This was a slightly strange episode. Team 10 made good progress, but there were a few unusual moments.
They were lead thru Kaa's chamber by Mellisandre and then instructed where to exit from the serpents-mouth cavern, which they managed easily.
2/3 against Brangwen Shee, yet only received their quest name, all other knowledge denied!
Why? Teams should receive some clue object info for 2/3. They guessed and chose the scarf & lantern.
Returned the scarf to Melly in the kitchen and received the 1st step & "FLARE" spell.
Pursued by the ogre in a dwarf tunnel, but then he just vanished, which seemed like there was something missing. It would have been unfair to chase Julie into the beam-room, but i expected him to return to the chase sometime later in the level....
They negotiated the beam-room slowly, but competently.
Gave Olaf the lantern for his lootings and were told the 2nd step.
Used their spell to illuminate the well room. Got hit by a haunting for life-force damage before escaping down the well.
In level 2 they encountered Hordriss and on this occasion he was showing the benevolent side of his nature. They took an excessively long time to interpret his directional puzzle and, with life-force running low, received a great warning from Treguard: "If you don't hurry, it won't matter!"
Strange that they entered the level 2 clue room from the "wrong" direction, so they had to go up the stairs to exit. Usually teams have to go onward & downward.
Reached Merlin's chamber as time ran-out.