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  3. Where am I?

Where am I?

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  • P
    P
    Purgatory
    wrote on last edited by
    #10

    Isint it a bit Odd that the team who went in the snake has the egg to get out?  if they didnt get in then the egg would be pointless, And how come one team was able to walk down a 'snalke tunnel' while the others wasnt able to?

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    • W
      W
      Werewolf
      wrote on last edited by
      #11

      Maybe the snake had taken a laxative that day?

      gratuitous, ill-thought out post to see if I go up a rank

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      • K
        K
        Kieran
        wrote on last edited by
        #12

        Hmm very odd is that, maybe they went down a different pipe to get to where....well the erm end.

        'Posted by: Werewolf       Posted on: Today at 4:51pm

        Maybe the snake had taken a laxative that day?

        gratuitous, ill-thought out post to see if I go up a rank;'

        And here is me thinking people only posted here if they had something they wanted to say....Hmm.

        As for the 'where am I' bits, S4 was always wrong, for when they were in a forest it would always be 'you are in a room', v rarely proper description.  But vanished for later seasons, wonder why.

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        • KaMK
          KaMK
          KaM
          Senior staff
          wrote on last edited by
          #13

          Maybe the snake had taken a laxative that day?

          gratuitous, ill-thought out post to see if I go up a rank

          Hmm.. I do question what use this ranking system has other than to encourage the gratuitous and ill-thought out. I'm ashamed I waste one of mine in reponse to such a post. All very well the one-off posts of this nature, but when plenty think along similar lines, it fills the forum full of rubbish.

          I'm not meaning to be unpleasant, not by any means - lots of posts means lots of reading. However, I feel that my waiting for a relevant topic and writing longer and more insightful pieces is worthless when one's main aim is to acquire stars alongside one's name (in Hordriss fashion). Think about it, chaps.

          To get to another point. I found it better, through editing and whatever, when the dungeoneers constantly prompted for the first 10 mins of their quest or so/first few rooms, for description of where they were. Then later on, if time was pressing or whatever, they just let their advisors describe as much or little as necessary.. just pointing to the essentials.

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            W
            Werewolf
            wrote on last edited by
            #14

            Certainly, I agree that gratuitous spam should be discouraged. Indeed, I have seen many forums where large amounts of space are used up by postings that amount to nothing more than bump followed by long and excessively detailed signatures. However, I do believe that single line postings making a trenchant observation, possibly inserting some comment on the text, or a witty remark, can be used as banter to lighten up the mood of the forum, and allow for welcome breaks between long postings. While it may be frustrating for a person, such as RedMage, who obviously  watches these forums like a hawk, to see many single line posts on his favourite topic, this should not be used as an excuse to discourage people from making any form of contribution to a discussion. It just wouldn't be fun visiting here otherwise (and it IS fun  ;))

            Moving on, I usually find that it can sometimes be amusing to see variations in the style of the team's descriptions, notably in the dice room of series 3. I think one team even started to describe the shape of the table before Treguard interrupted? It does get frustrating after a while, however, and its nice to see the emphasis on speed and narrative in the later stages rather than the slow, plodding, descriptive learning curve employed in the first few rooms. Although, I agree with Mephisto, the dungeoneer should be given a chance to take part in the fantasy as much as possible. Otherwise they'd probably just lose the will to continue.

            watches post counter bump up

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            • M
              M
              MPK
              wrote on last edited by
              #15

              One thing that made me laugh was the quest in S3 with the youngsters on!

              They actually went on to describe how the decor of the clue room was!

              "Your in a room with red, no, orange and blue tiles!"

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              • R
                R
                RoxxAatherton
                wrote on last edited by
                #16

                I don't know whether I've mentioned this before on the forum but i've always found the 'where am i?' 'You're in a room/forest' converstions dull. Especially when it's

                'Where am I?'

                'You're in a room with an exit....'

                Ooh! an exit, whoopdedoo! Who would have thought! An Exit! Hurrah! Now I wont have to spend the rest of my life in this room!'

                No doubt those of you who have an encyclopoedic knowledge of knightmare will now want to point out the times when there has been a room with no visible means of exit .....

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                • PookaP
                  PookaP
                  Pooka
                  wrote on last edited by
                  #17

                  Well, there was a good explanation of the "Where am I?" thing on NKTP's Ask Andrew:-


                  Why did the dungeoneer always say "Where am I?" even though it didn't matter to them where they are?

