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  4. Series 4 Episode 3

Series 4 Episode 3

Scheduled Pinned Locked Moved Series 4
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  • C
    C
    Canadanne
    wrote on last edited by
    #41

    If we had a forum medal for brilliant individual posts, I would nominate the above!

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    • F
      F
      FaveWorstKnightmare
      wrote on last edited by
      #42

      Thanks Canadanne, however no personal glory necessary. I just wish to see justice finally prevail for innocent Dungeoneers after all these years. After all, they were wearing the Helmet Of Justica at the time.

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      • S
        S
        Strike
        wrote on last edited by
        #43

        Just watched episode 3 but will rematch just to catch graffiti on wall.

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        • MorghannaM
          MorghannaM
          Morghanna
          wrote on last edited by
          #44

          Two very contentious points in this memorable episode.

          Team 1 entered level 3 and in the first room found the bracelet requested by Hordriss. They summoned him and in gratitude he gifted them two spells:

          One was most powerful: "TRANSFORMATION", the other was quite humble: "BUT".

          Next-up was a precarious bridge over a chasm. A vision of Mogdred appeared and asked them to pledge to him. They firmly refused and the bridge began to collapse, but they moved Helen across to exit safely.

          In the next room Mogdred appeared again, to destroy them in person. They decided to use their most powerful magic to counter him, but before advisor Rachel could complete the lengthy "TRANSFORMATION" spell, Mogdred gloated, "Too slow!" and destroyed Helen with a spectral sword.

          Treguard told them that they should have used the shorter spell "BUT".

          It was a really harsh ending for team 1 as they were a very good team and seemed to be going along well. (Rather reminiscent of Jamie in S2 or Cliff in S3.)

          It felt rather like Hordriss' description of the spells had wrong-footed them. Faced by a malevolent sorcerer, it seemed logical that they would use their most powerful magic, not a humble spell. They had little time to realise that they wouldn't be able to complete the longer spell.

          At a guess, "BUT" would have blocked Mogdred's sorcery and caused him to retreat, leaving them the longer spell for much later, at the end of level 3, to somehow complete their quest.

          Team 2 started with a bang!

          Alastair stepped from the spindizzy onto the pathway for the shield and seemed to fall off (onto the studio floor) but is allowed to continue.

          I think this is an awkward opening room anyway. The pathways leading off are very narrow, leaving little room for error. Several things occurred to me:

          1. Alastair's advisors told him to step off too late. He was never gonna land on the pathway safely.

          2. I am convinced that the spindizzy is revolving faster than it did for team 1. Watch both clips and you will see what i mean. (I can't imagine why they would alter it tho.)

          3. As they clearly received a first-room let-off, surely they would have just done another take. Why leave in such an obvious howler? (Unless this was the retake! )

          After their crazy start, team 2 settled down and made steady progress. They passed Dooris with no problems.

          In the next room something was clearly out of place. A sorceress wearing an ornate hood and flowing black robes. It looked like Morghanna! But surely not! She was the dark queen of level 3, found in the shadows, not someone who appeared openly in level 1.

          It turned out that this lady was a new sorceress (who had shamelessly copied Morghanna's fashion sense) with the calling name of Merris. She offered them a pact to retrieve for her a green gem (last seen in the possession of Julie before she was terminated by goblins) in exchange for her assistance. She also left them in no doubts about her power and the consequences for them if they failed her!

          In exchange they received the eye-shield.

          Next encounter was with Bother Mace, who offered them advice on the path forward. He departed just as the bell sounded.

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          • JamesAJ
            JamesAJ
            JamesA
            wrote on last edited by
            #45
            1. I am convinced that the spindizzy is revolving faster than it did for team 1. Watch both clips and you will see what i mean. (I can't imagine why they would alter it tho.)

            Having now watched both of these clips side by side, the spindizzy in team 2's quest does indeed go round a fraction quicker compared to when team 1 faced it.

            Well done Morghanna, another excellent observation... I'm learning new details of the smaller, minor aspects that happened throughout the show which I hadn't previously picked up on after all these years.

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            • D
              D
              Drassil
              Senior staff
              wrote on last edited by
              #46

              I agree with James. Thank you for a new and interesting observation, Morghanna.

