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  4. Re:Series 2 - Episode 13

Re:Series 2 - Episode 13

Scheduled Pinned Locked Moved Series 2
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    asrl07
    wrote on last edited by
    #41

    In my opinion, Julian's team are the least impressive winners of Knightmare. It's a disgrace that they go down as more successful than Leo or Martin in the history books!

    What strikes me about this wining team was the lack of riddles compared to many other teams. Several of the riddles I haven't known the answer too, but this lot gained help from Merlin and got past the dragon without having to do anything other than some basic directing. Leo's team in series 3 had a horrid riddle in level 3 which they got wrong and sealed their fate. It seems that the probability of winning is inversely proportional to the nomber of riddles a team gets on a quest, as it seems to be most of the deaths are from failing to earn magic or useful information.

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    • MorghannaM
      MorghannaM
      Morghanna
      wrote on last edited by
      #42

      Neither winning team in series 2 faced any questions in level 3 and there were some suggestions that it had not been tough enough.

      In series 3 the single difficult make-or-break question in level 3 raised the bar, but proved too much for both teams who reached that point.

      It must have been very tricky for the producers to find the optimum level of difficulty, especially as there were teams aged anywhere from 11 to 16.

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        asrl07
        wrote on last edited by
        #43

        There is definitely significant bias going on, the winning teams have been given an easier ride, although to be fair to them, they still had to avoid blunders. There is a difference between judging the show watching it for the first time as a child and watching it now over 30 years later. It would be interesting to find out if there had been attempts to minimise bias i.e. make quests as level as possible in difficulty, so that a team which gets everything right is almost certain to win, and a team that makes a mistake has a chance to win if they correctly guess the right clue room objects, would it make great TV? Does the attraction of professional sport come from admiring the skill of the competitors, or the uncertainty of the winner due to the luck factor?

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        • MystaraM
          MystaraM
          Mystara
          Administrators
          wrote on last edited by
          #44

          Is it bias, or is it just imperfect balance?

          To me, bias implies a wilful desire. An imperfect balance, on the other hand, could simply arise because it's fundamentally very difficult to say (especially in advance) whether two quests are equally hard. Add the fact that the quests had a predetermined path to the equation and a badly performing team could win through sheer luck. That doesn't mean there's a bias though (to my mind, anyway).

          https://www.twicetwice.co.uk/

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            asrl07
            wrote on last edited by
            #45

            Is it bias, or is it just imperfect balance?

            To me, bias implies a wilful desire. An imperfect balance, on the other hand, could simply arise because it's fundamentally very difficult to say (especially in advance) whether two quests are equally hard. Add the fact that the quests had a predetermined path to the equation and a badly performing team could win through sheer luck. That doesn't mean there's a bias though (to my mind, anyway).

            The bias as I see it comes from a combination of the number of riddles and how many "hurry up" dangers they encounter. It seems to me that a lot of teams fail from getting an insufficient number of riddles correct, and in doing so fail to obtain either a useful clue or magic. In the former case, they can still succeed with luck, in the latter case they have no chance. It comes across as the producers deciding they want a team to win after a sequence of losses and reduce the riddle solving to make a winning team more likely, and maybe more likely to be given the benefit of the doubt with close encounters with deadly threats (e.g. virtually walking into a cavernwrite but surviving because it appears to be sleepwalking).

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              asrl07
              wrote on last edited by
              #46

              I should add the other bias is the number and usefulness of hints teams receive. I've seen one or two hints given out that pretty much tells them the answer, whereas in other situations a team has had only subtle hints in which they still need to think to use it.

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