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  4. Series 2 - Episode 3

Series 2 - Episode 3

Scheduled Pinned Locked Moved Series 2
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    pjmlfc05
    wrote on last edited by
    #36

    I am just watching this now, it is one of my faves, but i don't think the Mills of Doom slowed it down it's that really annoying "Miners" room with Bumptious that really slowed it down, ok goldminers and a dig a the Thatcherite era fair enough but wel.. dull.....

    If that's the case then I like it! A bit of tongue in cheek! Yeah the miners room slowed things down as well. Good job they only had this for 1 series. The best thing about this episode is we get to see the 1st winning team of Knightmare!

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    • MystaraM
      MystaraM
      Mystara
      Administrators
      wrote on last edited by
      #37

      I have to agree. I've never really been a fan of the miners.

      I appreciate it more than I used to, but it's very slow and doesn't really progress the quest.

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        Canadanne
        wrote on last edited by
        #38

        My Mum has been watching Knightmare on Challenge. She thought it was a trap when Bumptious left Chris to operate the plunger (like when Mildread told him to climb in the fake wellway), and was convinced he was about to blow himself up!

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        • HobGoblinH
          HobGoblinH
          HobGoblin
          Staff
          wrote on last edited by
          #39

          Probably one of my favourite episodes from a purely nostalgic point of view. Mogdred's searching hand was definitely a playground talking point the following day along with one of the all time classic KM deaths.

          The show is really zipping along now - although things like the vale of worms and the gargoyle didn't really impact the quest they add a great deal of variety and atmosphere and make the show endlessly engaging - what on earth will be through the next door? (And I suppose the producers may have intentionally had rooms which could have easily been removed/added in the edit suite).

          Interestingly I have almost no memory of the miners - the satire would obviously have flown far over my seven year old head (in a way, it's remarkable they bothered with it in a kids show). It's also a let down because you think 'ooh, mine cart ride' and then they just blow a whole in the wall. They rectified this a year later of course!

          As for the mills of doom, I rather like them - mysterious (what exactly is being milled?), scary machine sound effects and a genuine threat of death. Also, they're OF DOOM which makes anything cool (see also: Forest)!

          My memory is playing tricks on me as already we have a winning team in play in only the third episode. I'm pretty sure series 2 was the first I watched but surely it was months and months before anyone finally bested the dungeon?! I guess a few weeks is a long time when you're seven...

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          • wombstarW
            wombstarW
            wombstar
            wrote on last edited by
            #40

            mills of doom make a nice threat the team in level 2.

            They're quite exciting if you've watching the show for the first time and no knowing if they will fall off, Now we have so many awesome rooms and variations you never know whats your gonna get, other then the standard clue room ad well room, and entrance rooms for each level.

            Interesting to note Lilith taking a back seat this time, while I liked her it does get repetitive seeing the same things every quest, it was kinda odd she left after this year but they still kept her room.

            Are challenge showing season 3?

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              Canadanne
              wrote on last edited by
              #41

              Are challenge showing season 3?

              They haven't bought the rights to Series 3 and aren't currently planning to, but that doesn't mean they won't at some point.

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              • D
                D
                Drassil
                Senior staff
                wrote on last edited by
                #42

                Overdue and momentous as the introduction of Mogdred was, a Level 2 without Merlin didn't feel right. After the second wellway room, I wonder if Mogdred had to fight off a law suit from Thing from the Addams family.

                When I hear the Gargoyle's "DOOM... DOOM... DOOM..." I imagine that he's warming up for a barbershop number.

                And how does Treguard have immunity to Medusa? Did he keep blinking without us noticing?

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                  Canadanne
                  wrote on last edited by
                  #43

                  And how does Treguard have immunity to Medusa? Did he keep blinking without us noticing?

                  Ha, I was pondering this very question just the other day. The Gruagach mentions something in the first book about Treguard being protected from some of his spells because of his Dunshelm blood, so it could be that. Or maybe Medusa is only staring at the team and doesn't dare turn her gaze upon the Dungeon Master? (I certainly wouldn't fancy my chances in a stare-out competition against Hugo Myatt!)

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                  • wombstarW
                    wombstarW
                    wombstar
                    wrote on last edited by
                    #44

                    Well he wasn't looking at the screen I guess. lol

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                    • MorghannaM
                      MorghannaM
                      Morghanna
                      wrote on last edited by
                      #45

                      This is a fantastic episode, with one of my favourite Knightmare demises.

                      Finally, the first appearance of Mogdred. He certainly gave them the hurry-up.

                      This team were generally good at directing their dungeoneer, but where was he going on the mills of doom?

                      Those cavernwights were after him like a shot a the start of level 3. Cavernwights don't usually show such a turn of pace. They did well, not only to escape, but to actually reach the right hand door.

                      Ultimately, like team 6 in the previous series, they were undone by a single mistake in the level 3 clue room. But that's level 3, it has to be unforgiving.... They seemed to have done their homework (and studied the previous series) coz they picked Joshua's fabled horn, before choosing their other item. Sadly they went for the gem rather than the magic shield. (Altho a shield is not a weapon, they may have erroneously thought that, like weapons, it was of no use to the unsighted dungeoneer.)

                      They may have narrowly missed out on glory of being the first ever Knightmare winners, but still achieved a certain fame with their demise at the gaze of the medusa. It was a great touch that the 3 advisors were all turned to stone as well.

                      Their entire quest was well paced, just 30 minutes, even tho they almost reached the end of level 3. That would be unimaginable in later years....

                      Spoiler alert: By the time future teams reach the medusa's chamber, somebody has mysteriously removed the Christopher statue....

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