Knightmare logo
  • Characters
    Powers that Be Opposition Unaligned
  • Dungeon
    Handpainted CGI Locations
  • Backstage
    Experiences Interviews History How Knightmare was made Convention
  • Fanzone
    Online Coverage Articles Magazines Fan projects
  • Series
    Series 2 Series 3 Series 4 Series 5 Series 6 Series 7 Series 8 Geek Week International Knightmare VR Series 1
  • Events
    Pre-2021 2021 2022 2023 2024 2025 2026
Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Collapse
  1. Home
  2. Want to Help?
  3. Knightmare NWN Mod

Knightmare NWN Mod

Scheduled Pinned Locked Moved Want to Help?
17 Posts 8 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Y
    Y
    Yttrium
    wrote on last edited by
    #1

    Hi, everyone.

    I am (just as most people here) a fan of knightmare, but sadly only being old enough to have seen the last couple of series. I intend to (and, indeed, have already started to) create a knightmare module for Neverwinter Nights. For those of you that aren't familiar with NWN (as it will henceforth be referred to), it is essentially a role-playing game, with a sophisticated editor, designed to making your own adventures. It is based around the Dungeons and Dragons universe, and I thought that I would like to make a Knightmare module for this game.

    Firstly, I'd like anyone who's interested (either in helping or just hearing about the mod's current status) to either post here, e-mail me at:

    oblong@blastock.demon.co.uk

    or alternatively send me a message via these forums.

    Secondly, I'd like to make certain that the creation of such a module does not infringe any copyrights (I strongly doubt this, but, hey, it's worth checking). Secondly, I'd like to know if the helmet that the dungeoneer wears has any particular name (other than just 'helmet'). ?? Is it the Helm of Justice ?? Thirdly, are there only four items to quest for (shield, sword, cup and crown) or are there more I've forgotten (hope not).

    The mod should include devilish puzzles, inane riddles, and all your favourites like Smirkenoff and the Hall of Blades. Well, this is the idea, anyhow! It should also contain (at least when complete) 4 different quests - one for each of the items.

    Anyway, just to let you know that such a mod does exist (although not much of it, as of yet), so....hope you think it's a good idea

    1 Reply Last reply
    0
    • R
      R
      rachelesque
      wrote on last edited by
      #2

      very nice... i presume you know enough C to pull it off, if you need a hand or anything then ask (i know enough 3rd ed D&D to think of ideas if you're stuck).

      if you need beta testers, lemme know...

      1 Reply Last reply
      0
      • Y
        Y
        Yttrium
        wrote on last edited by
        #3

        Thanks for your offer of help ! If ever I get stuck, I'll call on you

        And you can certainly beta-test! (It is likely that I will complete each quest fully before starting on the next)

        Incidentally, any quest ideas would be good. Oh, and just to say, this mod is not going to be a direct transliteration of the knightmare series. It's gonna be inspired by knightmare; and there should be many recognisable characters.

        1 Reply Last reply
        0
        • G
          G
          GrimaldineGrimwold
          wrote on last edited by
          #4

          On your original questions:

          Yes, the helmet was called the Helmet of Justice.

          In later series there were indeed only the four quest objects you mentioned. In earlier series other quests were to Free the Maid and Retrieve the Talisman. In the first series the objects weren't specified, but the overall aim was to gain Squiredom.

          On the copyright issue, I agree it's worth checking. Personally I'd guess it wouldn't be a problem until you intended to market or widely distribute it.

          I hope it goes well.

          1 Reply Last reply
          0
          • JamesAJ
            JamesAJ
            JamesA
            wrote on last edited by
            #5

            Good luck with it - sound like a great idea!  ;D

            Let us know how you get on  😉

            1 Reply Last reply
            0
            • Y
              Y
              Yttrium
              wrote on last edited by
              #6

              Well, it's good to see that there still are some people interested. The mod is progressing, slowly but steadily, but, sadly, I'm already running into problems with the scripting of the thing! If anyone here knows someone who wouldn't mind helping me, or if anyone is willing to do so themselves, then please contact me (either here or via e-mail at oblong@blastock.demon.co.uk).

              The first beta of the mod should be out, hopefully, in the springtime (with 1 out of the 4 quests completed, most likely).

              Have a merry christmas and a happy new year, everyone!

              1 Reply Last reply
              0
              • G
                G
                GrimaldineGrimwold
                wrote on last edited by
                #7

                Well, it's good to see that there still are some people interested. The mod is progressing, slowly but steadily, but, sadly, I'm already running into problems with the scripting of the thing! If anyone here knows someone who wouldn't mind helping me, or if anyone is willing to do so themselves, then please contact me

                1. I'm sure there are lots of peeps interested.

                2. Well done on the work you've already put in.

                3. Perhaps it might help if you gave us a little more idea of exactly what you're producing. I'm afraid I have very little idea of what NWN is. Perhaps if you could give us a little more introduction to it and exactly what scripting it entails? Is it a straight script? Encounter scenario parameters? Or something else? I'd hope you'd get more response and interest if people know more of what you're trying to create.

                And festive season best wishes to you too.

