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  4. Series 5 Episode 14

Series 5 Episode 14

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    Catacombite
    wrote on last edited by
    #2

    Part 2

    Current Score 6-1 to the opposition

    ENTER STRANGER

    Well now we have a new team, the Dungeoneer is Duncan and his advisors are Ian, Deborah and Richard.  They are going for the sword.

    Theyve gone straight onto the back of Smirkanoff who'll no doubt take them to the start of level 1, they had to tell Smirky to land (have they had to do this before?)

    Ok theyve landed in a town (no doubt scaring the natives) and they are heading towards some houses and seem to have found a clue room.  Ok theres some silver, some bread, a scroll, a candle, a dagger and a helmet.  The scroll tells them to buy a key (so the silver is needed) they take the silver and the candle.

    What a suprise (sarcasm) heres Julius Scaramonger again who'll no doubt have the key which was mentioned in the scroll.  He's selling Philosiphers Stones lol.  Ok so theyve got the key off Julius using the silver.  So far so good.

    Theyve been given a Spy Glass, time for some Opposition spying fun  OOOOOOOooooooh Julius is chatting with Lord Fear, he's told him he sold them the key, theyve got the password for level 1 aswell.

    Ok so theyve entered a dark room (good job theyve got the candle).......

    BONG

    Well this new team is doing alright so far, they seem less inept than the previous team but its just a matter of waiting and seeing.  At least they got the right objects from the clue room it seems.  Cant be many episodes left so they better get a move on if they want to finish (im not looking to see if they do).

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      Fidjit
      wrote on last edited by
      #3

      What would I do without my jesters wand... Old faithful, helped Leo get rid of Olaf once...

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        Cull
        wrote on last edited by
        #4

        Well, all I can say is "damn you NTL". For once I got up this morning in time to see the 10am showing of Knightmare AND not have something else on which my Dad wants the TV for... only to find we've been cut off. And I doubt we'll be up and running for the 7pm showing, so that's me scuppered for this episode. Bastards.

        I just hope they're up and running in time for Friday... there's something about the episode then that I badly want to see.

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        • JamesAJ
          JamesAJ
          JamesA
          wrote on last edited by
          #5

          Not one to put a dampener on things, but if you look closely at the new team, you'll see that only one advisor is doing the majority of the guiding - that being Ian

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            Porsmond
            wrote on last edited by
            #6

            Not a bad episode, Its a shame this current team died but it was their own fault for not taking Motley's stick especially when the advisors did tell Chris to take the Stick only for Chris to refuse to take it for some very stupid season.

            Loved the Death sequence though, not sure what made them think the colour code was the password, but I think it was obviously clear they had made a mistake so it was just something to try and get through, although how on earth can you get the colour sequence wrong anyway when being told what to say.

            this new team(Team made me laugh on Smirkenorff though when they told the Dragon to land. I dont think this needed to be done, I'm sure he was going to land there anyway.

            Oh Well, only 2 episodes to go now till Series 5 finishes, Its going to be sad to see yet another series end, but lets not complain, Its still been fab to see yet another series of Knightmare on television.

            Also for anyone wondering whats happening after Series 5 has finished, Challenge did confirm that Series 5 should be repeated again mid December on the same days it is currently shown I think, but after that, who knows??Maybe 3 and 4 will be repeated again but nothings been confirmed about that as yet.

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              Guest
              wrote on last edited by
              #7

              tbh I have no sympathy with this team, Chris must have been the MOST dense dungeoneer ever, not so much bad advising as a stupid dungeoneer who refused to take the correct item, gave 2 items to Skarkill when 1 was needed, bought CHANGE spell, got the combo wrong when saying it to the blocker (not that it would have worked anyway) and seemed to mishear/not see almost anything in his quest.

                 New team made a promising start, sadly another Smirky ride which really doesnt work for me. Good clue objects taken, dealt well with Scaramanger and got lvl 1 password. Ended in dark room, sadly a mere 2 episodes left. Hopefully Challenge will buy S4 but you never know do you?

