Missing room from series 4
-
As the credits went up at the end of series 4 episode 1 the background image displayed a jagged twisting path leading diagonally to the door across a chasm. Hanging down from the ceiling in the middle of the room is a huge ax which is swinging around in a circular motion. This room never appeared during a quest on the english Knightmare but apparently appeared on the French version. There's a picture of this room somewhere on the site I believe...
-
It's shown on knightmare.com in the series 4 section, towards the bottom of the main page.
-
Here's a thought it's tough but what about a spell to get through it, what would be a good spell to use?
I guess if it has been included, the team could have got a Freeze or Speed spell on the way to temporary freeze/slow down the axe so they could get through, However the spell could last for only a short time to build up suspense.
I'm sure the reason stated above is why it was not included, I think it would have bee to hard of a puzzle to put in a game, and it would be judged highly unfair for the team, It would have still been cool to see in the game though
-
Maybe it was just a show off to what could have been used.the axe chamber would have been cool as i find the obstacles (except ariadne) quite poorly devised oh and block and tackle .The axe one drfinately level 3!!!!!!
-
Having viewed the end credits of the episode in question and viewed the "lost" room I have deduced that perhaps it would not have been quite as difficult as it initially looks. The main difficulty would have been to successfully navigate that long and twisty causeway that leads to the exit and once the dungeoneer had reached the swinging axe, he/she could just crouch down or, if needs be, crawl on their bellies. You'll notice the axe doesn't quite reach the floor when it swings and the dungeoneer could have made use of the limited space to make their escape.
-
In fact we encountered it at start of Level 3. Treguard introduced the swinging axe by reference to the Sword of Damocles. It took us something like 2 mins 30 secs (or was it five minutes?) to get halfway round. Long enough for Giles to need to stand up - quite a scary sight with the axe swinging round! (I think I stood up and shouted for him to get down again!). Fortunately, he was near the centre-point of the axe's locus at the time, though. I offered for us to have another go at it but the floor manager said 'No; it's impossible'. Needless to say, it wasn't broadcast.
-
Hi again Wombstar,
I would be very surprised if we were the only team for it to have been tested on, although if they'd deemed it unworkable from a previous team's attempt, they wouldn't have wasted studio time trying it again. Maybe they thought it worth another go to increase the variety of scenes on the series.
Stopping the axe might have worked, but then you have to decide whether the walkway itself was passable quickly enough for the scene to make entertaining television vs a tedious manoeuvring exercise (with a static threat). I'd have to look at it again to see whether it might have been passable standing up with the axe stopped - and that in a position where it wouldn't be blocked out by Giles when the axe was supposed to be in the foreground (if you're with me).
Cheers,
Brett
-
If it was unworkable or impractical the that could be why it wasn't given more of an outing.
However, in terms of how to defeat it within the Knightmare realm, then perhaps a spell would have been sufficient!
-
Agreed, although if it looked intrinsically impossible to the production team they might have decided not to use it even for a team in so-called losing status, as was the case.
I also agree about the ledge room from Series 3 looking hard enough without the team being harried along by a graphical weapon so closely!
Boil off many of the directional errors from the first three series of Knightmare, though (plus sidestep to the left in serie 4, of course!), and - as I see it - you're still left with some arbitrary challenges (even discounting the riddles and other classical and general knowledge questions).
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login