                1 Reply Last reply
                0
                • JamesAJ
                  JamesAJ
                  JamesA
                  wrote on last edited by
                  #8

                  Yeah, (belated) Christmas wishes to you sir  😉

                  1 Reply Last reply
                  0
                  • Y
                    Y
                    Yttrium
                    wrote on last edited by
                    #9

                    Right, sorry I haven't had a chance to reply sooner, but what with Christmas and New Year and being away in Russia, I'm sure you'll understand As requested, here is some more (semi-technical) information on Neverwinter Nights :

                    Neverwinter Nights is a recently released role-playing game, set in a third-person 3D perspective. It is based around, and set in, the "Dungeons and Dragons" universe. Alongside a single-player campaign, a powerful editor is released with the game. This allows the creation of modules relatively easily (as many small details, in, say, a temple, are placed in automatically). This easy-to-use editor means that there are thousands of modules, all of different plot (and quality, naturally  ;)) which are out on the web. I hope to create my module (loosely) based around knightmare; with 4 different quests to choose from. However, being fairly unexperienced in scripting, or programming (NWN, as far as I know, uses a slightly-modified C+ language) except for the wonderfully archaic BASIC, I am already encountering many problems with scripting.

                    Without attempting to spoil my module, I want to get Motley to open a door when you get his riddle right; and for Smirkenoff to fly you off (even just a straight teleport would do for the moment) to a different area. Sadly, this is beyond the scope of any tutorial that I have found; but I am scouting around for help in that area. I would invite you all (anyone that's interested, that is) to take a look at www.neverwinternights.com for more information about the game (if you find the right forum, there's even a thread about the mod, too !!) Anyway, hope this clears a few things up for anyone who was confused about what NWN is, and I repeat that the module should be out 1/4 complete in the [early] spring. I'll keep you guys posted, anyway!

                    Thanks for showing an interest, and "Happy New Year!" to all !!!

                    PS: I have just [now] found a program which claims to allow simpler scripting for simple folk like me; I'll check it out and hope it's a breakthrough!!

                    1 Reply Last reply
                    0
                    • G
                      G
                      GrimaldineGrimwold
                      wrote on last edited by
                      #10

                      Ah, many thanks. That definitely helps. If there's anything we can do to help, let us know.

                      1 Reply Last reply
                      0
                      • Y
                        Y
                        Yttrium
                        wrote on last edited by
                        #11

                        Just to let you know that I haven't really got enough time to continue work on this mod. I know that I won't really be able to do Knightmare justice, so, until further notice, this mod has been discontinued.

                        Sorry.

                        1 Reply Last reply
                        0
                        • G
                          G
                          GrimaldineGrimwold
                          wrote on last edited by
                          #12

                          Oh well, never mind. Well done on the work you did manage to get done.

                          1 Reply Last reply
                          0
                          • K
                            K
                            Kawaii_Catgirl
                            wrote on last edited by
                            #13

                            Regarding the copyright issue: if Broadsword cared about copyright, this site wouldn't be here.

                            1 Reply Last reply
                            0
                            • R
                              R
                              RobDaZombie
                              wrote on last edited by
                              #14

                              Well really its a module I made using the editor from Neverwinter Nights. Unfortunately you need this game, the two expansion packs (Undretide and Underdark) and the Community Expansion pack, but if you have these, then by all means download the module!

                              http://nwvault.ign.com/Files/modules/data/1109031058000.shtml

                              It's not a direct conversion of the original, and the general character you choose is an evil based alignment, making it kinda dark and twisted so maybe its not for the faint of heart.

                              1 Reply Last reply
                              0
                              • R
                                R
                                RobDaZombie
                                wrote on last edited by
                                #15

                                Take it no one has the game...

                                1 Reply Last reply
                                0
                                • H
                                  H
                                  hayze
                                  wrote on last edited by
                                  #16

                                  Is there any more news on the NWN module? My 8 year old son has just been introduced to Knightmare and loves it. And guess what his favourite game is? Never Winter Nights. It would really make his day if the two could be combined.

                                  1 Reply Last reply
                                  0
                                  • S
                                    S
                                    Snowcat
                                    wrote on last edited by
                                    #17

                                    There's a good chance this will have been in the forum before but I stumbled across it while wandering around the 'Vault' for NeverWinterNights.

                                    ('Forgotten Realms' based video game which uses large chunks of the Dungeons and Dragons mythos)

                                    http://nwvault.ign.com/View.php?view=Modules.Detail&id=3806

                                    Simply put, it's a Knightmare module for the game!

                                    [EDIT] A couple mouse clicks later and This popped up as well... http://nwvault.ign.com/View.php?view=Modules.Detail&id=26442&id=4037

                                    1 Reply Last reply
                                    0

                                    Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                    Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                    With your input, this post could be even better 💗

                                    Register Login
                                    Reply
                                    • Reply as topic
                                    Log in to reply
                                    • Oldest to Newest
                                    • Newest to Oldest
                                    • Most Votes


                                    • Login

                                    • Don't have an account? Register

                                    • Login or register to search.

                                    The Team

                                    Join
                                    Submissions
                                    Contact
                                    KM Chat
                                    Privacy Policy

                                    The Site

                                    About
                                    Search
                                    Site Map
                                    Terms & Conditions
                                    Q&A

                                    Keep up-to-date with Knightmare news:
                                    Visit KnightmareTV on X Visit KnightmareTV on Facebook Visit KnightmareTV on YouTube Receive Browser Notifications See our RSS Feed
                                    © Copyright Knightmare.com 1999-2026. All Rights Reserved. Moral rights are asserted.
                                    • First post
                                      Last post
                                    0
                                    • Categories
                                    • Recent
                                    • Tags
                                    • Popular
                                    • Users
                                    • Groups