              For easier comparison, here are the official YouTube clips from the ITV Children's Classics channel of the spindizzy and the Place of Choice disc:

              • Spindizzy, Series 3 Team 2

              • Spindizzy, Series 3 Team 11

              • Place of Choice, Series 4 Team 1

              • Place of Choice, Series 4 Team 2

              • Place of Choice, Series 4 Team 3

              If the disc was operated manually (as, for example, the conundrum answer board was in Countdown), it may have been difficult to get a consistent speed.

              In a similar vein, we may find ourselves discussing Block & Tackle entry points in due course.

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              • s4t8brettS
                s4t8brettS
                s4t8brett
                wrote on last edited by
                #47

                Giles (team 8 dungeoneer) mentioned he noticed the whirr of the motor from the beginning of the scene, before filming started - but the machinery could have had an analogue speed setting that was set slightly differently each time the device was set up.

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                • MorghannaM
                  MorghannaM
                  Morghanna
                  wrote on last edited by
                  #48

                  You would hope that the machinery would be set at a standard pace. It would be a little harsh on some teams if it were not.

                  Drassil, thanks for the video clips. Not sure if there is any noticeable speed difference between the two clips in S3. Of the clips from S3 it was only team 2 where it seemed faster.

                  As an opening challenge in S4, this was actually a tricky little test. Those exit walkways look quite narrow. At least in S3 there are 5 exits next to each other. I think a couple of teams actually missed their marked exit but still landed on the next one. No such room for error at the place of choosing!

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                  • D
                    D
                    Drassil
                    Senior staff
                    wrote on last edited by
                    #49

                    Giles (team 8 dungeoneer) mentioned he noticed the whirr of the motor from the beginning of the scene, before filming started - but the machinery could have had an analogue speed setting that was set slightly differently each time the device was set up.

                    Brett, I regret that I'd forgotten about this thread from a couple of years ago in which I'd asked about the revolving disc and you'd mentioned Giles hearing the motor. Thanks for reminding me.

                    Anyone with playground memories of stepping onto or off a moving roundabout will sympathise with Alistair's loss of footing. A shame they couldn't have edited or refilmed it to save him some embarrassment.

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                    • s4t8brettS
                      s4t8brettS
                      s4t8brett
                      wrote on last edited by
                      #50

                      In many ways, when you think about it, this is a classic fiendish Knightmare puzzle: as an adviser, there's little you can do except to suggest the timing of your dungeoneer's vault; as the dungeoneer, blindfolded and launching off - as Drassil put it - a roundabout. It was the only scene we filmed on our first day of filming, we spent about five minutes negotiating it and I remember saying to the rest of the team when we were at our hotel that evening, "If that was just the first challenge, what will the rest be like?"

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                      • D
                        D
                        Drassil
                        Senior staff
                        wrote on last edited by
                        #51

                        It was the only scene we filmed on our first day of filming, we spent about five minutes negotiating it and I remember saying to the rest of the team when we were at our hotel that evening, "If that was just the first challenge, what will the rest be like?"

                        That's interesting to consider in a broader context. It's not something that teams from any other Knightmare series could have related to. Series 2 dungeoneers got their quests started by pulling a lever; Series 3 dungeoneers by rolling a die. Giles and the seven other S4 dungeoneers were asked to risk their physical health. I can imagine Alistair and his advisors being a little shaken by his stumble, and - like you and your team, Brett - being left with a heightened sense of trepidation about what challenges lay ahead.

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                        • MorghannaM
                          MorghannaM
                          Morghanna
                          wrote on last edited by
                          #52

                          Yes, coz from your knowledge of series 3 your team would have known this as a level 2 challenge, so to encounter it immediately must have been interesting. Particularly unfortunate that you had overnight to dwell on that thought before continuing....

                          Obstacles like the spindizzy are the reason why i would have wanted to be an advisor not the actual dungeoneer if i had ever been on the program.

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                          • D
                            D
                            Drassil
                            Senior staff
                            wrote on last edited by
                            #53

                            BritBox has added episode descriptions for Knightmare. For episodes with two teams, they follow the same formula. This episode's is:

                            'See how the contestants from Tyne & Wear fared & meet the new ones from Woodbridge.'

