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  4. First new Knightmare VR Test pic

First new Knightmare VR Test pic

Scheduled Pinned Locked Moved Knightmare VR
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    GrimaldineGrimwold
    wrote on last edited by
    #28

    I wonder just how many people will now check, like I just did, what his other post was.

    Now he's unmasked, would five forum stars and a spiffy title be appropriate?

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    • Debz_gD
      Debz_gD
      Debz_g
      wrote on last edited by
      #29

      Yesssss! How very cool! Welcome to the forum Tim!  ;D

      Just had a thought, considering the new KM is aimed at (around) the same audience as it was before, how would we have felt if when KM was first shown, about the dungeoneer being able to see? Think back to when we first started watching Knightmare and it was totally new to us, would this have really made a difference considering we had never seen it before?

      Now bear in mind that most kids today would have never seen the original Knightmare, so they would perhaps consider it a necessity to be able to see, in the same way that they would probably be expecting full VR because they are now brought up on a diet of realistic graphics in computer games. But because the graphics weren't as good back then, I don't think we had the same expectations.

      Part of the magic of Knightmare was the fact that the dungeoneer couldn't see and that s/he relied heavily on the advisors and I totally agree with that. But surely we have to consider that the new Knightmare has to cater for the demands of this generation of kids, but in turn also keep us old diehards happy as well? I guess its a case of striking a balance between the two...if thats possible! It may be a little different to how we remember it, but at the end of the day its still Knightmare!

      Does anyone agree, or am I just talking nonsense?

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        GrimaldineGrimwold
        wrote on last edited by
        #30

        Just checked the news update with the pictures. It looks really good. There's a spelling mistake towards the end of the last paragraph of text that might want adjusting. Currently it says upsdate, or something like that.

        I liked the (new?) design for the dungeoneer's outfit. Is that a "K" (as in Knightmare) on it? I preferred that to the plain old chainy type mail. Just one thought: it might be best not to make the design on the 'shirt' too complicated, or it'll draw the eye to it a little too much.

        On the helmet, I don't care too much about the horns. It seems to be decided that (at least usually) the dungeoneer can see, which has implications for the shape. On the horns themselves, well, they might take a bit of explaining to a new audience. In the old version we didn't see the dungeoneer face-on that much. Now I guess we will, and the horned look might look slightly odd from the front, especially since we can see the kidsie's face.  

        Just my two cents.

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          GrimaldineGrimwold
          wrote on last edited by
          #31

          Does anyone agree, or am I just talking nonsense?

          I think what you say makes perfect sense. Being able to see seems the way to go this time. Perhaps those evil diehards ( ) could be appeased by an occasional loss of sight. It's something that's been mentioned elsewhere on the forum: perhaps occasionally the dungeoneer might be blinded- an evil character spellcasts to temporarily blind them, or whatever- so, for a while- maybe one obstacle or a certain length of time- they have to rely on their advisor for directions and such. It'd make an interesting change to the usual dynamic, and be a brief step back into the Knightmare of old. Perhaps they'd have to do something to get their sight back?  

          That's assuming there will be an advisor. From what's been written so far, that might not be decided one way or the other yet. I'd personally suggest that there should be one. I'd think if there's no advisor, things could get very quiet. Imagine in old KM if you took out all the talking among teams and between advisors and dungeoneer. There'd just be silence half the time. Although it might make for good atmosphere without too much talking, I'd think an ongoing audio as well as visual aspect would be best. Yes, you can get some dialogue out of characters and possibly a Dungeon Master, but not as often as I'd think would be preferable.

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          • JamesAJ
            JamesAJ
            JamesA
            wrote on last edited by
            #32

            The forum poster 'beveryafraid' is Tim Child, if you were wondering.  🙂

            Ah, it all makes sense now....  😉

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            • JamesAJ
              JamesAJ
              JamesA
              wrote on last edited by
              #33

              I wonder just how many people will now check, like I just did, what his other post was.

              Now he's unmasked, would five forum stars and a spiffy title be appropriate?

              If you view Tim's profile, at the bottom it should give you the option of "Show the last 10 posts of this person" - then all will be revealed....  😄

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                GrimaldineGrimwold
                wrote on last edited by
                #34

                If you view Tim's profile, at the bottom it should give you the option of "Show the last 10 posts of this person" - then all will be revealed....  😄

                Yeppers.

