Where am I?
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There not always in a room though such as in series three when they are at the beginning of the long green cavern path or in the Serpents stomach etc. But I do agree that it they do not always need to keep asking and being told where they are. Also it would probably be easier to get on with the tasks straight away when it's obvious what needs to be done, instead of wasting time explaining, i.e. if they're in a bomb room or there's food infront of them, etc.
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i surposse they're not always in a room. but it takes so much time. i'e in the dice room it goes:-
"where am I"
"your in a room, there's a table with a die on it"
"yes i can see the table"
whispers- "do you think that we should roll it "
presenter (ok i don't know his name)-"roll it team and choose your path"
"roll the dice"
couldn't thay just roll the damn dice!
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If they didn't discribe the room to the dungoneer then he for a start isnt going to enjoy the game, Also he does need to know whats awates his so he don't make any sudden movments.
But i just wish they could explane them selfs better. how hard is it do say 'their is a hole to the left of u' and they DON'T need to tell them the color of the walls and floor and how many titles are on the flood and if merlin has a night cap on. ::)
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Hey Matt! Nice to have you back posting with us.
Hmm.. yes, the pun was quite distinct. As I remember, especially in S3, Team 6 were 'accidentally' drawn into the snake tongue stomach, but at least had the means to escape, whilst another team actually thought it wise to deliberatly head down that route, and luckily only got the Leo 'stomach tunnel' to walk along.
Still, as for the 'in a womb' - it was just a little Jonathan Ross syndrome? PS> Matt.. night-cap sound a good idea for Season 6?
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Hmm very odd is that, maybe they went down a different pipe to get to where....well the erm end.
'Posted by: Werewolf Posted on: Today at 4:51pm
Maybe the snake had taken a laxative that day?
gratuitous, ill-thought out post to see if I go up a rank;'
And here is me thinking people only posted here if they had something they wanted to say....Hmm.
As for the 'where am I' bits, S4 was always wrong, for when they were in a forest it would always be 'you are in a room', v rarely proper description. But vanished for later seasons, wonder why.
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Maybe the snake had taken a laxative that day?
gratuitous, ill-thought out post to see if I go up a rank
Hmm.. I do question what use this ranking system has other than to encourage the gratuitous and ill-thought out. I'm ashamed I waste one of mine in reponse to such a post. All very well the one-off posts of this nature, but when plenty think along similar lines, it fills the forum full of rubbish.
I'm not meaning to be unpleasant, not by any means - lots of posts means lots of reading. However, I feel that my waiting for a relevant topic and writing longer and more insightful pieces is worthless when one's main aim is to acquire stars alongside one's name (in Hordriss fashion). Think about it, chaps.
To get to another point. I found it better, through editing and whatever, when the dungeoneers constantly prompted for the first 10 mins of their quest or so/first few rooms, for description of where they were. Then later on, if time was pressing or whatever, they just let their advisors describe as much or little as necessary.. just pointing to the essentials.
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Certainly, I agree that gratuitous spam should be discouraged. Indeed, I have seen many forums where large amounts of space are used up by postings that amount to nothing more than bump followed by long and excessively detailed signatures. However, I do believe that single line postings making a trenchant observation, possibly inserting some comment on the text, or a witty remark, can be used as banter to lighten up the mood of the forum, and allow for welcome breaks between long postings. While it may be frustrating for a person, such as RedMage, who obviously watches these forums like a hawk, to see many single line posts on his favourite topic, this should not be used as an excuse to discourage people from making any form of contribution to a discussion. It just wouldn't be fun visiting here otherwise (and it IS fun ;))
Moving on, I usually find that it can sometimes be amusing to see variations in the style of the team's descriptions, notably in the dice room of series 3. I think one team even started to describe the shape of the table before Treguard interrupted? It does get frustrating after a while, however, and its nice to see the emphasis on speed and narrative in the later stages rather than the slow, plodding, descriptive learning curve employed in the first few rooms. Although, I agree with Mephisto, the dungeoneer should be given a chance to take part in the fantasy as much as possible. Otherwise they'd probably just lose the will to continue.
watches post counter bump up
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I don't know whether I've mentioned this before on the forum but i've always found the 'where am i?' 'You're in a room/forest' converstions dull. Especially when it's
'Where am I?'
'You're in a room with an exit....'
Ooh! an exit, whoopdedoo! Who would have thought! An Exit! Hurrah! Now I wont have to spend the rest of my life in this room!'
No doubt those of you who have an encyclopoedic knowledge of knightmare will now want to point out the times when there has been a room with no visible means of exit .....
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Well, there was a good explanation of the "Where am I?" thing on NKTP's Ask Andrew:-
Why did the dungeoneer always say "Where am I?" even though it didn't matter to them where they are?
I highly imagine that they were instructed to do so by the production team, as all dungeoneers did this. It was their prompt for a description of their surroundings. Also notice that from series 4 onwards it wasn't said as often, again probably because the advisers by this time described where the dungeoneers were without prompting.
(Courtesy of Ask Andrew)
So there you have it.
And I wish I didn't have to do this, but on a more personal note... Werewolf, personally attacking other members of the forum because of their views on posting is not considered acceptable, and neither is assuming your high post count means you are any better than anybody else, so kindly stop it.
Need I remind people that this is a place for disussing Knightmare... not their own egos.
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I think the whole point of the community is to make sure the Knightmare concept is kept within the posts, where needed. [IE always on here, otherwise use the Gen forum which there is a link on the top of the main forum page]
Fact is, if you post things JUST to get a higher status than others, all you are doing is wasting time and making yourself look like a glory seeker, for lack of a better word. High post count means....very little. Also I personally do not take the flaming of others kindly, including people who always have good posts, and valid opinions, like RedMage.
That'll do on that topic, I hope.
Pooka wrote:
Why did the dungeoneer always say "Where am I?" even though it didn't matter to them where they are?
Hmm, valid point! The dungeoneer is not the one who needs to know where he/she is, only the advisors do. Maybe that is another question I can put forward to TC, then 'Where they made to ask such questions'

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Yeah, i think the "where am i" question was originally used to get teams started off again (after having been the the green room for god knows how long)
i found that teams who were god at communicating with each other i didn't mind the descriptions at all (they usually made me laugh) but for some they did drag on a bit...always good when treguard chivies them on a bit htough
tis part is totally off topic so skip if you only wish to read about KM related stuff...USA is brilliant. weather AMAZING. im in north california right now, about to go to bed. and am going to disney world in a couple of days (gotta get mickys autograph )
night all. bye.
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Reminds me of my trip there last year. Don't forget to go to the other places though like Universal Studios if you haven't already been there!
Back to the topic though it frustrates me when it's obvious what they need to do and they waste time discribing or deciding something or they tell their dungeoneer to do something like walk forwards and the dundeoneer doesn't do anything such as move at all.
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Buts its not always obvious to them, and the dungoneer has no clue because he/she can't see.
No point in them rushing around telling the Dungoneer what to do and where to go if they haven't got a clue to whats going on. The need to know where everything is and whats in the room, okay they don't need to be told how many tiles on the flood and the color of the walls.. but as i said its to do with how well the advisers discribe it. most of them can't even get their words out.
Also the Dungoneer need to feel their part of the quest than just a chess pice.
I don't think its the Dungoneers fault if they can't hear the advisers.. most of all speak at once anyway even when others are speaking... its a big mistake on their part.. But i do not like the way they sit their discribing a room when theirs a ghost right on top of u and your life force is being eathing up (hence the room we saw with the huge skull creatuer and the colored floating skull.
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