                            More evidence that the BritBox subtitlers didn't consult any Latinists: to banish the haunting, Hordriss says "Abesse!" (literally "To be away") but the subtitle is "Out, I say!"

                            In Series 1, Mogdred was over-credited i.e. named in the credits but never actually appeared. Now he is under-credited: as in all Series 4 episodes, John Woodnutt is credited only as Merlin (who isn't in this episode).

                            My thoughts about TRANSFORMATION and BUT as posted in another thread in May:

                            Having rewatched Series 4 Episode 3 on BritBox, I've been thinking about this again. So just before we become a cashless society, here's another ha'pennyworth from me.

                            • The baddy confronting the dungeoneer in a 'final encounter' on Level 3 is not strange - Morghanna, Malice, Aesandre and Lord Fear all did it;

                            • The baddy sending a floating weapon to menace the dungeoneer on Level 3 is not strange - Mogdred did it in Series 3 Quest 4 (Leo), Morghanna did it Series 3 Quest 6 (Ross);

                            • The baddy sending a floating weapon to menace the dungeoneer on Level 3 while staying yet doing nothing is strange - Morghanna dispatched an axe to make Ross "squirm" but didn't bother to hang around, whereas in Series 3 Quest 11 she killed Martin personally with a serious double trepanning. This implies that Series 4 Team 1's two spells were meant to deal separately with the two threats.

                            In other words, I agree with previous theories that BUT, a "quite humble" spell, was intended for the sword: to pause it or ward it off.

                            To address the other half of the puzzle, I'm going to speculate more wildly.

                            Why would Mogdred need a glorified letter opener to do his bidding anyway? Could it be that something prevents him from killing a dungoneer directly? Is he restricted by his status as Merlin's alter ego? (This could also explain why he tried to trick some dungeoneers into destroying themselves with questionable gift spells, and why he had to trap Tony (Series 2 Team 5) in a "playpen".)

                            A couple other things we do know:

                            • In the History of Knightmare on this website, Tim Child says that by Series 4, 'the Merlin/Mogdred scenario was exhausted (I had always found it annoyingly derivative)';

                            • David Rowe's Art of Knightmare book suggests that in Series 1 Quest 6, the OPPOSITE spell was intended to turn Mogdred into Merlin (as Canadanne has discussed in another topic). This is corroborated by information gleaned via David Rowe during the Knightmare Convention in 2014.

                            I'm suggesting, therefore, that to avoid wastage of the unused OPPOSITE idea, and to give a 'last hurrah' to the 'Merlin/Mogdred scenario', the "most powerful" TRANSFORMATION spell was intended to transform Mogdred into Merlin. He'd then have urged Helen on as he did for other dungeoneers he met on Level 3.

                            What I'm less sure about is how the team would have been given the time to cast this long spell. Mogdred just standing there and letting them do it could have been an anticlimax. Perhaps BUT would have sent the sword at Mogdred, distracting him for as long as the team needed, but could a "quite humble" spell have gone as far as to turn the sword against its master?

                            It's intriguing that we hear the spellcasting sound as the quest ends. Not only that, but it's the Series 3 spellcasting sound: used earlier in this quest for FREEZE, but not the sound used in any other Series 4 quest when a spell is cast. Here it's confusing because we can also hear Rachel still saying the letters of the spell.

                            I like the return of the banana as Team 2 prepares for the quest.

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                            • s4t8brettS
                              s4t8brettS
                              s4t8brett
                              wrote on last edited by
                              #54

                              Anybody else enjoying the Lego Knightmare episodes, by the way? I hope they make more of them soon!

                              It seems most likely that BUT would have (slowed? or) stopped the sword... (and dispelling it - perhaps to send it back to Mogdred - would have been a clear throwback to series 3 if you start with the 'T'...)

                              Although I think your connection back to Series 1 is practically watertight, Drassil, I think it more likely that Tim would have been wanting to cover new ground by Series 4, so I think it less likely that TRANSFORMATION was intended to turn Mogdred into Merlin (presumably that would also have necessitated a lengthy delay while the costume was changed, or a pre-recorded [Team/Zoom] video-message from Merlin).

