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Least favourite!

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    MoanaLiza
    wrote on last edited by
    #1

    Is there any part(s) of Knightmare that are your least favourites or and that you can't bear to watch. If so what is it/are they? One of mine is definately Martin's (S3) death.

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      Jebstar
      wrote on last edited by
      #2

      I didnt like it when the dungeoneer looked like he was going to walk through a wall.

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        Snowwiewolf
        wrote on last edited by
        #3

        Propably in the firts series with the key or letters wich thye had to pick up... After I had seen them once it got a bit boring.... I havent watched Knightmare in a long time (I've been writing a story and chatting here)

        I cant watch the Mogdreds playpen death.... I always get too scared and the first room in level 3.... the music

        I almost got a heart attacl when that skeleton stood up

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          Brangwen
          wrote on last edited by
          #4

          When in Series 4, the Dungeoneer was walking in some very wonky angles and held up the Eye Shield, and for some reason was walking in the right direction.

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            Kawaii_Catgirl
            wrote on last edited by
            #5

            That's because they're not actaully "walking" during the Eye Shield sequences - they were pre-recorded and inserted into the quests as needed. That's why Treguard sometimes seemed very urgent when telling the teams to "hold up the Eye Shield!" - because they had to make it seem like the shield was providing the images.

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              Brangwen
              wrote on last edited by
              #6

              Yeah I know, unfortunatly it just didn't look right sometimes when the recorded scenes were added in.

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                MoanaLiza
                wrote on last edited by
                #7

                I didnt like it when the dungeoneer looked like he was going to walk through a wall.

                That did happen on numerous occasions. I can't remember which one it was which you could actually hear the dungeoneer walk right into the wall. I thnk that it was the advisor kept asking him to sidestep to his left and he kept going right saying thet he it he was going to the left or something like that. It was one shown on Challenge, quite sure it was series three. The advisor also tried to direct the dungeoneer through a door that wasn't even there I think! My bad memory though!

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                  Shepps
                  wrote on last edited by
                  #8

                  There was something like that in Series 3.  In the oracle's room, they thought there was a door to the right and guided him straight into a wall.

                  Treguard had to tell them:

                  "I don't think there's a door there team."

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                    Tom41
                    wrote on last edited by
                    #9

                    Sometimes the advisers keep trying to tell the dungeoneer to 'turn' and 'sidestep' even though it's obviously a pre-recorded segment!  ;D

                    How about when a guide appears in the eye-shield sequence and they tell the dungeoneer to 'follow it' even though the dungeoneer obviously can't see what the shield is seeing...

                    Several times they tell the dungeoneer to 'stop' and the tape pauses until they tell them to go again. I also remember once they used a SPEED spell during one of the eye-shield sequences (to escape from goblins) and they just sped up the tape a little bit - the eye-shield sequence was still the same.

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                      Brangwen
                      wrote on last edited by
                      #10

                      There was something like that in Series 3.  In the oracle's room, they thought there was a door to the right and guided him straight into a wall.

                      Treguard had to tell them:

                      "I don't think there's a door there team."

                      I loved that scene, I thought it was rather hilarious when they tried to walk through the wall thinking there was a door.

                      And Tom, I think that the Advisors may not have known everything about the Eye Shield parts, and anyway, then guiding during it makes scene look rather legitimate.

                      Actually there are times I believe that the walking through Dwarf Tunnels was sped up slightly.

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                        Purgatory
                        wrote on last edited by
                        #11

                        i never liked it when they would ask 'can u see the path way' or door bridge. They always reply no.

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                          Malefact
                          wrote on last edited by
                          #12

                          Some of the kids, bless 'em, thought (or seemed to think) that the Eye Shield sequences were actually happening for real and were actively guiding the dungeoneer! Oh, the embarrasement!

                          Mogdred's playpen scene really scared me when I saw it back in '88. I was only 6 years old.

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                            Melisandrinoff
                            wrote on last edited by
                            #13

                            There was a team the other day who irritated me - the dungeoneer was standing at the end of the table in the kitchen after having spoken to Mrs Grimwold, and Treguard warned them that life force was critical, or something, and they tried to take some of Festus' bones (that was funny  ;D) and then the dungeoneer said that he could see a cake - at the other end of the kitchen, on the sideboard! And then proceeded to cross almost the entire length of the kitchen to get it.  Isn't the point of Knightmare that your friends guide you?! You're not supposed to be able to see that much - I was hoping that Mrs Grimwold would come back in and pull his helmet down a bit, hehe  😉

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                              Jebstar
                              wrote on last edited by
                              #14

                              I also dislike it when the team is telling the dungeoneer to do something and he does it slowly, or they're dithering. I know they're only kids but still!

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                                RoxxAatherton
                                wrote on last edited by
                                #15

                                I also dislike it when the team is telling the dungeoneer to do something and he does it slowly, or they're dithering. I know they're only kids but still!

                                Nothing would frustrate me more as an advisor (it frustrates me as a viewer too) than saying to your dungeoneer 'hurry up' and they keep wondering along at the same pace, it's gotta be so frustrating!

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                                • WhiteFloatingSkullW
                                  WhiteFloatingSkullW
                                  WhiteFloatingSkull
                                  wrote on last edited by
                                  #16

                                  Nothing would frustrate me more than having to see a perfectly good 'skull' moment go to waste. They would just sit there, looking sinister, but actually do nothing to follow the threatening presence up.

                                  I also didn't like the skull's being replaced with Storm-gheists. They looked dorky, and nowhere NEAR as evil looking as the originals...

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                                    RoxxAatherton
                                    wrote on last edited by
                                    #17

                                    What do storm geists look like again?

                                    In my old age I've forgotten

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                                      Prophet_Tenebrae
                                      wrote on last edited by
                                      #18

                                      Surely part of the fun is the idiocy of both parts of the team? The inept and fumblign dungeoneer, guided by his dull witted cohorts who can't get Treguards heavy handed hints...

                                      I think my least favourite bits were when teams were obviously just allowed to win for no real reason than to actually have some winners. Series 4 when Merlin runs out of nowhere to save a team who have completed their quest springs to mind.

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                                        Brangwen
                                        wrote on last edited by
                                        #19

                                        Surely part of the fun is the idiocy of both parts of the team? The inept and fumblign dungeoneer, guided by his dull witted cohorts who can't get Treguards heavy handed hints...

                                        Yeah, sometimes this can be funny, but sometimes like in Kellys Series 3 Quest (I think) it can be very frustrating and painful to watch. Their door was clearly marked with their Quest Object but they went through the wrong door....Still it can be humourous to see an incapable team get rather far into their quest.

                                        I also have to agree on Floating White Skulls->StormGeists

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                                        • VeldaV
                                          VeldaV
                                          Velda
                                          wrote on last edited by
                                          #20

                                          In Series 6, there are some darn spooky moments.  These are:

                                          1.  The Causeways with the Frightknight on them.  When the sword was moving it was, like, "Eek! Get a move on!".  I hated it when teams died on them, for example Team 1 - they were too slow.  The incidental music used here was spooky too!

                                          2. Storm Geists.  Horrible, ghastly things.  Get them away from me!  Pookas were a bit disturbing too (though not as scary an appearance as the S4 ones), especially with the added burbling noise they made.

                                          3. Dark Dwarf Tunnels - dark, spooky...I'm a dungeoneer-get-me-outta-here!

                                          4. Lord Fear putting his hand into the adventure.

                                          5. Dreadnort.  Even when I see it now, it gives me chills! shudders

                                          I don't hate any of these, they're my least favourite moments purely because they're scary as hell!  :-[

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