                  I highly imagine that they were instructed to do so by the production team, as all dungeoneers did this. It was their prompt for a description of their surroundings. Also notice that from series 4 onwards it wasn't said as often, again probably because the advisers by this time described where the dungeoneers were without prompting.

                  (Courtesy of Ask Andrew)


                  So there you have it.

                  And I wish I didn't have to do this, but on a more personal note... Werewolf, personally attacking other members of the forum because of their views on posting is not considered acceptable, and neither is assuming your high post count means you are any better than anybody else, so kindly stop it.

                  Need I remind people that this is a place for disussing Knightmare... not their own egos.

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                  • K
                    K
                    Kieran
                    wrote on last edited by
                    #18

                    I think the whole point of the community is to make sure the Knightmare concept is kept within the posts, where needed. [IE always on here, otherwise use the Gen forum which there is a link on the top of the main forum page]

                    Fact is, if you post things JUST to get a higher status than others, all you are doing is wasting time and making yourself look like a glory seeker, for lack of a better word.  High post count means....very little.  Also I personally do not take the flaming of others kindly, including people who always have good posts, and valid opinions, like RedMage.

                    That'll do on that topic, I hope.

                    Pooka wrote:

                    Why did the dungeoneer always say "Where am I?" even though it didn't matter to them where they are?

                    Hmm, valid point!  The dungeoneer is not the one who needs to know where he/she is, only the advisors do.  Maybe that is another question I can put forward to TC, then 'Where they made to ask such questions' 🙂

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                    • P
                      P
                      Pickle123
                      wrote on last edited by
                      #19

                      Yeah, i think the "where am i" question was originally used to get teams started off again (after having been the the green room for god knows how long)

                      i found that teams who were god at communicating with each other i didn't mind the descriptions at all (they usually made me laugh) but for some they did drag on a bit...always good when treguard chivies them on a bit htough

                      tis part is totally off topic so skip if you only wish to read about KM related stuff...USA is brilliant. weather AMAZING. im in north california right now, about to go to bed. and am going to disney world in a couple of days (gotta get mickys autograph )

                      night all. bye.

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                      • M
                        M
                        MoanaLiza
                        wrote on last edited by
                        #20

                        Reminds me of my trip there last year. Don't forget to go to the other places though like Universal Studios if you haven't already been there!

                        Back to the topic though it frustrates me when it's obvious what they need to do and they waste time discribing or deciding something or they tell their dungeoneer to do something like walk forwards and the dundeoneer doesn't do anything such as move at all.

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                        • P
                          P
                          Purgatory
                          wrote on last edited by
                          #21

                          Buts its not always obvious to them, and the dungoneer has no clue because he/she can't see.

                          No point in them rushing around telling the Dungoneer what to do and where to go if they haven't got a clue to whats going on. The need to know where everything is and whats in the room, okay they don't need  to be told how many tiles on the flood and the color of the walls.. but  as i said its to do with how well the advisers discribe it. most of them can't even get their words out.

                          Also the Dungoneer need to feel their part of the quest than just a chess pice.  

                          I don't think its the Dungoneers fault if they can't hear the advisers.. most of all speak at once anyway even when others are speaking... its a big mistake on their part..  But i do not like the way they sit their discribing a room when theirs a ghost right on top of u and your life force is being eathing up (hence the room we saw with the huge skull creatuer and the colored floating skull.

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                          • J
                            J
                            Julius_Scaramonger
                            wrote on last edited by
                            #22

                            I always got annoyed when advisors would tell the dungeoneers to walk faster when the pre-recorded eye shield stuff was playing, it very obviously wasnt them.

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                            • KaMK
                              KaMK
                              KaM
                              Senior staff
                              wrote on last edited by
                              #23

                              I always think a lot of Series 4 was desperate to show off the Eye Shield and the footage they had - one can often tell by the way the camera swings round from side to side unncessarily to capture more of the background. The problems seemed to occur when the Eye Shield became an escape from normal directions. In later series, whilst the eye shield was used sparingly, it was no longer used as a tool for teams to avoid guiding a dungeoneer out of an awkward spot. However, in S4, it was rather bemusing to see a dungeoneer scuttle off at some rather poor angle towards the door, and holding up the Eye Shield miraculously drew them into the right direction. Overrated and overused with its introduction, better in later years.

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