Knightmare Werewolf - Weremare?
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Thanks for the help last night, everyone.
Game is looking good.
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Tested this again last night after a break of a few weeks. Thanks to everyone for all the positive feedback. It's good to see that everyone seems to like it, and just as pleased that the newbies liked it. I think it's been a while since chat was so full.
A number of bugs were fixed, but there's one I haven't been able to squash. I'll see if I can get to it during the week.
A few people asked about new roles. I won't add these until the game is bug-free since it becomes much harder to debug things while adding new code. However, the next roles to be added will be: minion (on the side of the opposition) and tanner (who tries to get himself killed). I think the suggestions made so far were Skeletron (for minion) and Gargoyle (for tanner).
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Great stuff...
for Minion I'd go for Sylvester Hands as he's best suited to carry out the opposition's dirty work.
Tanner I'd agree Gargoyle is the only suicidal one although Scaramonger in his final scene was equally full of woe and self pity.
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The difficulty with hands is that the minion is subservient to the goblins.
In particular, the minion works for the opposition, but the opposition win even if the minion dies. A skeletron was the only thing that I could think of that might be subservient to a goblin.
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I've fixed the bugs that most recently occurred and despite my plans to the contrary, I've made a few interface improvements - e.g. to list people that are in the game when you have to choose a player.
I'm happy to play it tonight if we get enough people.
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Updates
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A vocal minority complained about the use of the term "lynch". Although I disagree with the objection, I don't think lynching is a very Knightmaresque punishment. Accordingly, the game now refers to "fireball"ing the losing player(s). I look forward to there being a dramatic increase in player numbers as a consequence of this change.
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Added "Gargoyle". The gargoyle tries to get itself killed. If it succeeds then it wins and all other players lose (this is a slight simplification of the werewolf rules, which get ridiculously complicated).
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Added "Skeletron". The skeletron knows who the goblins are and wins if the goblins win, but is not a member of the opposition (people neither win nor lose based on the skeletron being voted for).
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Rewrote a few bits of text to make the game a bit easier to follow.
Should be able to play with the new version on Sunday if there are enough players.
Next roles to implement:
"Insomniac" (PTB) acts at the end of the night phase and looks at his card. Consequently, he knows for certain what his role is when the day begins. I'm not sure who this might correspond with. Someone that is very much aware of who they are?
I don't feel there are any other roles that are essential to the game. The only other one I would consider is:
"Drunk" (PTB) swaps his card with one of the centre cards, but does not look at it. The character is somewhat random and chaotic, which made me think of possibly Elita or Gundrada?
Someone else? Got a character that you particularly want to see in the game? Speak up!
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- Added "Treguard" who acts at the end of the night phase and looks at his card.
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Added "Cavernwight". A member of the opposition that does not wake up. Other goblins and the skeletron know who the cavernwight is, but the cavernwight does not know anything.
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Made various code cleanups. Probably broke some stuff.
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Added the ability to replay a round to see what happened.
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Added restart code for the game to be restarted.
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The new changes sound really cool...... hope it behaves better then last time....... I remember last sunday we had to restart it a few times as it kept crashing..... I had to tell you alan at one point.... "calm down its only a programme".... I was quite shocked that I won a couple of games as I can't lie to save my life..... I am just that type of person....... It can be hard for me to tell if people are lying or not...... I was following the one rule I was given the whole way...... if you find out that you are a goblin don't tell them.....
I've got my Robert Burns poem book ready just in case I need it for anything......lol.
Had a nice chat with Zoe on Friday...... was surprised that anyone else turned up if i'm honest...... its very quiet on Fridays and Saturdays..... I learned that from Zoe.
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Had a nice chat with Zoe on Friday...... was surprised that anyone else turned up if i'm honest...... its very quiet on Fridays and Saturdays..... I learned that from Zoe.
I didn't know anyone visited the chat room on Fridays or Saturdays. Might pop in sometime if I remember!
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It was a great chat with zoe on the Friday.....
That was a great round of the werewolf game....... Told the truth the whole time and only got firebombed once.......... Maybe I should just tell them what I am straight away..... Maybe that's the best tactic? What do you think?
Would be great to see you in the chat room on a Saturday or a Friday canadanne.......... who knows I might have a funny story to tell you...... lol.
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OOOPPPPS!........ I think the_mart thinks i'm male on the chat........Awkward...... EERRR..... no i'm not male...... I'm female............ I'm a woman...........
That reminds me of a old joke that my dad once told me......... When is a man not a man? When he's a woman....
In fact just to clear up any misunderstandings I will tell you my first name........ My first name is Elizabeth....and I have aspergers........ I love arts and crafts and I really love watching game shows.... I was born with no eyebrows, no eyelashes and no fingernails and I didn't need help to breathe when I was born.....I like the werewolf game and I am a chatterbox.
I am really looking forward to chatting on Friday, saturday and sunday....... Please come if you can....... so I can tell you about the weird dream on Halloween night............. that seems to have been a prediction that has now to my horror come true............ i'm not joking......
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Just to let you know I've made a couple of changes to the way that the script runs.
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From now on, the night sequence always lasts 90 seconds, no matter which roles are selected.
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If your role has a night action, you will be asked what to do at the same time as everyone else. Hence, you now have 90 seconds (up from 60) to specify what you want to do.
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Having specified what you would like to do, actions are resolved in the same order as before.
As a consequence, the game now runs about 2 minutes faster, yet everyone has a further 30 seconds to act at night. This also eliminates the slightly naughty tactic of being able to deduce which roles are selected by how long the night sequence lasts.
Doubtless I'll have broken the script while updating it, so there's possibly some bugs that need fixing.
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