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                MoanaLiza
                wrote on last edited by
                #8

                I wonder what would have happened if Chris would've met Skarkill? Would Skarkill have been fooled? I think it would've been interesting to see what would've happened. Anyway Chris didn't half look uncomfortable in those trousers/leggings/tights/what ever they were he was wearing. I take it that the blocker was added in earlier than it was supposed to as they didn't have motley's Clown on stick, so of course they couldn't have got much further anyway. If they would've taken it then would they have met Motley before they came accross the firestone. I believe the quest would've been a lot different had they have taken the stick. I believe they made vital mistakes right from near the very start (possibly from the very first set of clue objects).

                (I waffle on as usual )

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                  Malefact
                  wrote on last edited by
                  #9

                  Chris did meet Scarkill in Level One on Monday's episode. I think they did the right thing - you'd always try to bribe someone with riches (in this case a gem) first.

                  Regarding Level Two, the scroll said "Fair Trade Is No Robbery" implying Switch and not Change. The matter of selecting Motley's folderall (sp?) was more down to luck, though, since there was no actual clue given that they should take it. Switch would have given them the Firestone and the folderall would have summoned Motley, from whom they would have got the password.

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                    Purgatory
                    wrote on last edited by
                    #10

                    you do know that the 'Goblin' was played by someone else, and that Chris wasn't doing the talking.

                    Anyway looseing the 2 objects in the other ep wasn't a mistake.  and it didn't effect the cause of this ep.  

                    but i very much doubt the 'switch' spell would have relased the fire stone anyway..   seems to be they where ment to become a goblin but with the clowns help they would have gotten the correct spell and gone back in get the fire stone.  

                    Looking forward to seening what this key is used for.

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                    • VeldaV
                      VeldaV
                      Velda
                      wrote on last edited by
                      #11

                      The Chris-goblin section made me laugh so much, it was just hilarious, especially the voice!  Even the team were laughing at it!  I wonder what would've happened if they'd taken the folderol but still ended up being a goblin - how far would've they been able to get after passing the Blocker with Motley's password?  Hmm...I'll just have to imagine.

                      I'm not keen on this new team - they don't have any dynamic and they're not enthusiastic.  The dungeoneer didn't even describe the objects straight away which they usually do by themselves - he had to be told to do it!

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                        WhiteDevil
                        wrote on last edited by
                        #12

                        Definately a slow team. The blocker scene was good, however i did think Chris was the goblin, another person just voiced over... I agree there was no clue to take Motley's jester head on-a-stick, but the scroll should have been heeded when choosing a spell.. I think if i was on there i would write every spell, and scroll message at the top in massive letters  ;D

                        Although the new ones seem promising i think the central and right advisors need to do more guiding. Treguard actually had to prompt Debroah (sp?) to guide the dungeoneer, and the boy on the right hasnt said a word  😠

                        I think glasses-boy (i feel qualified to say that since i do too  ;D ) should let the other 2 do a bit of the work..

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                          Purgatory
                          wrote on last edited by
                          #13

                          the guy on the right is the one doing the advising,

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                            MoanaLiza
                            wrote on last edited by
                            #14

                            Chris did meet Scarkill in Level One on Monday's episode.

                            I meant when he was as a goblin.

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                              PunmiesterWhiteley
                              wrote on last edited by
                              #15

                              Shouldn't they have asked Julius what the spells do before buying one?

                              This team were screwed and screwed up in equal doses.

                              1: No clue what objects to take.  It was an equal chance that either the feather or Motley's stick would be the right one.  Success would be down to a complete guess which is hardly fair.

                              2:  Another guess on what spell to buy.

                              Still the turning into a goblin was hysterical.  The squeaky voice had me in stitches.

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                                Purgatory
                                wrote on last edited by
                                #16

                                did u watch how the goblin walked?  lol amuseing.

                                it sure as hell wasn't Chris.

