Series 4, Episode 11
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Episodes 11 - 13 posted.
(http://www.legs-world.co.uk/nostalgia/knightmare/series4.html)
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Episode 11 was taken down this afternoon to make room for 14... it is still available via E-Donkey though.
I'm currently uploading it again, try the links page around 10pm/10:15pm - should be done by then. It will have to be removed tomorrow though to make room for episode 15!
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Thanks, Leggy!
Is it possible that you could find another place to upload some of the earlier episodes of series 4, I have 1 - 7, but missed out on 8, 9 and 10...
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(merge this with the previous S4E11 thread if it exists)
Team was only 4 minutes into their quest when resumed from time-out! Crossed the drawbridge and entered the eye-shield room, with Hordriss - and also a witch who was manipulating a sweeping broom with magic!
Hordriss gave them a bottle of green liquid, with instructions to give it to Brother Mace, and convince Mace that it contains 50-year-old brandy! Also got the eye-shield. One of the advisers commented that Hordriss looked like "not the sort of man to disagree with".
A lot of teams seem to think that the grass-like thing in the path is an obstruction and instruct the dungeoneer to either stop or step over it.
Arrived outside the Crazed Heffer Inn, and an early Pooka appeared and chased them inside! I like the mix of the Crazed Heffer music and the scary Pooka chord!
Inside the inn, they were given some bread for food, and met Mellisandre for information. Mellisandre didn't know what the Romans called Colchester, and since she didn't know, the team just made up an answer! A sign of things to come (Brollachan) perhaps? =P Mellisandre gave them some information - Oakley's son is called Little Acorn.
Exited the inn down some stairs, with Dickon strangely casting the shadow of a cameraman and camera and into the woods again - then into Oakley's glen.
There was a strange tapping noise in this area - what from? Also, only two items on the tree stump. But they still had to keep the 'brandy' so could only take one other item!
Fatilla appeared and tried to loot the items on the tablem, but Oakley suddenly appeared and frightened Fatilla away! Then Dickon gave Oakley the information (his son is Little Acorn), to prove he was a friend. Oakley told them that the horn would deafen goblins, so they decided to take it and leave the silver.
In the ruins of Dungarth, used the horn to scare goblins away. The horn sound was a modified version of the original goblin horn sound, and was quite scary! No 'Dickon got the horn' line though
Next, the wellway room. Two assassins (or monks) were going around in the background, but ran away at the sight of Dickon. The wellway appeared unguarded, but as they approached Fatilla came out from behind! They convinced Fatilla that the horn was magic and he took it - allowing Dickon to go down the wellway. Unusually, they were allowed to take the 'brandy' to the next level, because it was a magic object.
Fatilla mentioned 'Old skull-face' - could that be Lord Fear? (even though he didn't appear till next series)
In Level 2, landed on a table with a skull above it. Took one 'DOWNERS' pill (but didn't consume it), then got out of the room. In the next room, Dickon ate the Downer pill to shrink down and get through a small door!
On the other side of the door, ate another pill (UPPERS) to return to normal size. Look closely and you'll see that the Uppers bowl also increases in size
Next room, Motley was in the stocks - but timed out just as they got into the room!
Treguard and Pickle 'stared' at the watchers as the credits started, but then the background cut to a view around a farm.
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This is the first episode of S4 I've seen since last year, due to being on holiday.
S4 is an odd mix between S3 and S5- we have all the new backgrounds and stuff, yet still wellways and the whole Merlin/Mogdred thing. We saw a Pooka for the first time today- it looked pretty good, despite only being 2 alternating frames, and it would have been great if a CGI version based on this design (instead of the later green one) appeared in later years.
And at the end we saw Motley trapped in the stocks- a Series 4 trademark!
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Thats the second time you see a pooka actually - Simons team was the first to meet one.
But yes those green turnip things later on were horrible.
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We say Hordriss creating his red hair dye - well that's what appeared to be in the other bottle on the table.
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Now we're onto the episodes I commented on in August 2004. I wouldn't start my longer summaries until episode 16, though, so I'm commenting on them again anyway.
Having overslept for Episodes 9 and 10 yesterday (which I'll record should the series be shown again in April) we start the episode with Dickon the Dungeoneer. The entrance for the Crazed Heffer has an unusual look compared to other Series 4 rooms...looks like a black and white photo that's been coloured in. Milly, Molly, and Melly are all there (Mally and Mully must have been elsewhere) and Melly gives them the name of Oakley's chip off the old block, Little Acorn, which sounds like an 80s computer used by mice.
Fatilla does his ha-ha-you-can't-fool-me-oh-my-god-the-tree's-alive routine again, and Dickon proves he's a 'tree friend' by giving Little Acorn's name. They take the horn, insert Pickle joke here.
Into the Level 1 wellway room, where some assassins run away (there's a jump in the picture after they do, indicating it was prerecorded). But look, it's Fatilla again! And he mentions 'Old skull-face', interestingly. It could apply to Mogdred, though he wasn't really a 'leader' in the way LF would later be, just a big baddie.
After some fun with DOWNERS and UPPERS, Motley's trapped in yet another Thing That Constrains People, where we Time Out. Treguard and Pickle start a staring match as the credits begin, but lose pretty quickly when the editor decides to show us a nice farm instead. Pity they didn't continue the staring right through the credits, that'd have been great!
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