Martin
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OK, he doesn't talk as much as Barry (no dungeoneer talked as much as Barry :D), but Martin does seem more talkative than a lot of other dungeoneers (i.e. he comes up with answers on his own sometimes)! Opinions, please! Oh and I thought it was funny the way he said "Oi!" to the Automatum!
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Yes, I noticed that as well. I like how Martin will tell his advisors to get a move on, talks back to them if he doesn't like their ideas, etc. He even came up with a joke to tell Motley, on his own! I think far more dungeoneers should've been talkative.
And yes, the "Oi! Boo!" was a classic.
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I think Martin was the best dungeoneer in Series 3 (although I can't find the tape that I have the Leo episodes on, so I don't recall as well how good he was). Why? Because he said this line, to his advisors:
"Stop whispering - I can't hear you".
I always wondered why the advisors whispered quietly amongst themselves, thus effectively excluding the person they were supposed to be guiding. Martin really wanted to be (and got) involved, making it a double disappointment that they didn't win - the way he half-heartedly waves his scroll as they walk off up the path towards home, and the way he jumps when they summon Merlin in level 3... just brilliant.

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More funny moments during Martin's quest were:
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When he sort of bent over on the Spindizzy - lol!
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The way he stepped over those bones in the first room of Level 3.
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Jumping when Merlin spoke - I laughed out loud when that happened!

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Poising himself to run to the door in the cat room. Yep, I know athletes do it, but it was still funny!
If only they'd known that a devil's coach horse was a type of beetle (which I did, I hadn't heard of any of the others) then they'd have got the answer to Owen's question. I'd like to have seen what they'd have done with the dragonmagic - probably zap Morghanna with it!
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Or maybe it was a protection spell? Anyway, it sucks that in series 3, one wrong answer means the crew had to kill the team off. I knew as soon as they gave the answer to Owen that they were going to die because of it.
On a side note - Owen, the Welsh dragon! Why wasn't he in more episodes?
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I reckon Martin could have easily run out of the room when Morghanna was doing her big speech. Why did he stop?
Then again, if he had made a run for it, Morghanna would have probably just activated the death spell immediately - or Martin would have fallen off the cliff like that other dungeoneer. We don't know, however, whether the path they were taking (with the quest piece on it) is the right one or not.
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Bringing this one back up again I don't think that the shot was frozen as he was slightly moving, his head was moving and one of his arms was slightly moving. I recon the production crew told him to stop as he seemed to stop slightly before Morghanna appeared, or did an adviser tell him to stop and I didn't hear that though (noisy traffic) >:(.
In the mine cart I can't get over when the adviser explained what was happening Martin said "Is that all?"
Did anyone notice as well in Merlin's chamber (L2) just after Martin took the third step, Merlin appeared before the lightning. I think a slight miscalculation there !
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I think Martin was the best dungeoneer in series 3 as he kept telling the team to get a move on, and not just once but quite a few times.
Another funny bit was in the water room in level 1, "turn right, no no no turn left, no no no turn right, yes, no turn left," "which way should i turn" "turn right, walk forward ok martin you're out of the water now," with a few sighs of relief as they just about got out.
They wouldn't have been able to win, from the time they didn't answer the question right. Morghanna would have just used the spell straight away if they had made a run for it.
Finally another funny bit was after they got Merlin in level 3 the room where they had to get a M to get Merlin, on the way out Martin said thank you to his advisor who was guiding him.
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I think it was supposed to be a bong. That's why the room went all pschedelic when he picked it up.
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