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                                • JamesAJ
                                  JamesAJ
                                  JamesA
                                  wrote on last edited by
                                  #17

                                  Just one other point: When Chris (as a goblin) was confronted by Brother Mace, the monk said that if they had something of Motley's (i.e the stick!) then Motley would be able to turn them back into a normal dungeoneer again, so Motley would have been able to turn them back to normal AND give them the password for the Blocker. Beats me how the team would have been able to get the firestone though.

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                                    GrimaldineGrimwold
                                    wrote on last edited by
                                    #18

                                    Just one other point: When Chris (as a goblin) was confronted by Brother Mace, the monk said that if they had something of Motley's (i.e the stick!) then Motley would be able to turn them back into a normal dungeoneer again, so Motley would have been able to turn them back to normal AND give them the password for the Blocker. Beats me how the team would have been able to get the firestone though.

                                    This has got to be one of the best teams as far as wild speculation is concerned, since there are so many possibilities about what could have happened.

                                    It's pretty obvious they were meant to take the Jester's stick thing, although I agree with PunmiesterWhiteley that there wasn't much of a clue between that and the quill thing (even if I don't agree with his taste in puns or ugly ties and jackets). You might say that they should second guess it might be Motley's, but if you apply the principle of "what's likely to be useful to anyone we happen to meet", I'd think the quill is a fair choice. Any mage or monk might be quite happy with that, whereas a Jester's stick thing is only likely to be useful to one person. A hint from Treguard would have been nice. On, the spell to pick, I know Malefact's pointed to the scroll clue a few times, and I think I agree, especially since it's the only other clue they have! It's a pretty crappy clue, though. "Fair trade is no robbery"- meaning you SWITCH and don't get CHANGE. Fair enough. But you might equally say that you do get CHANGE in a fair trade, rather than being swindled and getting no CHANGE. Anyway, the fact we're not sure it was a clue for the spell choice pretty much makes the point that it was a crappy clue!

                                    Thus I guess SWITCH would have worked on the trapped firestone. Elita said they'd need magic to get it. Otherwise, perhaps SWITCH would have turned the stick into Motley himself and he'd have released it. Or perhaps CHANGE might have done that if they'd had the stick ... Oh dear, those were perhaps increasingly speculative. Or perhaps Smirkenorff would have flown in through the roof, toasted the ice, and declared his eternal love for Brother Mace. Or perhaps Elita would have reappeared and melted the ice with insults, and the team would have needed SWITCH to turn her mouth off.  Or perhaps I should go and lie down. The men in white coats are saying it's time for my medication now.

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                                      Billy
                                      wrote on last edited by
                                      #19

                                      Great episode! First of all, I noticed that the freeze frame of the Knightmare logo has a tape dropout- look at just below middle right of the screen and you'll see it.

                                      Chris' team first take the CHANGE spell from JS, instead of the SWITCH one. Then they enter a room with the firestone frozen in ice...no problem, they just spellcast CHANGE and...whoops. Wrong spell. It seems the rather dubious sounding scroll clue indicated they should have took SWITCH instead, and now Chris has turned into a goblin with the firestone unthawed.

                                      I guess they're in losing status from now on, then- was a bit suspicious that Chris conveniently wanted to stay as a goblin, though. Still, the voice is hysterical- who'd have thought a goblin's voice sounded like a high pitched scouser?

                                      Brother Mace almost blugeoned Chroblin (a name I just made up, short for Chris the Goblin) to death with his stick, but after he squealed "I'm not a goblin!" (Chroblin, not Brother Mace) he realised, and revealed that Motley would return him to his normal self if they had his jester stick. Oh figs, they left it in the clue room! Therefore Chroblin will have to stay as a Goblin for now...

                                      ...but wait! Here's the blocker demanding a password, which they were going to get from Motley. So they try spellcasting the causeway code of Red, Blue, Green, Grey...

                                      "Red, Green, Blue, Grey!"

                                      "No Chris! Red, Blue..."

                                      Blocker lunges forward and eats Chris

                                      I love that death, one of my favourites! Ranks up there with S2 Team 5's "playpen" death, except it's the humour that tickles me this time instead of the scare factor.