                              As I alluded to above, I think it's possible TRANSFORMATION would have acted not on Helen, nor on Mogdred (lizard? pillory? stocks?), nor even on the chamber itself, but perhaps on the sword itself in some way...

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                              • A
                                A
                                AriadnesLayer
                                wrote on last edited by
                                #55

                                I think people read too much into the Transformation/But thing.

                                Transformation was never intended to do anything (other than lure the team to make a mistake by picking the fancier-sounding spell). The point of it was for Mogdred to kill them whilst they were in the middle of casting it. Which is what happened.

                                But, as the name suggests, would simply have made Mogdred change his mind and allow them to pass. Simples. (Maybe not very dramatic but the point of it was that it was a "humble" spell. Can't think of anything more humble than that).

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                                • s4t8brettS
                                  s4t8brettS
                                  s4t8brett
                                  wrote on last edited by
                                  #56

                                  You could be precisely correct, AriadnesLayer. It seems to me it's over-thinking it to look for parallels with other quests. The Joker spell and card were re-used several times towards the end of series four, but that doesn't necessitate other ideas being recycled or used in an analogous way.

                                  However, I do think it also plausible that BUT could have moved Mogdred to turn the Dungeoneer into something and then depart, leaving the team to cast the TRANSFORMATION spell before proceeding. Also, albeit less likely, that they might have encountered the 'same' room again in the tower (after the last wall monster, obvs) - an apparent dead-end, perhaps with life-force fading, but then the TRANSFORMATION spell might have changed their surroundings into the final chamber with the quest object.

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                                  • C
                                    C
                                    Canadanne
                                    wrote on last edited by
                                    #57

                                    I do think it also plausible that BUT could have moved Mogdred to turn the Dungeoneer into something and then depart, leaving the team to cast the TRANSFORMATION spell before proceeding.

                                    Ooh, I like that theory.

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                                    • D
                                      D
                                      Drassil
                                      Senior staff
                                      wrote on last edited by
                                      #58

                                      To me, it wouldn't make sense for Hordriss to reward a dungeoneer with a spell he said was "most powerful" but was actually a red herring. I think TRANSFORMATION and BUT were both intended to be used.

                                      I do think it also plausible that BUT could have moved Mogdred to turn the Dungeoneer into something and then depart, leaving the team to cast the TRANSFORMATION spell before proceeding.

                                      Ooh, I like that theory.

                                      It is a fun theory to explore. (I'm not sure why it didn't grab me in the same way when Brett first raised it in 2017.)

                                      I can picture it happening because, as Brett said:

                                      we have a precedent with Mogdred turning McGrew into a toad in Series 3 and Brother Mace being turned into a lizard in Series 4.

                                      I also find it a more plausible effect of BUT than influencing Mogdred to switch from "Prepare to receive the doom of Mogdred" all the way to "On second thoughts, you can pass."

                                      With the sword staying behind, there would still have been some pressure for the team to act without delay, just as there was when Dickon's team had zapped Malice and was left with critical life force.

                                      However, the theory raises more questions:

                                      • If Mogdred returned in a later chamber for a final encounter, how would the team have defeated him?

                                      • If Mogdred didn't return (consistent with Series 2's winning quests), would that have made for a big anti-climax?

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                                      • s4t8brettS
                                        s4t8brettS
                                        s4t8brett
                                        wrote on last edited by
                                        #59

                                        Team 1 hadn't yet encountered the Corridor of Blades. For Team 6, Malice appeared by the entrance of the Corridor. So, assuming TRANSFORMATION was not intended to be an 'Offensive' spell, perhaps Mogdred would have appeared by the Corridor to issue one last challenge to Team 1, Drassil.

                                        I don't think Mogdred would have turned into Merlin: either recording would have been interrupted for many minutes for a costume change, with the lack of continuity that would have incurred, or one of the parts would have had to have been pre-recorded, with the consequent lack of live performance, flexibility and interaction.

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                                        • A
                                          A
                                          AriadnesLayer
                                          wrote on last edited by
                                          #60

                                          I like the idea that both BUT and TRANSFORMATION would have been used at some point.

                                          However, to this day I think it kind of sucks that the team were supposed to be psychic and know that, on this one and only occasion in the entire show, the character they were facing was not going to wait patiently for them to spell out a long word.

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