First new Knightmare VR Test pic
-
We'll we get a recognisable theme tune! The memories and the positive adrenaline surge will probably kill me if we do!

I'd probably just cry, I'm such a sentimental old thing.
-
I think it is fantastic that he takes the time to listen to us lot here!
How many TV producers do that??
Absolutely. "Fans" of many other shows are just treated with disdain. It's evident that TC not only listens to the suggestions and comments here, but considers them, thinks on them, takes them seriously. I'm not into praising people for the sake of praising them, but is really is heartening to see someone with as much acumen as him listening to the likes of us. I suppose at the end of the day we all have the interests of the show at heart, and I hope we'd do all we feasbily can to try and make the new KM work.
-
Oh my God!! I go on holiday and this happens!
beveryafraid - if you are who I think you are then thankyou so much! I'd just about given up hope of there being a new series. Granted, it's still early days but it's marvellous that you're giving us access to its development! I think the graphic is excellent, by the way. I also believe that the extra speed achieved by giving the dungeoneer sight could really spice up the proceedings. It's a credit to you that Knightmare never ever coasted and continued to innovate throughout its run. I can't wait to see more! Â ;D
-
First pic of new dwarf tunnel system on www.televirtual.com
-
It looks really good, very atmospheric. I wonder if they'll all be that colour or if there'd be a variety depending on the level or something. The shirt logo looks very good in that close shot too.
-
Also, the room in the background looks a lot like original-style (series 1-3) Knightmare.
-
Oh, wow! I like that!
I think having tunnels does help the game. Perhaps the new format can have two types of tunnel - series 3 style ones for pursuits and series 6/7 style ones for getting clues and dodging nasties.
Maybe if Ariadne came back her lair can be a series of connected tunnels.
If the dungeoneer has sight, it might be all to easy to start panicking and running around doing things with no explanation. The viewers might not feel so involved. By having tunnels it would give both players and audience time to gather their thoughts.
-
Malefact and I always seem to try to write Ariadne into things! Imagine Treguard (or whoever) warning the team (sic.) that she's built her lair somewhere in the set of tunnels they're traversing. The tension would be wonderful for both players and watchers as they quietly edge forward desperately hoping not to find her. And in tunnels there's always the chance of getting lost. They've taken a wrong turning, they know Ariadne is somewhere around the place, and life force is starting to run low...
-
Great minds think alike, GG Â

All this brilliant new technology will allow fully animated nasties, as opposed to superimposed film sequences which will make things very interesting indeed!
I always find the life force clock functions much the same as the incidental music. On the first episode of series 2, when Mildread throws the team out of the room, the clock appears and starts to decay as she does so. It's like a kind of warning - Something's Gonna Happen And It Ain't Pleasant!
-
First isometric viewpoint and new encounter posted to www.televirtual.com
BVA
-
Just wanna ask if the 'Televirtual' series will have the floating skulls in, and the other floating phantasms...
It'd be a shame to see them not included, as they were such a tension-inducing set piece and really added to an already-exciting series.
So, any chance of that? {Crosses, uhh, eyesockets. Â ;D }
{BTW - This is lookin' SO damned funky-good it's scary!!! }
-
Excellent! Thanks for that. This is getting quite exciting!
Will this new series play out like series 1/2/3? I always think that those series had the most tension because of the constant feeling that the dungeoneer was only JUST surviving.
Do you have plans to reintroduce nasties like Catacombites, Skeletrons etc? With this brilliant new technology they could be fully animated and dynamic, as opposed to a filmed sequence. Just imagine: the dungeoneer trying to solve a puzzle on the wall (say, a Tower of Hanoi lock) to open a door, with a Catacombite slowly clunking towards them.
-
It is really starting to look fabulous. In all the pictures so far, the lighting has been just fantastic- very realistic and atmospheric.
-
I'm not denying that it looks fantastic (and I use that word carefully), but is it really necessary to include "audience polling decisions"? It just makes it seem too trendy if you ask me.
Picky, I know.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login