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  4. Series 6 Ep 11

Series 6 Ep 11

Scheduled Pinned Locked Moved Series 6
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  • B
    B
    Billy
    wrote on last edited by
    #4

    THEY WON! WOO-HOO! Erm, ahem. Seriously, this episode was fantastic, with a very well deserved victory. It seems I was right on Saturday, regarding the scroll, as they managed to correctly guess the next two numbers (4 and 5) which was a great bit of luck, as one of the advisors said: "Basically we missed out something, and got it right by a complete guess" to no one in particular. Then, after they traversed the rest of the 'Great Causeway' they were face to face with Lord Fear! In the flesh! A SPLASH spell they got from Hordriss when under Ben's mercy was then applied (which illustrates another difference between Knightmare and Pokemon- in Pokemon, SPLASH is useless) which helped them grab the crown and be winners! A well done to advisors James, Alan, Nathan and dungeoneer Ben, who always seemed to know what to do, for example 'There's a pie on the floor, I'll put it in my knapsack' instead of asking the advisors what to do with it, unlike other teams.

    Anyway, on another note, I noticed a few different things about this episode in general. First is that the door with 'Knightmare' on that opens into the episode had been slowed down today for some reason, Pickle's book of quests had music over it, and this is the second time in a row that Treguard hasn't done the 'floaty thing', which as you can guess, isn't a technical term.

    Anyway, onto Sophia & co now. For some reason they were allowed to take the crown again, despite the previous team already winning it. Some nice business with the spyglass, though, most likely the first mention of the Grimwolds since Series 3, and the growing ring, in which one of the advisors thought had something to do with elf boots (which prompted a great reaction from Pickle). We've still got a few more episodes before the end, so who knows, this team might be winners too!

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      Purgatory
      wrote on last edited by
      #5

      lol 'floaty thing'

      I think the winners only had on challenge during the whole quest and that was the Great causeway, more to it than the one see saw on season 5 but both are really good. it's an ideal way to finial test the teams.

      But I'll never see a death on the great causeway. being fair bigger, the puzzle harder then the normal ones, and with the timer.. but that fact it's the finial challenge there is on chance a team would have been allowed to die. hate to think what the other teams would have done on this.. many of them wasn't able to handle 1st one, much like this winning team, however they did improve a lot as the quest unfolded.

      But as Moana Liza this new team knows there stuff, they might just do it, they seem more able than the team who just won, they got across the 1st room to trouble unlike others..

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        Porsmond
        wrote on last edited by
        #6

        I just want to query on something, apparently it seems they missed out on the rest of the combination for the last causeway but How or where were they meant to get the rest of the combination or were they meant to guess or work it out properly???? If they were meant to get the rest of the combination from somewhere, I can think of only 2 places

        1. When they go into Ariadne's Lair and get the first half of the combination, and then go back into the ship, I wonder if they should have asked to the captain what Will they give them for the object he wanted, prehaps he could have given them the information needed. Instead they let the captain virtually snatch the item from them and quickly take them into Level 3.

        2. From Hordiss in the first Level 3 Room, I think getting the spell was right but maybe they should have asked for more information in the form of the rest of the combination, Remember Hordiss was complety in their power so it was obvious he could have given the team anything?????

        What a fantasic Team though, I was highly impressed, the way they guided Ben through the Dungeon,all their guiding through the dungeon was spot on, and the way they tackled the causeways was fantasic.

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          P
          Purgatory
          wrote on last edited by
          #7

          the last causeways isn't as hard as the small timer ones. the paths are big enough just to say 'Step left and go forward' so directing them fair more easy.

          Not even close to being as good as the season 5 causeway.

          Unless they missed a scroll in the tunnels that gave away the rest of the answer.. i doubt it, i'm sure it was set up for them to have to work out, be kinda pointless just giving the team the correct answer for the last part of the game.

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          • R
            R
            rachelesque
            wrote on last edited by
            #8

            Right, I have a theory.

            The scroll says 2,3,?,?,?

            the causeway looks as follows (well, kinda):

            | 1 | 3 | 4 | 2 |

            | 2 | 3 | 5 | 4 | 2 |

            | 1 | 4 | 2 | 3 |

            | 4 | 3 | 1 |
            
              | 3 | 2 |
            

            We know that there are 5 numbers in this causeway sequence because of the scroll.

            Theories as to the missing numbers (with personal commentary):

            1. They didn't read the full scroll in Ariadne's lair and therefore the entire thing didn't show up. I think this is unlikely, as let's face it, every other scroll in the world was fine when the dungeoneers didn't even manage to unroll it the right way round

            2. The team should have got more help from Captain Nemanor. Again, this seems unlikely. Fair point that they didn't ask and a team didn't ask Maldame for reward a couple of series later which meant they missed out. But still, no, just doesn't fit with the 'help even when they have the wrong items' ethos of series 6. Help should have been offered or at least hinted at by Treguard.

            3. The team should have got the combination from Hordriss along with the spell. Well, he was at their mercy but let's face it, it wasn't suggested that they should have asked by anyone. And he didn't hint that they could get any more out of him.

