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  4. [Script] Doodle Bug

[Script] Doodle Bug

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  • MystaraM
    MystaraM
    Mystara
    Administrators
    wrote on last edited by
    #1

    Scene 1 Shot 1: Wide shot of dungeon

    The dungeonaut Freddy enters a room with six doors - two on each of the visible walls. However, the projected image is not the final illustration but rather a black and white preliminary sketch. Someone's handwriting labels each door with the next room: acid pit, instant death, evil wizard, short cut, impossible causeway, fiery hell.

    In addition to these notes someone has doodled on the drawing as follows:

    Between the two doors on the left wall is a classic graffiti cock and balls (it is just a bit smaller than the doors) - though this one has been given a face and arms. Droplets have been drawn coming from its head.

    In between the doors on the rear wall is a primitive doodle of a topless woman (a stick figure but with long hair, very large boobs and a skirt).

    In between the doors on the right wall is a mobile number alongside the name ‘Stallion Stanley’.

    In the middle of the room is a table, on it there is a scroll and three chained up boxes.

    DUNGEONAUT

    Where is this?

    ADVISOR 1

    (Voiceover:)

    You're in a room with six doors. On the left wall is a tall, thin man; I think he’s kneeling down. On the back wall is a barbarian carrying two big shields. There’s also some graffiti on the walls. In the middle of the room is a table; it looks like there’re some boxes on it.

    Scene 2 Shot 1: Wide shot of antechamber

    Scene 2 Shot 2: Closeup of Trebake

    TREBAKE

    Well now, this is most unusual. Never before have I seen such strange wall markings in the dungeon. One wonders how they got there.

    (Looking accusingly at Gerkin:)

    Any ideas Gerkin?

    Scene 3 Shot 1: Closeup of Gerkin

    Scene 3 Shot 2: Midshot of Gerkin with Advisors watching

    GERKIN

    'Tis a mystery both profound and perplexing master. It's worth investigating them team - perhaps they contain useful information.

    Scene 4 Shot 1: Midshot of Gerkin and Trebake

    TREBAKE

    Oh, I doubt it - they look like the scribblings of a more… primitive intelligence.

    Gerkin glares at Trebake.

    Scene 5 Shot 1: Wide shot of dungeon

    ADVISOR 1

    Freddy, can you walk forward to the table?

    INT. SIX DOOR ROOM - DAY

    The dungeonaut does as directed.

    DUNGEONAUT

    Ok, there's a scroll and three boxes. Each box is chained up and there are a number of different combination locks.

    Scene 6 Shot 1: Closeup of advisor 2

    ADVISOR 2

    Can you read the scroll please Freddy?

    Scene 7 Shot 1: Wide shot of dungeon

    The dungeonaut has the scroll unfurled.

    DUNGEONAUT

    (Reading:)

    There is only one safe path from this chamber. To find it you must solve a series of clues, each more fiendish than the last. Clue number one: The Battle of Agincourt.

    Scene 8 Shot 1: Midshot of Trebake and advisors

    TREBAKE

    (Rubbing his hands together:)

    Well, this sounds like an intricate and exceptionally well designed puzzle. Er, by which I mean to say devious in the extreme. How's your history team? Later clues will touch on other subjects. Er, I imagine.

    ADVISOR 1

    So we probably need the date of that battle to open the first lock. Do you know?

    The other advisors shake their heads.

    Scene 9 Shot 1: Midshot of Gerkin and Trebake

    GERKIN

    Perhaps the wall markings could be of some assistance team.

    TREBAKE

    Oh, I really don't think…

    GERKIN

    Maybe that ‘thin man’ knows the answer?

    Trebake glares at Gerkin.

    Scene 10 Shot 1: Closeup of advisor 1

    Scene 10 Shot 2: Wide shot of dungeon

    ADVISOR 1

    Ok Freddy, turn left. And walk forward. Stop.

    Scene 11 Shot 1: Wide shot of dungeon

    The dungeonaut is now standing in front of the cock and balls.

    ADVISOR 1

    (Voiceover:)

    Freddy, try talking to the man.

    DUNGEONAUT

    Hello. Do you know the date of the battle of Agincourt?

    Linger for a moment on shot of dungeonaut standing in front of the cock. There is obviously no response.

    Scene 12 Shot 1: Wide shot of antechamber

    TREBAKE

    I really don't think you should waste any more time…

    GERKIN

    The man seems to be crying master - look how the salty tears flood from his face. If you cheer him up team, perhaps he will give you the answer…

    Scene 13 Shot 1: Mid shot of Trebake and advisors

    TREBAKE

    (Angry:)

    Enough!

    The team turn to Trebake, taken aback.

    TREBAKE

    (Recovering:)

    I mean, er, life force fading team.

