Knightmare Werewolf - Weremare?
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Added Gwendoline, a member of the powers that be. If Gwendoline is killed then the person she votes for is also killed. In practice, Gwendoline makes it a little harder for the goblins, since they need to discourage people for voting for her.
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In order to discourage last minute vote flipping:
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The game length will vary slightly by a few seconds. However, the exact value will not be revealed.
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The final vote warning will occur at "less than 1 minute"
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New command: !ww_explain <role> to explain how a role works.
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Renamed Sidriss to Elita.
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Added Sidriss, a weaker version of Hordriss, who can only look at one of the central cards. Sidriss has been added to add some variety to games rather than always requiring Hordriss.
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- Added role Oracle (PTB). During the night, the oracle specifies a player. That player's card is flipped over. If it is the gargoyle or a member of the opposition then the card is flipped back over. Otherwise, the card remains visible for all to see.
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So out of curiosity (and because I was binning some of the server logs), I did a little number crunching on KM chat numbers and Werewolf:
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Between introducing Werewolf (which was the first of the weekly games that we added) and last week, the average number of chat participants each week has more than tripled as compared to the same length of time before we added Werewolf. Of course, it's still far short of the good old days.
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Each Werewolf game averages just under 6 players.
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The average number of "person minutes" in chat increases by (on average) 417% on weeks where we've played one of the games.
Let me therefore take a moment to give a big THANK YOU to everyone that has contributed to the game!
Future roles
I'm rapidly coming to the end of official roles to add. Some of the remaining official roles are:
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Sentinel: Prevents a card from being looked at or moved. I'm not sure this adds much, but I'm open to input.
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Paranormal investigator: Looks at two cards, one after the other. If one of the cards is a goblin or gargoyle, the paranormal investigator becomes a goblin or gargoyle (respectively). This can make the game quite dynamic, since it adds the rare possibility that the Opposition control the town.
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Aura Seer: Finds out those players that have looked at or moved a card.
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Mystic wolf: Wakes up with the other goblins (werewolves). Afterwards, the mystic wolf is able to look at one player's card. I think this character has to be "Lord Fear"?
Avalon
I really need to add some of the optional features to this so that it isn't so mundane.
Mascarade
Ironically, I think this is finished, but it needs more testing.
Others
I have a couple of ideas for one or two other games that I might implement if they have sufficient support.
Someone asked me if we could have Knightmare-themed Cards Against Humanity. I'll admit it would be easy to implement
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Sounds good, well done for all your efforts so far and for wordplay alone may I suggest changing the Sentinel to Blocker
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sounds cool and can't wait to play with lord fear in one of the games....... the one that changes into a goblin if they find a goblin could be called sly hands...... as he turned into a goblin.
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Good to know that Werewolf is having such a positive effect on the health of the chatroom.
So out of curiosity (and because I was binning some of the server logs)...
I'm sure there's a proverb about the binning of server logs being unsafe for felines, but I just can't remember it.
the one that changes into a goblin if they find a goblin could be called sly hands...... as he turned into a goblin.
According to Pickle, it was a hobgoblin that Hands was turned into. There's a official ITV clip of it here. Though we did see dungeoneer Christopher turned into a goblin later in Series 5.
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- Added role Mrs Grimwold (PTB). Appears as a goblin to other members of the opposition (except to Lord Fear's ability to look at a player's card)
Future Roles
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Merlin(?): Knows all the members of the opposition. However, if all the opposition identify (or all vote for) Merlin, then the opposition win.
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?: Has a random player selected. Wins only if that player is killed.
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?: Prevents a player's card from being looked at or moved.
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?: Looks at two cards, one after the other. If one of the cards is a goblin or gargoyle, the paranormal investigator becomes a goblin or gargoyle (respectively). This can make the game quite dynamic, since it adds the rare possibility that the Opposition control the town.
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?: Finds out those players that have looked at or moved a card.
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Has a random player selected. Wins only if that player is killed.
The Boatman?
Prevents a player's card from being looked at or moved.
The Gatekeeper?
Looks at two cards, one after the other. If one of the cards is a goblin or gargoyle, the paranormal investigator becomes a goblin or gargoyle (respectively). This can make the game quite dynamic, since it adds the rare possibility that the Opposition control the town.
Majida?
Finds out those players that have looked at or moved a card.
Snapper-Jack?
Merlin sounds great!
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Prevents a player's card from being looked at or moved.
The Gatekeeper?
I was going to suggest a Blocker for this, but I like The Gatekeeper too!
Looks at two cards, one after the other. If one of the cards is a goblin or gargoyle, the paranormal investigator becomes a goblin or gargoyle (respectively). This can make the game quite dynamic, since it adds the rare possibility that the Opposition control the town.
Majida?
Perhaps the Oracle?
Oh, and yes - Merlin sounds great!
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merlin sounds a great card......... some great roles lined up there...
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