            4. The team should have used the 'treat' spell to get the combination. Treguard specifically said that only one of the spells would help because Lord Fear had to give them a chance. I very much doubt Lord Fear would have left two helpful spells.

            5. They weren't meant to work it out, they just had to not panic and run across the causeway (then WHAT is the point of having puzzles at all). There must be logic behind this.

            This means they must have been expected to work out the rest of the combination themselves. Having watched the spyglass sequence, nothing of value is given out there (I was honestly hoping when I re-ran through it that there would be a hint that the numbers were next to each other or that they were 'prime' or something).

            Let's get the lovely diagram back here for a second.

            | 1 | 3 | 4 | 2 |

            | 2 | 3 | 5 | 4 | 2 |

            | 1 | 4 | 2 | 3 |

            | 4 | 3 | 1 |
            
              | 3 | 2 |
            

            My initial reaction was to see if it was possible to cross the causeway, in 5 steps, only on 2s and 3s. Wheras it is possible to cross on 2s and 3s:

            | | | | 2 |

            | | | | | 2 |

            | | | 2 | 3 |

            |   | 3 |   |
            
              |   | 2 |
            

            This pattern takes 6 steps and therefore is not the one referred to in the scroll.

            My next theory was that it was possible if you only stepped on a number one higher or one lower (as the successful team did).

            | | | 4 | |

            | | | 5 | | |

            | | 4 | | |

            |   | 3 |   |
            
              |   | 2 |
            

            There is only one combination where you can do the adjacent number pattern in 5 steps (there are more if you allow the same number to be stepped on twice in a row).

            There is one final possible sequence that may have been possible and that is prime numbers.

            | | 3 | | |

            | | | 5 | | |

            | | | 2 | |

            |   | 3 |   |
            
              |   | 2 |
            

            5 steps, beginning '2, 3' and only one possible combination.

            I wish Sofia had won her diploma.

            I will carry on watching the episode and focussing on the seemingly unhelpful spyglass sequence for a sign of where they would pick up the clue to finish the causeway.

            And until then, all feedback and extra theories welcome.

            Peace out.

            rachelesque x

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            • J
              J
              JoeGrocottJames
              wrote on last edited by
              #9

              I've seen the video clip of this bit for the winning team, and I heard one of the advisors say in the background 'that had better be a 6 behind him' - I think they could see the 2, 3, 4, 5 but not the final number (which was a 4). And somebody said 'Basically we missed out on something and got it right by a complete guess'. A bit of a fluke there, it seems.

              On a similar note, I was wondering if any similar fluke like the above would ever be allowed if the team had failed to get the relevant information? Logically, one would think so, but the details about winning and losing status suggest otherwise. What does everybody think about this? Does anybody know an example of a similar fluke?

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                P
                Purgatory
                wrote on last edited by
                #10

                well it's possible the beat the causeway with the correct codes, yes guess work, even if they were on a losing quest, the correct path isn't going to fall, I'm sure the clock would have been put forward.

                I don't think they did anything wrong, i think it was meant to be guess work, much like the 'find' and 'path'

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                • M
                  M
                  MoanaLiza
                  wrote on last edited by
                  #11

                  It was probably a matter of speed than anything. There probably wasn't a particular path, if they had to guess, they probably had to get across as quickly as possible, which is what Ben's team done. I'm probably wrong though!

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                    P
                    Purgatory
                    wrote on last edited by
                    #12

                    well thats true because the correct path always falls in the end anyway, and doesn't matter what path you take as long as you are on step ahead of the clock.

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                    • R
                      R
                      rachelesque
                      wrote on last edited by
                      #13

                      well thats true because the correct path always falls in the end anyway, and doesn't matter what path you take as long as you are on step ahead of the clock.

                      but that's so silly (if it's true, not you or your opinions). the dungeoneers, using that logic, could just run straight forward and survive. i really don't want that to be the case.

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                        P
                        Purgatory
                        wrote on last edited by
                        #14

                        yeah with said that before... 'just run for it' lol

                        But i there has to be a 'correct' puzzle code.

                        there arn't that many puzzles that the teams could jsut run for, but i guess in this situation the correct path would be the last to fall, so to start safe keeping to the path is the best way, but there doesn't seem to be anything stoping them just just going for it.

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                        • HStormH
                          HStormH
                          HStorm
                          wrote on last edited by
                          #15

                          I suspect that Tim Child had an "emergency button" on the computer keyboard that would trigger all the blocks on the causeway if someone tried to dash for it like that.

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                          • K
                            K
                            knightmaredave
                            wrote on last edited by
                            #16

                            ithink it was a kind of let them pannicvk a bit and guess it was the great causway and a bit of tension is always good!!!

                            thouight it was very< unfair fro Sophi she had no ebergy and no causeay code so how can u be quick and get food at the same time not afair chance!!!

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                            • F
                              F
                              Fishsta
                              wrote on last edited by
                              #17

                              That had me in stitches... Pickle exclaims "Elf Boots" at the "Growing ring", and when the advisor repeats it Pickle gives her a look like "Where the hell did that come from?!?"

                              Good episode, though. Excellent for this stage of Knightmare, but only good if you consider all the series.

