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  3. Knightmare NWN Mod

Knightmare NWN Mod

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    GrimaldineGrimwold
    wrote on last edited by
    #4

    On your original questions:

    Yes, the helmet was called the Helmet of Justice.

    In later series there were indeed only the four quest objects you mentioned. In earlier series other quests were to Free the Maid and Retrieve the Talisman. In the first series the objects weren't specified, but the overall aim was to gain Squiredom.

    On the copyright issue, I agree it's worth checking. Personally I'd guess it wouldn't be a problem until you intended to market or widely distribute it.

    I hope it goes well.

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    • JamesAJ
      JamesAJ
      JamesA
      wrote on last edited by
      #5

      Good luck with it - sound like a great idea!  ;D

      Let us know how you get on  😉

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        Yttrium
        wrote on last edited by
        #6

        Well, it's good to see that there still are some people interested. The mod is progressing, slowly but steadily, but, sadly, I'm already running into problems with the scripting of the thing! If anyone here knows someone who wouldn't mind helping me, or if anyone is willing to do so themselves, then please contact me (either here or via e-mail at oblong@blastock.demon.co.uk).

        The first beta of the mod should be out, hopefully, in the springtime (with 1 out of the 4 quests completed, most likely).

        Have a merry christmas and a happy new year, everyone!

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          GrimaldineGrimwold
          wrote on last edited by
          #7

          Well, it's good to see that there still are some people interested. The mod is progressing, slowly but steadily, but, sadly, I'm already running into problems with the scripting of the thing! If anyone here knows someone who wouldn't mind helping me, or if anyone is willing to do so themselves, then please contact me

          1. I'm sure there are lots of peeps interested.

          2. Well done on the work you've already put in.

          3. Perhaps it might help if you gave us a little more idea of exactly what you're producing. I'm afraid I have very little idea of what NWN is. Perhaps if you could give us a little more introduction to it and exactly what scripting it entails? Is it a straight script? Encounter scenario parameters? Or something else? I'd hope you'd get more response and interest if people know more of what you're trying to create.

          And festive season best wishes to you too.

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          • JamesAJ
            JamesAJ
            JamesA
            wrote on last edited by
            #8

            Yeah, (belated) Christmas wishes to you sir  😉

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              Yttrium
              wrote on last edited by
              #9

              Right, sorry I haven't had a chance to reply sooner, but what with Christmas and New Year and being away in Russia, I'm sure you'll understand As requested, here is some more (semi-technical) information on Neverwinter Nights :

              Neverwinter Nights is a recently released role-playing game, set in a third-person 3D perspective. It is based around, and set in, the "Dungeons and Dragons" universe. Alongside a single-player campaign, a powerful editor is released with the game. This allows the creation of modules relatively easily (as many small details, in, say, a temple, are placed in automatically). This easy-to-use editor means that there are thousands of modules, all of different plot (and quality, naturally  ;)) which are out on the web. I hope to create my module (loosely) based around knightmare; with 4 different quests to choose from. However, being fairly unexperienced in scripting, or programming (NWN, as far as I know, uses a slightly-modified C+ language) except for the wonderfully archaic BASIC, I am already encountering many problems with scripting.

              Without attempting to spoil my module, I want to get Motley to open a door when you get his riddle right; and for Smirkenoff to fly you off (even just a straight teleport would do for the moment) to a different area. Sadly, this is beyond the scope of any tutorial that I have found; but I am scouting around for help in that area. I would invite you all (anyone that's interested, that is) to take a look at www.neverwinternights.com for more information about the game (if you find the right forum, there's even a thread about the mod, too !!) Anyway, hope this clears a few things up for anyone who was confused about what NWN is, and I repeat that the module should be out 1/4 complete in the [early] spring. I'll keep you guys posted, anyway!

              Thanks for showing an interest, and "Happy New Year!" to all !!!

              PS: I have just [now] found a program which claims to allow simpler scripting for simple folk like me; I'll check it out and hope it's a breakthrough!!

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                GrimaldineGrimwold
                wrote on last edited by
                #10

                Ah, many thanks. That definitely helps. If there's anything we can do to help, let us know.

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                  Yttrium
                  wrote on last edited by
                  #11

                  Just to let you know that I haven't really got enough time to continue work on this mod. I know that I won't really be able to do Knightmare justice, so, until further notice, this mod has been discontinued.

                  Sorry.

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                    GrimaldineGrimwold
                    wrote on last edited by
                    #12

                    Oh well, never mind. Well done on the work you did manage to get done.

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                    • K
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                      Kawaii_Catgirl
                      wrote on last edited by
                      #13

                      Regarding the copyright issue: if Broadsword cared about copyright, this site wouldn't be here.

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                        RobDaZombie
                        wrote on last edited by
                        #14

                        Well really its a module I made using the editor from Neverwinter Nights. Unfortunately you need this game, the two expansion packs (Undretide and Underdark) and the Community Expansion pack, but if you have these, then by all means download the module!

                        http://nwvault.ign.com/Files/modules/data/1109031058000.shtml

                        It's not a direct conversion of the original, and the general character you choose is an evil based alignment, making it kinda dark and twisted so maybe its not for the faint of heart.

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                          RobDaZombie
                          wrote on last edited by
                          #15

                          Take it no one has the game...

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                            hayze
                            wrote on last edited by
                            #16

                            Is there any more news on the NWN module? My 8 year old son has just been introduced to Knightmare and loves it. And guess what his favourite game is? Never Winter Nights. It would really make his day if the two could be combined.

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                            • S
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                              Snowcat
                              wrote on last edited by
                              #17

                              There's a good chance this will have been in the forum before but I stumbled across it while wandering around the 'Vault' for NeverWinterNights.

                              ('Forgotten Realms' based video game which uses large chunks of the Dungeons and Dragons mythos)

                              http://nwvault.ign.com/View.php?view=Modules.Detail&id=3806

                              Simply put, it's a Knightmare module for the game!

                              [EDIT] A couple mouse clicks later and This popped up as well... http://nwvault.ign.com/View.php?view=Modules.Detail&id=26442&id=4037

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