Knightmare NWN Mod
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Right, sorry I haven't had a chance to reply sooner, but what with Christmas and New Year and being away in Russia, I'm sure you'll understand As requested, here is some more (semi-technical) information on Neverwinter Nights :
Neverwinter Nights is a recently released role-playing game, set in a third-person 3D perspective. It is based around, and set in, the "Dungeons and Dragons" universe. Alongside a single-player campaign, a powerful editor is released with the game. This allows the creation of modules relatively easily (as many small details, in, say, a temple, are placed in automatically). This easy-to-use editor means that there are thousands of modules, all of different plot (and quality, naturally ;)) which are out on the web. I hope to create my module (loosely) based around knightmare; with 4 different quests to choose from. However, being fairly unexperienced in scripting, or programming (NWN, as far as I know, uses a slightly-modified C+ language) except for the wonderfully archaic BASIC, I am already encountering many problems with scripting.
Without attempting to spoil my module, I want to get Motley to open a door when you get his riddle right; and for Smirkenoff to fly you off (even just a straight teleport would do for the moment) to a different area. Sadly, this is beyond the scope of any tutorial that I have found; but I am scouting around for help in that area. I would invite you all (anyone that's interested, that is) to take a look at www.neverwinternights.com for more information about the game (if you find the right forum, there's even a thread about the mod, too !!) Anyway, hope this clears a few things up for anyone who was confused about what NWN is, and I repeat that the module should be out 1/4 complete in the [early] spring. I'll keep you guys posted, anyway!
Thanks for showing an interest, and "Happy New Year!" to all !!!
PS: I have just [now] found a program which claims to allow simpler scripting for simple folk like me; I'll check it out and hope it's a breakthrough!!
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Ah, many thanks. That definitely helps. If there's anything we can do to help, let us know.
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Oh well, never mind. Well done on the work you did manage to get done.
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Regarding the copyright issue: if Broadsword cared about copyright, this site wouldn't be here.
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Well really its a module I made using the editor from Neverwinter Nights. Unfortunately you need this game, the two expansion packs (Undretide and Underdark) and the Community Expansion pack, but if you have these, then by all means download the module!
http://nwvault.ign.com/Files/modules/data/1109031058000.shtml
It's not a direct conversion of the original, and the general character you choose is an evil based alignment, making it kinda dark and twisted so maybe its not for the faint of heart.
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Take it no one has the game...
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There's a good chance this will have been in the forum before but I stumbled across it while wandering around the 'Vault' for NeverWinterNights.
('Forgotten Realms' based video game which uses large chunks of the Dungeons and Dragons mythos)
http://nwvault.ign.com/View.php?view=Modules.Detail&id=3806
Simply put, it's a Knightmare module for the game!
[EDIT] A couple mouse clicks later and This popped up as well... http://nwvault.ign.com/View.php?view=Modules.Detail&id=26442&id=4037
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