                                      Geez, I have gone on a bit...oh well, this is the last paragraph, so I'm nearly done. This episode ended on a great cliffhanger as the knew team (who have already provided a funny moment when they asked Smirkenoff to land) timed out in an empty void of nothingness, except for the floor. I honestly can't remember what happens next, so can't wait to find out!

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                                      • HarveyTowersH
                                        HarveyTowersH
                                        HarveyTowers
                                        wrote on last edited by
                                        #20

                                        Started at Scaramonger's shop, where theey bought a change SPELL instead of SWITCH.

                                        Tried to use the CHANGE spell to free the firestone (wouldn't it have melted through itself anyway?) but this changed the dungeoneer into a Goblin.

                                        Met Mace again, the dungeoneer was left to talk to him with no help from the team.

                                        Seems team were in losing staus every since they left Motley's stick. Met their end when gobbled by a blocker.

                                        As this level seemed to be a big circle, maybe they should have tried to retrace there steps?

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                                        • D
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                                          Drassil
                                          Senior staff
                                          wrote on last edited by
                                          #21

                                          I am so perplexed by this quest. I wish I knew exactly what was 'supposed' to have happened on Level 2. Although I feel like I'm about three years late with this post, here, for what it's worth, are my thoughts.

                                          One point that hasn't been raised in this thread is that during the spyglass scene in the previous episode, Lord Fear and Aesandre discussed a 'trap' being set. This suggests to me that the team was meant to use a spell on the frozen firestone (Treguard prompts them to ensure this happens), and that the spell was meant to turn the dungeoneer into a goblin. Thus the transformation would have occurred whichever spell they'd bought: in my opinion, CHANGE and SWITCH are largely synonymous, and the rather unclear scroll clue, 'fair trade is no robbery', referred only to the silver, because it's just too ambiguous to indicate one spell or the other. As I said in a post earlier this year: 'The whole goblin transformation 'subplot' seems too unique and detailed for it to have been merely a 50-50 possibility; and a scene where a dungeoneer enters a Level 2 room, casts SWITCH to de-ice a firestone, picks it up then walks out, seems too straightforward'.

                                          Although the team have been criticised as dense, their only real mistake was not taking Motley's bauble, and considering that they had a vague scroll clue and four objects to choose from (Team 4, who went on to win, had only three Level 2 clue objects to choose from), it's maybe not as stupid a mistake as it may seem. Because of what happened to Chris, and the manner of his demise, the team ended up looking even more foolish than perhaps they were. That's just my opinion.

                                          But that speculation by no means solves all the puzzles. Assuming Chris had taken the bauble, summoned Motley, been turned back and got the password, how would he then have got the firestone which Elita said he needed? Surely Motley couldn't have been expected to provide that too, simply for being summoned? And so we're left with no real idea of how the team would have completed Level 2.

                                          I'm not comfortable with the whole idea of Chris having to return to where he entered Level 2 in order to get to Level 3. To me, it's a little too close to breaking the hallowed 'only way is onward, there is no turning back' dictum; plus, the idea of a dungeoneer having two Smirkenorff flights is something I find less than credible. What's more, it throws up a continuity error: during the Level 1 spyglass scene, Lord Fear said he wanted Chris stopped before he could reach the Gate Tower, i.e. inter-level descendor. But if he's doing all his level-to-level travelling on Smirky, he wouldn't be visiting the Gate Tower anyway. From this inconsistency, and the way that the three characters seen in Level 1 of the quest appeared/would have appeared on Level 2 (Elita, Mace, Motley), and the way that the team was required to find a clue object that had already featured in Level 1 (firestone), I suspect that the Level 2 was originally scripted for a different quest, but put into Quest 7 for some reason. It all adds to the confusion. Mr. Child, if you're reading and you have the answers somewhere to all these quest questions about what would have happened, I for one would be extremely grateful to hear them one day!

                                          Puzzlement aside, I really liked the way that Brother Mace harked back to the 'Etruscan brandy' incident of Series 4. A witty touch in his final Knightmare scene.

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