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  4. Re:Series 2 - Episode 13

Re:Series 2 - Episode 13

Scheduled Pinned Locked Moved Series 2
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    pjmlfc05
    wrote on last edited by
    #34

    Without going off topic too much, I agree with everything you have mentioned and I'm looking forward to the article!

    One thing, Julian himself was a good dungoneer. The advisers I felt could have been better. Julian did everything right that was asked of him, it's just I felt him and the team could have come across more challenges. Maybe then, their victory might have been more justified.

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    • wombstarW
      wombstarW
      wombstar
      wrote on last edited by
      #35

      Both winners in series 2 were pretty much spoon-fed.

      It's not that they didn't anything wrong but they were never giving the chance to either.

      Also, getting left and right wrong is no reason the force a kill, I don't expect a team to be absolutely perfect, it just means they might step off the edge or fall down a hole of their not careful.. luckily for this team they didn't.

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        dugeoneerborne
        wrote on last edited by
        #36

        I didn't like this win (especially the teams reacton when they won) they didn't seem very enthusiastic or even remotely happy they won, just meh, I also think they won the quest far too easily (the medusa room was good with treguard telling the team when to look and direct the dungeoneer though), km was and still is a gameshow that a lot of people would give their right arm for and I hated that this team just didn't seem to care that much period, the first team were atleast happy and really excited about it.

        If that was Me on km then I would've been over the bloody moon if I won.

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        • K
          K
          Kieran
          wrote on last edited by
          #37

          Yes, the winning team here never seemed particularly enthusiastic to me. I didn't find them to be a particularly competent team; their direction of the Dungeoneer wasn't exactly ace.

          And that cap was silly.

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            Canadanne
            wrote on last edited by
            #38

            This episode made the weekly top 10 on Challenge + 1:

            1 CLASSIC WHO WANTS TO BE A MILLIONAIRE (TUE 2200) 44,000

            2 CLASSIC WHO WANTS TO BE A MILLIONAIRE (MON 2200) 32,000

            3 PRICE IS RIGHT (FRI 1330) 23,000

            4 FAMILY FORTUNES (SUN 1730) 20,000

            5 DEAL OR NO DEAL (MON 0702) 20,000

            6 TOTAL WIPEOUT USA (WED 1901) 20,000

            7 TNA IMPACT (SUN 2203) 19,000

            8 KNIGHTMARE (FRI 2329) 18,000

            9 NOEL'S ARE YOU SMARTER THAN A 10 YEAR OLD? (MON 0830) 18,000

            10 CLASSIC WHO WANTS TO BE A MILLIONAIRE (WED 2200) 18,000

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              pjmlfc05
              wrote on last edited by
              #39

              Considering the timeslot, it's a good effort.

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              • MorghannaM
                MorghannaM
                Morghanna
                wrote on last edited by
                #40

                Memorable episode, with another winning team. Yay!

                In the clue room there was a powerful feeling of deja-vu. Julian nearly walked straight into the cavernwight by the left-hand door. In episode 3, team 3 did exactly the same thing.

                Thankfully there was no repetition of team 3 in the medusa's room tho.

                Where was the stone statue of Christopher? Has it been stolen?

                Liked the way Treguard had them take turns guiding Julian for a few seconds each in that room.

                Comfortably made it thru the last few rooms, altho their directional movement was a bit slow. Nice moment when they completed their quest.

                It's a shame that Julian's team have been slated so much. They were a very intelligent team and it's not their fault that the quest they were set was less exciting than some.

                One final comment on this team: Becca's hat looked really cool.

                Moving on and this time it truly was a case of "after the lord mayor's show". Team 11 didn't exactly set the dungeon alight. They negotiated a bomb room far more calmly than most teams, but after that it nosedived. They only scored 1/3 against a predictably grouchy Igneous, then misread the label on the potion bottle as "poison"....

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                  asrl07
                  wrote on last edited by
                  #41

                  In my opinion, Julian's team are the least impressive winners of Knightmare. It's a disgrace that they go down as more successful than Leo or Martin in the history books!

                  What strikes me about this wining team was the lack of riddles compared to many other teams. Several of the riddles I haven't known the answer too, but this lot gained help from Merlin and got past the dragon without having to do anything other than some basic directing. Leo's team in series 3 had a horrid riddle in level 3 which they got wrong and sealed their fate. It seems that the probability of winning is inversely proportional to the nomber of riddles a team gets on a quest, as it seems to be most of the deaths are from failing to earn magic or useful information.

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                  • MorghannaM
                    MorghannaM
                    Morghanna
                    wrote on last edited by
                    #42

                    Neither winning team in series 2 faced any questions in level 3 and there were some suggestions that it had not been tough enough.

                    In series 3 the single difficult make-or-break question in level 3 raised the bar, but proved too much for both teams who reached that point.

                    It must have been very tricky for the producers to find the optimum level of difficulty, especially as there were teams aged anywhere from 11 to 16.

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                      asrl07
                      wrote on last edited by
                      #43

                      There is definitely significant bias going on, the winning teams have been given an easier ride, although to be fair to them, they still had to avoid blunders. There is a difference between judging the show watching it for the first time as a child and watching it now over 30 years later. It would be interesting to find out if there had been attempts to minimise bias i.e. make quests as level as possible in difficulty, so that a team which gets everything right is almost certain to win, and a team that makes a mistake has a chance to win if they correctly guess the right clue room objects, would it make great TV? Does the attraction of professional sport come from admiring the skill of the competitors, or the uncertainty of the winner due to the luck factor?

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                      • MystaraM
                        MystaraM
                        Mystara
                        Administrators
                        wrote on last edited by
                        #44

                        Is it bias, or is it just imperfect balance?

                        To me, bias implies a wilful desire. An imperfect balance, on the other hand, could simply arise because it's fundamentally very difficult to say (especially in advance) whether two quests are equally hard. Add the fact that the quests had a predetermined path to the equation and a badly performing team could win through sheer luck. That doesn't mean there's a bias though (to my mind, anyway).

                        https://www.twicetwice.co.uk/

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                          asrl07
                          wrote on last edited by
                          #45

                          Is it bias, or is it just imperfect balance?

                          To me, bias implies a wilful desire. An imperfect balance, on the other hand, could simply arise because it's fundamentally very difficult to say (especially in advance) whether two quests are equally hard. Add the fact that the quests had a predetermined path to the equation and a badly performing team could win through sheer luck. That doesn't mean there's a bias though (to my mind, anyway).

                          The bias as I see it comes from a combination of the number of riddles and how many "hurry up" dangers they encounter. It seems to me that a lot of teams fail from getting an insufficient number of riddles correct, and in doing so fail to obtain either a useful clue or magic. In the former case, they can still succeed with luck, in the latter case they have no chance. It comes across as the producers deciding they want a team to win after a sequence of losses and reduce the riddle solving to make a winning team more likely, and maybe more likely to be given the benefit of the doubt with close encounters with deadly threats (e.g. virtually walking into a cavernwrite but surviving because it appears to be sleepwalking).

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                            asrl07
                            wrote on last edited by
                            #46

                            I should add the other bias is the number and usefulness of hints teams receive. I've seen one or two hints given out that pretty much tells them the answer, whereas in other situations a team has had only subtle hints in which they still need to think to use it.

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