they did here. Was the egg supposed to be rotten? If I'd been in charge it wouldn't be, and then...
Suitably horrific graphics of Douglas being digested, BONG, "Oooh, nasty!"
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Highly impassioned views on Knightmare are not necessarily a bad thing, especially if they're being shared for discussion purposes rather than just spleen-venting; but with all due respect to my fellow posters, I don't believe it necessary to call Douglas' team names. Thick, insanely stupid, morons, tone-deaf prats, IDIOTS!... to me these are neither opinions nor criticisms so much as flat-out insults. They don't add much, and as I said once before,
Turning this from a Discussion Forum into a Name-Calling Forum seems unconstructive to me.
I don't want to start an argument or make enemies over this, but I felt I had to speak out. I'm sorry if I have offended anyone.
Turning to the quest itself:
In the stomach, they suggest holding out the egg??? Yes, because moving the egg in your hand from your side, to a few centimetres out in front of you, is going to have a massive difference isn't it?! It's not like it's a magic lantern or something that comes to life when you hold it up. It's. An. Egg.
That happened two quests earlier, to Ross. However imperfect Douglas and co. are, surely they don't deserve to have other teams' misdeeds attributed to them?
I find it remarkable to think that Douglas' team may have ended up in losing status as many as three times over: once for not taking the armourer's gauntlet, again for not earning a potentially crucial reward from Motley, and a third time for deliberately entering the serpent's mouth (apparently requiring the production team to reuse the intestinal corridor last seen on Level 3 in Quest 4, as if Douglas were 'allowed' to exit that way). This is quite a feat.
Although there's plenty of evidence that Team 8 of Series 3 were a poor team, I'd like to suggest that they were also unlucky. I can't help comparing Team 7 of Series 2, about whom I've written at length in the Lexicon: when they got a wall monster score of 1, they received an essential clue object hint, and later, seemingly got let off by Mildread after bringing her the wrong object. They went on to complete Level 1. Douglas' team, however, came along in the merciless Series 3; and when they scored 1, were not treated with such lifesaving generosity. Thus, misfortune had a small part to play, in my opinion. Even Simon's team in Series 4 could be regarded as victims of bad luck... but more on that in a later post, possibly.
Another point is that even when a team appears to perform badly, there may be reasons. For example, although Team 5 of Series 5 have been harshly assessed by some fans, team captain Andrea has stood up to these criticisms and explained why her team didn't fare that well. For all we know, Douglas, Richard, Matthew or Derek may drop by one day and do the same; and if they do, listening to them might help us to understand the team's lack of success better.
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For all we know, Douglas, Richard, Matthew or Derek may drop by one day and do the same; and if they do, listening to them might help us to understand the team's lack of success better.
Oh absolutely. For all we know, they might. Until then, my opinion of their performance as we saw it, will not change (and quite possibly even afterwards).
I'm not a stubborn person. I'll quite happily admit I'm wrong and change my opinion on something if provided with suitable evidence. Haven't read such a post yet...
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i'm just about to watch this team again and its suc a low light of s3!the rest were cracking!ok they lasted more rooms than mave but had much less iq how??? well it goes to show fail the clue room and without good judgment gets u nowhere!
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I'm intrigued as to how dungeoneer Scott seems able to see the floating sword in the waterfall cave: "I think there's something in front of me, what is it?" It's almost as if they were dangling something there for real in the blue room, but I'm not sure why they'd bother.
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I'm intrigued as to how dungeoneer Scott seems able to see the floating sword in the waterfall cave: "I think there's something in front of me, what is it?" It's almost as if they were dangling something there for real in the blue room, but I'm not sure why they'd bother.
He could of course been referring to the item of food that the sword was hovering over.... If you haven't already, I thoroughly recommend checking out this forum topic where Scott himself gives some accounts of various things that happened during his experience on Knightmare.
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He could of course been referring to the item of food that the sword was hovering over....
No, he makes the remark after he's already picked up the food and put it in his knapsack. There's nothing else left on the floor, so I don't know what he could be talking about. Very odd.
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No, he makes the remark after he's already picked up the food and put it in his knapsack. There's nothing else left on the floor, so I don't know what he could be talking about. Very odd.
Could of course, be something completely shrouded by bluescreen and hence in the end product not visible to the television viewer's eye....
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Oh dear, what can I say? I would say it's one of those blink and you miss it quests but anyway.
Or, some might say, one of those close-your-eyes-and-hope-it'll-be-over-soon quests.
I'm not convinced that it would have been Brangwen who'd have told them how to use the armourer's gauntlet against the fuse: I think it would have been Treguard, if the team hadn't already been firmly in losing status.
I'm fairly certain that today's double bill on Challenge, Episodes 9-10, was the last two-episode stretch in which nothing beyond Level 1 was seen. Testament to how harsh Series 3 could be.
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Team 8 didn't last long. First Douglas nearly walked straight into a pit. He kept edging forwards even tho they told him several times to stop! They were told the first step by Mellisandre, but he wasn't exactly conversational with her. I didn't actually notice the apple on the floor until he mentioned it.
Only 1/3 answers to Brangwen Shee, so were told their quest but all other knowledge denied. They had to choose from gold, key & gauntlet (all potentially useful items) so odds of only 1-in-3 that they would reject the correct item. Ironically they told him to take gauntlet & key, which was probably correct, before Douglas talked them into taking the gold instead of the gauntlet.
They completely missed the point of stepping onto the ledge to the left (as indicated by Melly) in the serpents-head cavern and deliberately walked straight into the serpents mouth.
Their performance in the next room was unbelievable. Whilst Motley was being conversational, a huge cobra materialised behind him, but they simply ignored it and headed for the exit.
Motley's disgusted reaction when he realised said it all. He would have helped them if they had alerted him. (Altho as they were in losing-status already, that hardly mattered.) Treguard also looked baffled at their reaction.
Incidentally, i loved the medieval concept of Motley going for his yearly bath.
Next up was a short-fuse bomb room, so they needed the gauntlet to stop the fuse. BOOM!
Was it just my imagination, or did Treguard seem to enjoy dismissing this team?
Team 9 were offered the chalice quest.
They started very slowly thru the vale, but then began to find their confidence. Collected the food and avoided the haunted sword very neatly in the cavern. Escaped the bomb room without too much panic.
Two very tough questions form Golgarach. (If they hadn't read Tolkein, they had no chance.) He was still in full flow when time-out arrived....
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