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                                M
                                Malefact
                                wrote on last edited by
                                #18

                                "We think it might be something to do with elf boots..."

                                Clang.

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                                  0
                                  082601
                                  wrote on last edited by
                                  #19

                                  Sorry, but the later KMs got stupidly easy.

                                  This episode was a clear example.

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                                    D
                                    DazzaS
                                    wrote on last edited by
                                    #20

                                    I agree, they had no challenge really, except the great causeway. they didnt even use that staff thing they found in level 3 clue room

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                                      D
                                      dontyoulikemypie
                                      wrote on last edited by
                                      #21

                                      And what's with Lord Fear sat on a rock wearing tights? You'd never catch Mogdred cross-dressing, or being so easily overcome!

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                                        D
                                        Drassil
                                        Senior staff
                                        wrote on last edited by
                                        #22

                                        This quest had plenty of enjoyable moments. And I agree that because of their superlative teamwork skills, this team deserved to do well. However, I think they were very lucky to become winners. Note: These are just my opinions - I'm not looking for argument or trying to rile anyone. My criticisms are not of the team, but of what was thrown at them:

                                        1. Free ride on Smirkenorff

                                        Granted, this wasn't the only team to get a free dragon ride; but as they approach Smirky, Treguard makes a speech about needing a fare, only for Smirky not to demand one. I find that a bit jarring. To me, it would have been fairer if the team had been obliged to persuade Smirky that the horn was a worthy fare, just as many teams before them had had to do in similar situations (e.g. Dickon's team persuading Fatilla to take the horn in Series 4). But as it was, Ben was still clutching the horn as he walked off Smirky's back.

                                        1. No Level 2 clue object choice

                                        I found this so astonishing I had to check the episode twice: there were only two clue items on offer in the Level 2 clue area. The phrase 'walk in the park' comes to mind. When you consider that Team 2's quest failed because they didn't take the correct Level 2 clue item (the witch amber), it looks very unfair.

                                        1. BACKFIRE let-off

                                        When the team encountered Peggatty and her aerial assault, one of the advisors began to spellcast BACKFIRE. "Spellcasting: B," he says, before Pickle interrupts and tells them just to get Ben to the exit. (The scene looks edited too.) Moments later and Greystagg is advising Ben to discard the destructive spell. I accept that if the team had cast BACKFIRE and destroyed their dungeoneer on the spot, then it would have gone down in history as one of Knightmare's most unfair deaths; but the way things were, it seems pointless to me that the spell was ever included in the quest in the first place.

                                        1. Ariadne

                                        From where I'm standing (or, rather, was sitting), Ariadne got Ben. However, just as with near misses in the Corridor of Blades, maybe it was the production staff's call, and if so, I hope they judged fairly. Plus, the pattern with Ariadne encounters seems to be that it's not lack of swiftness that dooms a dungeoneer, but lack of defence (e.g. the Series 4 team that died in Ariadne's Lair didn't have the hibernation spell, but all the S4 teams that survived Ariadne had a spell or help from a character); in which case, Ben was never in any real danger of being caught by Ariadne. The challenge was, I presume, for the team to hold their nerve long enough for the scroll-reading as well as the astrolabe-collecting.

                                        1. TRICK or TREAT hint from Treguard

                                        Treguard's advice that the team should consider not simply Lord Fear, nor simply Lord Fear's sense of humour, but Lord Fear's "so-called sense of humour", made the TRICK or TREAT riddle a lot easier to solve. (If only Team 1 of Series 4 had received help like that with their TRANSFORMATION and BUT predicament.)

                                        1. No Corridor of Blades

                                        Although it sounds cynical, one could argue that in Series 5 and 6, the CoB was only 'given' to teams who were already in 'losing status'. The lack of the CoB in this quest seems to support that. Either way, it would have been a welcome addition, and I think the team would have managed it well.

                                        1. Only one Level 3 clue object needed

                                        In my opinion, taking the gold from the Level 3 clue room was an obvious choice, and then it turned out that they didn't need their second object (the mace) anyway. It is true that other winning teams got through Level 3 without needing two clue room items (see Series 4 & 5), but in this case, the team had it easy on all three levels where clue object choices were concerned. To me, that seems uncomfortably unfair.

                                        I feel I should draw some sort of conclusion. It could be said that Knightmare was made for children to enjoy, and not for twentysomethings to scrutinise; and although I've just done the latter, I did enjoy Ben's quest at the time, so maybe my criticisms don't much matter. Nevertheless, I now look at the quest and wish that it had been more challenging, so a team of that calibre could have been tested more than they were.

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                                          chrysalis
                                          wrote on last edited by
                                          #23

                                          agree with your comments, and the last one is very correct.

                                          Watching nightmare as a kid these things never enter the mind at all.

                                          Certianly season 6 is more drama play then game playing and you right about the backfire event really the team should have died there.

                                          The 3rd causeway they had it easy in (a) time limit not starting till after they picked up food, (team after didnt have this luxury) and (b) on the path part of the causeway the blocks dropping were slower then usual although I checked and if they fell at normal speed the team were still fast enough.

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