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                  Pickle_the_Elf
                  wrote on last edited by
                  #35

                  We'll we get a recognisable theme tune! The memories and the positive adrenaline surge will probably kill me if we do! 😮

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                    GrimaldineGrimwold
                    wrote on last edited by
                    #36

                    We'll we get a recognisable theme tune! The memories and the positive adrenaline surge will probably kill me if we do! 😮

                    I'd probably just cry, I'm such a sentimental old thing.

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                    • JamesAJ
                      JamesAJ
                      JamesA
                      wrote on last edited by
                      #37

                      We'll we get a recognisable theme tune! The memories and the positive adrenaline surge will probably kill me if we do! 😮

                      OH YES

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                      • K
                        K
                        Kieran
                        wrote on last edited by
                        #38

                        I think it is fantastic that he takes the time to listen to us lot here!

                        How many TV producers do that??

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                          GrimaldineGrimwold
                          wrote on last edited by
                          #39

                          I think it is fantastic that he takes the time to listen to us lot here!

                          How many TV producers do that??

                          Absolutely. "Fans" of many other shows are just treated with disdain. It's evident that TC not only listens to the suggestions and comments here, but considers them, thinks on them, takes them seriously. I'm not into praising people for the sake of praising them, but is really is heartening to see someone with as much acumen as him listening to the likes of us. I suppose at the end of the day we all have the interests of the show at heart, and I hope we'd do all we feasbily can to try and make the new KM work.

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                          • M
                            M
                            Malefact
                            wrote on last edited by
                            #40

                            Oh my God!! I go on holiday and this happens!

                            beveryafraid - if you are who I think you are then thankyou so much! I'd just about given up hope of there being a new series. Granted, it's still early days but it's marvellous that you're giving us access to its development! I think the graphic is excellent, by the way. I also believe that the extra speed achieved by giving the dungeoneer sight could really spice up the proceedings. It's a credit to you that Knightmare never ever coasted and continued to innovate throughout its run. I can't wait to see more!  ;D

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                            • B
                              B
                              beveryafraid
                              wrote on last edited by
                              #41

                              First pic of new dwarf tunnel system on www.televirtual.com

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                                GrimaldineGrimwold
                                wrote on last edited by
                                #42

                                It looks really good, very atmospheric. I wonder if they'll all be that colour or if there'd be a variety depending on the level or something. The shirt logo looks very good in that close shot too.

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                                  DavidNewton
                                  wrote on last edited by
                                  #43

                                  Also, the room in the background looks a lot like original-style (series 1-3) Knightmare.

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                                  • M
                                    M
                                    Malefact
                                    wrote on last edited by
                                    #44

                                    Oh, wow! I like that!

                                    I think having tunnels does help the game. Perhaps the new format can have two types of tunnel - series 3 style ones for pursuits and series 6/7 style ones for getting clues and dodging nasties.

                                    Maybe if Ariadne came back her lair can be a series of connected tunnels.

                                    If the dungeoneer has sight, it might be all to easy to start panicking and running around doing things with no explanation. The viewers might not feel so involved. By having tunnels it would give both players and audience time to gather their thoughts.

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                                      GrimaldineGrimwold
                                      wrote on last edited by
                                      #45

                                      Malefact and I always seem to try to write Ariadne into things! Imagine Treguard (or whoever) warning the team (sic.) that she's built her lair somewhere in the set of tunnels they're traversing. The tension would be wonderful for both players and watchers as they quietly edge forward desperately hoping not to find her. And in tunnels there's always the chance of getting lost. They've taken a wrong turning, they know Ariadne is somewhere around the place, and life force is starting to run low...

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                                      • M
                                        M
                                        Malefact
                                        wrote on last edited by
                                        #46

                                        Great minds think alike, GG  😉

                                        All this brilliant new technology will allow fully animated nasties, as opposed to superimposed film sequences which will make things very interesting indeed!

                                        I always find the life force clock functions much the same as the incidental music. On the first episode of series 2, when Mildread throws the team out of the room, the clock appears and starts to decay as she does so. It's like a kind of warning - Something's Gonna Happen And It Ain't Pleasant!

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                                        • JamesAJ
                                          JamesAJ
                                          JamesA
                                          wrote on last edited by
                                          #47

                                          The one with the knight in it? Very good looking  ;D , and very f***ing scary  😮 😮 😮 😮

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