    (Pleading/whining:)

    Can you really not remember when the battle of Agincourt took place?

    Scene 14 Shot 1: Wide shot of antechamber

    GERKIN

    Ooh, is that a number on the right hand wall team?

    TREBAKE

    Gerkin!

    ADVISOR 3

    Oh yeah - there is a number. It looks quite long though…

    ADVISOR 1

    Freddy can you turn around and walk back to the table please.

    Scene 15 Shot 1: Wide shot of dungeon

    The dungeonaut returns to the table.

    ADVISOR 1

    (Voiceover:)

    How many numbers do we need to open the first lock?

    DUNGEONAUT

    Three.

    Scene 16 Shot 1: Mid shot of advisors

    ADVISOR 1

    Hmm, that number’s too long.

    ADVISOR 2

    Let's make a note of it though - it might come in handy later.

    ADVISOR 3

    Yeah and that name ‘Stallion Stanley’ - that could be a password or something.

    Scene 17 Shot 1: Mid shot of Gerkin and Trebake

    GERKIN

    Do you know who Stallion Stanley is master?

    TREBAKE

    No, and I don't want to.

    GERKIN

    (Sotto voce:)

    You don't know what you're missing.

    Scene 18 Shot 1: Mid shot of advisors

    ADVISOR 1

    Ok, I think we’re just going to have to pick a door.

    Scene 19 Shot 1: Closeup of Trebake

    TREBAKE

    (Frustrated:)

    Good heavens team, the battle of Agincourt took place on the 25th October 1415!

    Scene 20 Shot 1: Closeup of Gerkin over Trebake's shoulder

    GERKIN

    That was…unusually helpful of you master.

    Scene 21 Shot 1: Closeup of Trebake over Gerkin's shoulder

    TREBAKE

    (Slightly embarrassed:)

    Yes, well, given that there are a whole series of these fiendish clues a little help on the first one is only fair. Ahem. After all, we want young Freddy to take the correct door don't we?

    Scene 22 Shot 1: Gerkin over Trebake's shoulder

    GERKIN

    Oh we certainly do master. And actually, it looks like each door is labelled - that's not just graffiti team.

    Scene 23 Shot 1: Midshot of Trebake and Gerkin

    TREBAKE

    Oh we can't trust…

    GERKIN

    In fact I think they're all very, very clearly labelled with the room they lead to.

    TREBAKE

    Oh are they now?

    GERKIN

    Yes - I don't think the team will have to bother with the boxes at all!

    TREBAKE

    (Sarcastically:)

    Oh good.

    Scene 24 Shot 1: Mid shot of advisors

    ADVISOR 1

    Oh yeah, that door says ‘acid pit’.

    Scene 25 Shot 1: Mid shot of Gerkin over heads of advisors

    GERKIN

    Well that sounds incredibly dangerous. And ‘instant death’ sounds like one to be avoided too.

    Scene 26 Shot 1: Mid shot of Advisors

    ADVISOR 2

    (Pointing at screen:)

    Yeah ok…so not ‘evil wizard’, not ‘impossible causeway’…

    ADVISOR 1

    Which leaves us with a choice between ‘short cut’ and ‘fiery hell’… Ok Freddy, we think we know which door to take. We’re going to guide you to one marked ‘short cut’.

    Scene 27 Shot 1: Closeup of Gerkin

    GERKIN

    An excellent choice team! The dungeon has a number of secret short cuts - if you're lucky perhaps Stallion Stanley will take you up the back passage.

    Trebake clips Gerkin around the ear.

    Scene 28 Shot 1: Wide shot of dungeon

    ADVISOR 1

    (Voiceover:)

    Ok, turn left Freddy. Walk forward.

    The dungeonaut moves as directed.

    INT. TREBAKE’S ANTECHAMBER - DAY

    The advisors continue to guide the dungeonaut in the background.

    Scene 29 Shot 1: Mid shot of Gerkin and Trebake

    GERKIN

    It's sort of a shame isn't master? Someone probably spent a lot of time putting that puzzle together - all those boxes and clues and codes…

    TREBAKE

    (Jaw clenched:)

    Yes, well…

    GERKIN

    For all we know they could have spent most of their weekend on it. And as it turns out, it was all a complete and utter waste of time!

    TREBAKE

    (Staring straight ahead, barely audible:)

    Uh-huh.

    Gerkin gives a hideous smirk.

    Scene 30 Shot 1: Wide shot of dungeon

    ADVISOR 1

    (Voiceover:)

    …and walk forward.

    The dungeonaut walks to the short cut door and disappears.

    Portal whoosh.

    FADE TO BLACK.

    END.

    https://www.twicetwice.co.uk/

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