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  3. Missing room from series 4

Missing room from series 4

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  • W
    W
    Wolfshead
    wrote on last edited by
    #1

    Remember the swinging axe-like thing on the end credits of the first episode of series 4 that was supposed to be too tough which is why it was taken out?

    Why did the French decide to use it in Chivallier du Labarynthe?

    Also would anyone here prefere to have seen it use in series 4 and would it go in level 2 or 3?

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    • M
      M
      Malefact
      wrote on last edited by
      #2

      Well, in the French version of Km, if the Dungeoneer died, he/she was replaced by one of the advisors. This meant that every team had effectively three lives. This would justify a harder obstacle like the axe room.

      From the look of the room, I'm guessing that it would have been in Level Three.

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      • G
        G
        Gaminguy
        wrote on last edited by
        #3

        Yea definatly Level 3, it looks very tricky.

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        • HStormH
          HStormH
          HStorm
          wrote on last edited by
          #4

          I have a suspicion that the swinging axe chamber was a precursor/prototype for the Corridor of Blades. Similar concept, if even less fair.

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          • Z
            Z
            zzt
            wrote on last edited by
            #5

            Which swinging-axe thing? The one with the axe-skeleton over the bridge in the Vale of Escargot?

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            • D
              D
              DragonRider
              wrote on last edited by
              #6

              As the credits went up at the end of series 4 episode 1 the background image displayed a jagged twisting path leading diagonally to the door across a chasm. Hanging down from the ceiling in the middle of the room is a huge ax which is swinging around in a circular motion. This room never appeared during a quest on the english Knightmare but apparently appeared on the French version. There's a picture of this room somewhere on the site I believe...

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              • T
                T
                TheBrollachan
                wrote on last edited by
                #7

                It's shown on knightmare.com in the series 4 section, towards the bottom of the main page.

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                • M
                  M
                  MoanaLiza
                  wrote on last edited by
                  #8

                  There was also another one (a causeway) shown at the end of series 5 that I don't believe was ever used.

                  (I've finally figured out after all this time how to put images in )

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                  • B
                    B
                    Billy
                    wrote on last edited by
                    #9

                    No, that was never used. As I said on this board in November 2003, it looks like an overgrown version of Bingo!

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                    • M
                      M
                      MoanaLiza
                      wrote on last edited by
                      #10

                      "ON THE SECOND LINE, DOWNING STREET, NUMBER 10"

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                      • K
                        K
                        Kieran
                        wrote on last edited by
                        #11

                        The swinging axe looks a little unworkable to me, it just moves too fast for anyone to be able to get to the other side.

                        Would have been a very very cruel final room of Level 3 though....

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                        • W
                          W
                          Wolfshead
                          wrote on last edited by
                          #12

                          I'd loved to have seen it in level 3

                          Here's a thought it's tough but what about a spell to get through it, what would be a good spell to use?

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                          • P
                            P
                            Porsmond
                            wrote on last edited by
                            #13

                            Here's a thought it's tough but what about a spell to get through it, what would be a good spell to use?

                            I guess if it has been included, the team could have got a Freeze or Speed spell on the way to temporary freeze/slow down the axe so they could get through, However the spell could last for only a short time to build up suspense.

                            I'm sure the reason stated above is why it was not included, I think it would have bee to hard of a puzzle to put in a game, and it would be judged highly unfair for the team, It would have still been cool to see in the game though

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                            • K
                              K
                              knightmaredave
                              wrote on last edited by
                              #14

                              Maybe it was just a show off to what could have been used.the axe chamber would have been cool as i find the obstacles (except ariadne) quite poorly devised oh and block and tackle .The axe one drfinately level 3!!!!!!

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                              • P
                                P
                                PookasRule
                                wrote on last edited by
                                #15

                                Having viewed the end credits of the episode in question and viewed the "lost" room I have deduced that perhaps it would not have been quite as difficult as it initially looks. The main difficulty would have been to successfully navigate that long and twisty causeway that leads to the exit and once the dungeoneer had reached the swinging axe, he/she could just crouch down or, if needs be, crawl on their bellies. You'll notice the axe doesn't quite reach the floor when it swings and the dungeoneer could have made use of the limited space to make their escape.

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                                • s4t8brettS
                                  s4t8brettS
                                  s4t8brett
                                  wrote on last edited by
                                  #16

                                  In fact we encountered it at start of Level 3. Treguard introduced the swinging axe by reference to the Sword of Damocles. It took us something like 2 mins 30 secs (or was it five minutes?) to get halfway round. Long enough for Giles to need to stand up - quite a scary sight with the axe swinging round! (I think I stood up and shouted for him to get down again!). Fortunately, he was near the centre-point of the axe's locus at the time, though. I offered for us to have another go at it but the floor manager said 'No; it's impossible'. Needless to say, it wasn't broadcast.

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                                  • wombstarW
                                    wombstarW
                                    wombstar
                                    wrote on last edited by
                                    #17

                                    That's interesting, i wonder why they didn't just let you do and if you died that was it.

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                                    • s4t8brettS
                                      s4t8brettS
                                      s4t8brett
                                      wrote on last edited by
                                      #18

                                      I don't know, mate. Stereotypical British sense of fair play, perhaps?

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                                      • wombstarW
                                        wombstarW
                                        wombstar
                                        wrote on last edited by
                                        #19

                                        Maybe that room was untested, odd though how they never tried to use it again.. maybe having to use a spell to stop the axe.

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                                        • s4t8brettS
                                          s4t8brettS
                                          s4t8brett
                                          wrote on last edited by
                                          #20

                                          Hi again Wombstar,

                                          I would be very surprised if we were the only team for it to have been tested on, although if they'd deemed it unworkable from a previous team's attempt, they wouldn't have wasted studio time trying it again. Maybe they thought it worth another go to increase the variety of scenes on the series.

                                          Stopping the axe might have worked, but then you have to decide whether the walkway itself was passable quickly enough for the scene to make entertaining television vs a tedious manoeuvring exercise (with a static threat). I'd have to look at it again to see whether it might have been passable standing up with the axe stopped - and that in a position where it wouldn't be blocked out by Giles when the axe was supposed to be in the foreground (if you're with me).

                                          Cheers,

                                          Brett

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