Series 4 - Episode 16
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I thought they did the blades well with the throwing-from-wall-to-wall, personally. There were more blades than any other team got and they were pretty fast towards the end. Best block and tackle ever, too.

Yeah that dungeoneer was scarily good at throwing himself from side to side and when they told him to duck, he didn't just duck but almost spread-eagled himself across the floor! The advisors were a bit slow though and got really excited about it...
Move left, no right! Stay where you are! STAY WHERE YOU ARE!
Slightly remeniscent of a certian Welsh team in a certain block and tackle room.................
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That was a really frantic episode wasn't it? It was a lot of fun despite the fact that they probably were let off a couple of times. I was laughing at how excited the team got and the Corridor of Blades bit was hilarious - I was giggling away when that was on! Great stuff!
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I'm surprised they didn't cut out the Christmas bit at the end, seeing as it's the beginning of summer! The GJ also noticed, thinking that Treguard was crazy and got completely the wrong time of year!
Oh, in the corridor of blades, look very closely. Can you see a small square in the middle of the screen? That's the back of the studio!
(VHS is too low quality, you need to watch a DVD-R or Sky Plus recording to see)
The walls on the left and right are only masked out by extra bluescreen, so the dungeoneer has to be careful not to run into the walls! (see the Slow Hand outtakes on the main site)
Also, what's with the 'dots' of noise at the top of the Corridor of Blades?
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I've just watched the final quest again and I firmly believe there was a few things cut obviously to try and get the team through as quickly as possible to maybe complete the game.
The Place of Choice - This is CLEARLY CUT, If you listern to Treguard He says Listern Team(in a fairly low tone of voice) and then suddenly says Choose Now for the Sword or Shield(in a slighty higher tone of voice) and then if you listern very carefully, you can just about hear Pickle trying to say something but was obviously quickly cut.
Where they met Merlin - Was something cut here prehaps, When they finally found the key, they shouted out Merlin 3 times but Merlin never told them to do this so how did they know what to do????
Outside the Inn - Giles has hardly walked onto the screen when one of the advisors very quickly explains where he is, Normally the dungioneer always says Where am I before they say anything.
Meeting Brother Mace - I dont think nothing was cut here but watching Brother Mace again from what someone said earlier, something obviously distracts him in the background as he keeps glancing to the left and right(Obviously to the production staff) and he looks puzzled by something. Watch it again, Its quite weird.
The Corrider of Blades - I'm sorry but they definatly died here and I think they were let off just so they could fill in the remaining few minutes as it would obviously be pointless to introduce another team. It was at the bit when he ducked and was asked to move to the left and watching carefully the Blade definatly catches him, I am still suprised he was let off but it was obviously for the clear reason it was the last episode of the season and they needed to fill in a few more minutes.
Saying all this though, they were a fantasic team and I was really impressed and I kinda felt sorry for them too, If only there was one more programme they would have easily completed the game and I think they deserved it too. I bet they felt kinda disapointed being so near to the end only to be told they cant go any further.
Also when watching the end Credits, Gundrada clearly drops her sword and I thought it was quite funny(Dont know if she meant to do it or it was kinda classed as an outtake but it definatly happens in the final split second of the clip) I loved the GJ's reaction on Sky when she said What Is she Doing(in a kind of shocked voice) Made me laugh anyway
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Add the Block and Tackle, where the bottom blocks were strangely still. Hmmm.
I've just compared Team 5's block and tackle, where they get swiped by the lower block, to Team 8's. In Team 5's b&t, the lower block nearest the front slides across after the three left hand side floor sections have fallen away, before the middle sections start falling. The girls spent so long going backwards and forwards in the middle without actually gaining any ground that they got hit by the lower block.
Robin, on the other hand, was actually quite near the door when the left hand side finished breaking up, and was probably through it at about the time when the lower block would've moved from right to left.
So there you go, my verdict is no conspiracy. And I reckon the blades missed him too, although it's very close. I don't have a clip of Dunstan's Corridor of Blades in Series 8 to compare it to, but he went on to win despite definitely being bladed (apparently), and poor Robin and team got the DISMISS treatment instead of HOME...
...and yeah, why did Dicken and co get HOME and not HEROES? I seem to recall that being the usual winner's spell...
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So there you go, my verdict is no conspiracy.
Heh. I reviewed it this afternoon, too, and I agree on the Block and Tackle. While it initially looked to me like it was a different sequence, on looking at several previous attempts at the room it seems to have been the same. The only bottom block that moves early on is the far one, then if you wait too long the one at the front.
The scraping noise the bottom blocks make when they move is evil.
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**It was a shame the final team got stoped before the end in last episode, They where quiet good. They did indeed die tho in the blades room a couple of times **
**My favorite sound effects have to be the goblins horn, When the big spider approaches near a dungeoneer, and the footsteps in the corridors behind a dungeoneer cos there freaky lol. **
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i still dont believe he got hit by a blade, u'll have to load up a still pictuer of it so we can have a closer look.
And if they did edit anything out of the quest it didn't make any effect on the quest.. just that the tv viewer's didn't see it in its whole, it never changed the teams quest.
they only spell cast 'home' then they win
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Am regressing into the thread with this post.
In response to all those who posted that it would have been better to kill off the last team where and when they made their mistake giving time for another team to begin a quest.
Think of it from bva's position, he has a team in play 5 mins from the end of the last episode in "losing status" This gives him the opportunity to end the dungeon with a simple "destruction" storyline rather than let another team try and risk having them on "winning status" in level 1 once the dungeon phase is over(which is almost certain to happen since NO team died in level 1 this series)
As i have said before regardless of how when and where a team dies or gets pulled from the dungeon they have in reality failed at the game show aspect of Knightmare and could naver have won.
As far as the storyline goes: Thinking that Giles's team were "unlucky to have the dungeon collapse when they were so close..." is a good way to see it. arguing that they were unfairly pulled out is not.
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Okay and whats your favourite then?
Going back off the thread again (hey, I'm a woman, I'm ALLOWED to do these things!)
My favourite has to be the noise that accompanied the floating skulls, that kinda scary ghost effect wooing, hehe
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see now if i said you could do it because you were a women id be called sexist
bleh, i liked their CoB. a scrape at most id say. B&T likewise with the funny
about sound effects, ariadne's crunching shall forever live on in my soul . some of the haunting noises were cool and i liked the "flap flap" of smirkenorfs wings
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My guess is that (massively simplified) our world is one waveform and the Dungeon is another. When the two get in phase (i.e. on a diagram the two would be perfectly superimposed on each other) travel between the two can happen. A 180 degree phase shift is, I'm guessing, when the exact opposite happens. On a diagram, the waveforms would be doing the exact opposite of each other. As one would hit a peak, the other would hit a trough.
The waveforms getting into phase with each other is, I guess, akin to a causeway appearing to lead a path to an off-shore island.
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Please convert that into simple plain english for me please as I don't understand what you are talking about.
I think that this is referring to the end of series 4 when a 'spiral' appears on the screen over the dungeoneer in the game, and Pickle says "180 degrees phase shift approaching!". I personally think that it is just made-up, to make it seem like a major thing and to seem scientific.
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My guess is that (massively simplified) our world is one waveform and the Dungeon is another. When the two get in phase (i.e. on a diagram the two would be perfectly superimposed on each other) travel between the two can happen. A 180 degree phase shift is, I'm guessing, when the exact opposite happens. On a diagram, the waveforms would be doing the exact opposite of each other. As one would hit a peak, the other would hit a trough.
The waveforms getting into phase with each other is, I guess, akin to a causeway appearing to lead a path to an off-shore island.
I agree completely ;D
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